8,380 research outputs found

    CGAMES'2009

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    IMMACCS: A Multi-Agent Decision-Support System

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    This report describes work performed by the Collaborative Agent Design Research Center for the US Marine Corps Warfighting Laboratory (MCWL), on the IMMACCS experimental decision-support system. IMMACCS (Integrated Marine Multi-Agent Command and Control System) incorporates three fundamental concepts that distinguish it from existing (i.e., legacy) command and control applications. First, it is a collaborative system in which computer-based agents assist human operators by monitoring, analyzing, and reasoning about events in near real-time. Second, IMMACCS includes an ontological model of the battlespace that represents the behavioral characteristics and relationships among real world entities such as friendly and enemy assets, infrastructure objects (e.g., buildings, roads, and rivers), and abstract notions. This object model provides the essential common language that binds all IMMACCS components into an integrated and adaptive decision-support system. Third, IMMACCS provides no ready made solutions that may not be applicable to the problems that will occur in the real world. Instead, the agents represent a powerful set of tools that together with the human operators can adjust themselves to the problem situations that cannot be predicted in advance. In this respect, IMMACCS is an adaptive command and control system that supports planning, execution and training functions concurrently. The report describes the nature and functional requirements of military command and control, the architectural features of IMMACCS that are designed to support these operational requirements, the capabilities of the tools (i.e., agents) that IMMACCS offers its users, and the manner in which these tools can be applied. Finally, the performance of IMMACCS during the Urban Warrior Advanced Warfighting Experiment held in California in March, 1999, is discussed from an operational viewpoint

    A COLLABORATIVE VIRTUAL ENVIRONMENT FOR TRAINING OF SECURITY AGENTS IN NUCLEAR EMERGENCIES

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    In face the recently observed security menaces related to terrorist actions and natural disasters, there is a need for a major qualification and training of the agents responsible for avoid any problems regarding to abnormal conditions. In the conventional training procedures, however, field simulations are associated to logistical and operational constraints regarded to the execution of the tests which can expose the user to risk. On the other hand, the use of virtual simulations provides an alternative to such limitations besides of promote the qualifying of professionals with a great reliability. For this reason, this paper proposes the development of a collaborative virtual environment that will be used to prepare the security agents on identifying individuals suspected of carrying radioactive materials. The development of the virtual environment consisted on modeling using Autodesk 3ds Max, where the scene itself and the scene objects were modeled besides the terrain creation and basic features programming using the Game Engine Unity 3D. In the Engine Game were included radiation detectors and avatars. The security agents were able to communicate to each other by means of auxiliary external tools like a headset software that makes possible the communication, coordination and cooperation required for an effective collaboration. Experimental tests of the virtual simulations were performed with the participation of CNEN radiological protection agents and collaborators. The tests have shown that the proposed method can contribute to improve the training results of the basic collaborative skills required for a CNEN agent in an emergency situation without the need to espose him to any kind of risk. In face of that, we hope that it can contribute to minimize the demand for qualified security professionals

    Development of a mechanical maintenance training simulator in OpenSimulator for F-16 aircraft engines

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    Mechanical maintenance of F-16 engines is carried out as a team effort involving 3–4 skilled engine technicians, but the details of its procedures and requisites change constantly, to improve safety, optimize resources, and respond to knowledge learned from field outcomes. This provides a challenge for development of training simulators, since simulated actions risk becoming obsolete rapidly and require costly reimplementation. This paper presents the development of a 3D mechanical maintenance training simulator for this context, using a low-cost simulation platform and a software architecture that separates simulation control from simulation visualization, in view of enabling more agile adaptation of simulators. This specific simulator aims to enable technician training to be enhanced with cooperation and context prior to the training phase with actual physical engines. We provide data in support of the feasibility of this approach, describing the requirements that were identified with the Portuguese Air Force, the overall software architecture of the system, the current stage of the prototype, and the outcomes of the first field tests with users

    EmergenSIG: an integrated location-based system for emergency management

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    Several solutions have been proposed for emergencies scenarios. These solutions include real-time data communication, location-aware, coordination, and decision-making support systems. In this context, this dissertation presents a location-awareness system fully oriented to emergency scenarios, called EmergenSIG. This approach provides and gathers important field information from an occurrence (emergency situation) and shares it to all the different agents. They include police, firefighters, medical emergency teams, among others, mobilized to the same operations theater (OT). Therefore, allowing a faster and integrated response to all the involved agents, enhancing the emergency management of the occurrence. The core of this proposal is based on a low cost solution oriented to the agents on the field (EmergenSIG mobile application), which interacts with the EmergenSIG Web application, oriented to the civil protection entities, through REST Web services. EmergenSIG focuses on medical emergencies and wildfires. It was evaluated and demonstrated in different mobile devices considering different screen sizes following a usercentered design. The system was also been evaluated and validated by real entities and civil protection agents on simulated emergency scenarios.Várias soluções têm sido propostas para cenários de emergências médicas . Estas soluções incluem comunicações de dados em tempo real ,sensíveis á localização , coordenação e sistemas de apoio à tomada de decisão. Neste contexto, esta dissertação apresenta um sistema sensível à localização totalmente orientada para cenários de emergência, chamada EmergenSIG. Esta abordagem proporciona e reúne importantes informações de uma ocorrência (situação de emergência) compartilhando-a para todos os diferentes agentes. Nos quais se incluem a polícia, bombeiros, equipas de emergência médica, entre outros, que se mobilizaram para o mesmo teatro de operações (TO). Portanto, permite uma resposta mais rápida e integrada para todos os agentes envolvidos, aumentando a eficácia da gestão da emergência de uma ocorrência. O cerne desta proposta é baseada numa solução de baixo custo direcionada para os agentes no terreno (aplicação móvel EmergenSIG), que interage com o aplicativo Web EmergenSIG, orientada para as entidades da proteção civil, através de serviços Web REST. O EmergenSIG centra-se em emergências médicas e incêndios florestais. Foi avaliada e demonstrada em diferentes dispositivos móveis, considerando diferentes tamanhos de ecrã e seguindo um design centrado no utilizador. O sistema também foi avaliado e validado por entidades reais e agentes da proteção civil em cenários de emergência simulados

    Research Naval Postgraduate School, v.12, no.3, October 2002

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    NPS Research is published by the Research and Sponsored Programs, Office of the Vice President and Dean of Research, in accordance with NAVSOP-35. Views and opinions expressed are not necessarily those of the Department of the Navy.Approved for public release; distribution is unlimited

    Biosecurity: A 21st Century Challenge

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    Based on a review of key reports and experts' opinions, summarizes the debate over "dual-use" technologies and the various approaches to controlling biosecurity risk. Outlines proposed preventive measures and steps to build response capacity

    On Regulatory and Organizational Constraints in Visualization Design and Evaluation

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    Problem-based visualization research provides explicit guidance toward identifying and designing for the needs of users, but absent is more concrete guidance toward factors external to a user's needs that also have implications for visualization design and evaluation. This lack of more explicit guidance can leave visualization researchers and practitioners vulnerable to unforeseen constraints beyond the user's needs that can affect the validity of evaluations, or even lead to the premature termination of a project. Here we explore two types of external constraints in depth, regulatory and organizational constraints, and describe how these constraints impact visualization design and evaluation. By borrowing from techniques in software development, project management, and visualization research we recommend strategies for identifying, mitigating, and evaluating these external constraints through a design study methodology. Finally, we present an application of those recommendations in a healthcare case study. We argue that by explicitly incorporating external constraints into visualization design and evaluation, researchers and practitioners can improve the utility and validity of their visualization solution and improve the likelihood of successful collaborations with industries where external constraints are more present.Comment: 9 pages, 2 figures, presented at BELIV workshop associated with IEEE VIS 201
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