54 research outputs found
Sonic Interactions in Virtual Environments
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments
Sonic interactions in virtual environments
This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments
Sonic Interactions in Virtual Environments
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments
How do disabled people form entrepreneurial identity?
This study examines how disabled people become entrepreneurs, using the
concept of ‘entrepreneurial identity’ as a theoretical lens for explaining the effects
of disability on venture creation. The original theoretical contribution is a novel
conceptualisation of entrepreneurial identity, one that applies to all entrepreneurs
whilst including the experiences of disabled people and people with long-term
impairments and health conditions. Drawing on a critical realist philosophy, and a
stratified, emergent ontology, entrepreneurial identity is defined as a personal
power to create a new venture that succeeds in the marketplace. Entrepreneurial
identity, as a causal power, is a tendency that may be possessed unexercised,
exercised unrealised and realised unperceived. Although most people have the
potential to become an entrepreneur, not everyone can, or is motivated to, exercise
that power because of other countervailing powers – personal, material and social.
Theorising identity as a causal power can account for both stability and change in
identity formation, in contrast to studies that define entrepreneurial identity in
terms of fixed characteristics determining behaviour, or as a dynamic process
encompassing narrative performances. The empirical material comprises
entrepreneur and stakeholder interview data, online visual data and shadowing
field notes. The analysis reveals that the emergence of entrepreneurial identity
presupposes three lower-level personal powers that must be exercised
simultaneously: (1) the power to conceive of a new venture idea; (2) the power to
commit to venture creation; and (3) the power to acquire new venture legitimacy.
Depending on circumstances, disability can both enable and constrain individual
capacity to realise the three powers, with implications for venture creation. The
findings highlight the role of human relations with nature and the material culture
of artefacts as well as society in the emergence of entrepreneurial identity. This
novel theoretical framework is more inclusive in terms of the multiplicity of
mechanisms at different identity strata and levels of reality that it can examine
whilst accommodating the alternative approaches
Recommended from our members
Proceedings of the 9th international conference on disability, virtual reality and associated technologies (ICDVRAT 2012)
The proceedings of the conferenc
Recommended from our members
Proceedings of the 7th international conference on disability, virtual reality and associated technologies, with ArtAbilitation (ICDVRAT 2008)
The proceedings of the conferenc
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