219 research outputs found
Measuring quality of video of internet protocol television (IPTV)
141 p.La motivación para el desarrollo de esta tesis es la necesidad que existe de monitorizar la calidad de experiencia del vídeo que se proporciona en una red IPTV (Internet Protocol Television). Esta necesidad surge del deseo de los operadores de telecomunicaciones de proporcionar un servicio más satisfactorio a sus clientes y alcanzar mayor penetración en el mercado. Los servicios sólo pueden tener éxito si la calidad de experiencia se garantiza. Las redes IPTV (Television sobre IP) son por naturaleza susceptibles a pérdidas de paquetes de datos que afectan a la calidad del vídeo que recibe el usuario. Entre los factores que contribuyen a la existencia de pérdida de paquetes de datos se encuentran la congestión de red, una planificación de red inadecuada o el fallo de algún equipamiento de la red. La calidad de experiencia de un vídeo se ve afectada por una serie de factores como por ejemplo la resolución, la ausencia de errores en las imágenes, la calidad de la televisión, las expectativas previas del usuario y muchos otros factores que se estudian en esta tesis
Measuring quality of video of internet protocol television (IPTV)
141 p.La motivación para el desarrollo de esta tesis es la necesidad que existe de monitorizar la calidad de experiencia del vídeo que se proporciona en una red IPTV (Internet Protocol Television). Esta necesidad surge del deseo de los operadores de telecomunicaciones de proporcionar un servicio más satisfactorio a sus clientes y alcanzar mayor penetración en el mercado. Los servicios sólo pueden tener éxito si la calidad de experiencia se garantiza. Las redes IPTV (Television sobre IP) son por naturaleza susceptibles a pérdidas de paquetes de datos que afectan a la calidad del vídeo que recibe el usuario. Entre los factores que contribuyen a la existencia de pérdida de paquetes de datos se encuentran la congestión de red, una planificación de red inadecuada o el fallo de algún equipamiento de la red. La calidad de experiencia de un vídeo se ve afectada por una serie de factores como por ejemplo la resolución, la ausencia de errores en las imágenes, la calidad de la televisión, las expectativas previas del usuario y muchos otros factores que se estudian en esta tesis
Computational inference and control of quality in multimedia services
Quality is the degree of excellence we expect of a service or a product. It is also one of the key factors that determine its value. For multimedia services, understanding the experienced quality means understanding how the delivered delity, precision and reliability correspond to the users' expectations. Yet the quality of multimedia services is inextricably linked to the underlying technology. It is developments in video recording, compression and transport as well as display technologies that enables high quality multimedia services to become ubiquitous. The constant evolution of these technologies delivers a steady increase in performance, but also a growing level of complexity. As new technologies stack on top of each other the interactions between them and their components become more intricate and obscure. In this environment optimizing the delivered quality of multimedia services becomes increasingly challenging. The factors that aect the experienced quality, or Quality of Experience (QoE), tend to have complex non-linear relationships. The subjectively perceived QoE is hard to measure directly and continuously evolves with the user's expectations. Faced with the diculty of designing an expert system for QoE management that relies on painstaking measurements and intricate heuristics, we turn to an approach based on learning or inference. The set of solutions presented in this work rely on computational intelligence techniques that do inference over the large set of signals coming from the system to deliver QoE models based on user feedback. We furthermore present solutions for inference of optimized control in systems with no guarantees for resource availability. This approach oers the opportunity to be more accurate in assessing the perceived quality, to incorporate more factors and to adapt as technology and user expectations evolve. In a similar fashion, the inferred control strategies can uncover more intricate patterns coming from the sensors and therefore implement farther-reaching decisions. Similarly to natural systems, this continuous adaptation and learning makes these systems more robust to perturbations in the environment, longer lasting accuracy and higher eciency in dealing with increased complexity. Overcoming this increasing complexity and diversity is crucial for addressing the challenges of future multimedia system. Through experiments and simulations this work demonstrates that adopting an approach of learning can improve the sub jective and objective QoE estimation, enable the implementation of ecient and scalable QoE management as well as ecient control mechanisms
Study of saliency in objective video quality assessment
Reliably predicting video quality as perceived by humans remains challenging and is of high practical relevance. A significant research trend is to investigate visual saliency and its implications for video quality assessment. Fundamental problems regarding how to acquire reliable eye-tracking data for the purpose of video quality research and how saliency should be incorporated in objective video quality metrics (VQMs) are largely unsolved. In this paper, we propose a refined methodology for reliably collecting eye-tracking data, which essentially eliminates bias induced by each subject having to view multiple variations of the same scene in a conventional experiment. We performed a large-scale eye-tracking experiment that involved 160 human observers and 160 video stimuli distorted with different distortion types at various degradation levels. The measured saliency was integrated into several best known VQMs in the literature. With the assurance of the reliability of the saliency data, we thoroughly assessed the capabilities of saliency in improving the performance of VQMs, and devised a novel approach for optimal use of saliency in VQMs. We also evaluated to what extent the state-of-the-art computational saliency models can improve VQMs in comparison to the improvement achieved by using “ground truth” eye-tracking data. The eye-tracking database is made publicly available to the research community
Recommended from our members
3D multiple description coding for error resilience over wireless networks
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Mobile communications has gained a growing interest from both customers and service providers alike in the last 1-2 decades. Visual information is used in many application domains such as remote health care, video –on demand, broadcasting, video surveillance etc. In order to enhance the visual effects of digital video content, the depth perception needs to be provided with the actual visual content. 3D video has earned a significant interest from the research community in recent years, due to the tremendous impact it leaves on viewers and its enhancement of the user’s quality of experience (QoE). In the near future, 3D video is likely to be used in most video applications, as it offers a greater sense of immersion and perceptual experience. When 3D video is compressed and transmitted over error prone channels, the associated packet loss leads to visual quality degradation. When a picture is lost or corrupted so severely that the concealment result is not acceptable, the receiver typically pauses video playback and waits for the next INTRA picture to resume decoding. Error propagation caused by employing predictive coding may degrade the video quality severely. There are several ways used to mitigate the effects of such transmission errors. One widely used technique in International Video Coding Standards is error resilience.
The motivation behind this research work is that, existing schemes for 2D colour video compression such as MPEG, JPEG and H.263 cannot be applied to 3D video content. 3D video signals contain depth as well as colour information and are bandwidth demanding, as they require the transmission of multiple high-bandwidth 3D video streams. On the other hand, the capacity of wireless channels is limited and wireless links are prone to various types of errors caused by noise, interference, fading, handoff, error burst and network congestion. Given the maximum bit rate budget to represent the 3D scene, optimal bit-rate allocation between texture and depth information rendering distortion/losses should be minimised. To mitigate the effect of these errors on the perceptual 3D video quality, error resilience video coding needs to be investigated further to offer better quality of experience (QoE) to end users.
This research work aims at enhancing the error resilience capability of compressed 3D video, when transmitted over mobile channels, using Multiple Description Coding (MDC) in order to improve better user’s quality of experience (QoE).
Furthermore, this thesis examines the sensitivity of the human visual system (HVS) when employed to view 3D video scenes. The approach used in this study is to use subjective testing in order to rate people’s perception of 3D video under error free and error prone conditions through the use of a carefully designed bespoke questionnaire.Petroleum Technology Development Fund (PTDF
Network Intrinsic QoE Metrics for Video Transmission
Nowadays, networking is more and more important to people’s lives. Especially video streaming is playing a significant role in study and entertainment life. Many new applications appear to give people better videos. Because of high definition video, video compression and evaluation techniques become very useful to not only video web sites but also network operation and providers. Talking about video evaluation, Quality of experience (QoE) is an important indicator indicating the user experience of a video. There are a number of factors affecting performance of video delivery in the Internet with queue management discipline being one of the most important. From the networking perspective, there are two main router queue management, drop tail and Active Queue Management (AQM). Drop tail is widely used and it is simple to configure and maintain. Even though it may cause continuous packet loss when congestion happens over the network which may have a great impact on video streaming, it, nowadays, is still widely used. AQM could be a better way to manage the router buffer. Random early detection (RED) is one of AQM and it can avoid congestion because it drops packets randomly. However, it is more difficult to configure.
The experiment in this paper is a statistical experiment to get the relationship between packet loss probability and correlation and QoE to provide a new network-intrinsic QoE metric..The process of video transmission over the network is simulated. The new metric is obtained by analyzing the obtained results. Even though it is a reference model, it is still very important. First, it gives a better way to estimate video quality using the network parameters. Second, analyzing the obtained results we see that , in order to get a better quality of video, RED is a better choice.
In the future, the more accurate metrics can be obtained by more times of experiment. Such values would provide more detailed quantitative relationship between packet loss probability and correlation and QoE
- …