14,667 research outputs found
Catastrophic disruptions revisited
We use a smooth particle hydrodynamics method (SPH) to simulate colliding
rocky and icy bodies from cm-scale to hundreds of km in diameter, in an effort
to define self-consistently the threshold for catastrophic disruption. Unlike
previous efforts, this analysis incorporates the combined effects of material
strength (using a brittle fragmentation model) and self-gravitation, thereby
providing results in the ``strength regime'' and the ``gravity regime'', and in
between. In each case, the structural properties of the largest remnant are
examined.Comment: To appear in Icaru
Recommended from our members
Automated Additive Construction (AAC) for Earth and Space Using In-situ Resources
Using Automated Additive Construction (AAC), low-fidelity large-scale compressive structures can be produced out of a wide variety of materials found in the environment. Compressionintensive structures need not utilize materials that have tight specifications for internal force management, meaning that the production of the building materials do not require costly methods for their preparation. Where a certain degree of surface roughness can be tolerated, lower-fidelity numerical control of deposited materials can provide a low-cost means for automating building processes, which can be utilized in remote or extreme environments on Earth or in Space. For space missions where every kilogram of mass must be lifted out of Earth’s gravity well, the promise of using in-situ materials for the construction of outposts, facilities, and installations could prove to be enabling if significant reduction of payload mass can be achieved. In a 2015 workshop sponsored by the Keck nstitute for Space Studies, on the topic of Three Dimensional (3D) Additive Construction For Space Using In-situ Resources, was conducted with additive construction experts from around the globe in attendance. The workshop explored disparate efforts, methods, and technologies and established a proposed framework for the field of Additive Construction Using In-situ Resources.
This paper defines the field of Automated Additive Construction Using In-situ Resources, describes the state-of-the-art for various methods, establishes a vision for future efforts, identifies gaps in current technologies, explores investment opportunities, and proposes potential technology demonstration missions for terrestrial, International Space Station (ISS), lunar, deep space zero-gravity, and Mars environments
Space, the new frontier
Space program - high thrust boosters with greater payload capabilities, superior guidance and control, and astronaut trainin
Space resources. Volume 1: Scenarios
A number of possible future paths for space exploration and development are presented. The topics covered include the following: (1) the baseline program; (2) alternative scenarios utilizing nonterrestrial resources; (3) impacts of sociopolitical conditions; (4) common technologies; and issues for further study
High-Temperature Processing of Solids Through Solar Nebular Bow Shocks: 3D Radiation Hydrodynamics Simulations with Particles
A fundamental, unsolved problem in Solar System formation is explaining the
melting and crystallization of chondrules found in chondritic meteorites.
Theoretical models of chondrule melting in nebular shocks has been shown to be
consistent with many aspects of thermal histories inferred for chondrules from
laboratory experiments; but, the mechanism driving these shocks is unknown.
Planetesimals and planetary embryos on eccentric orbits can produce bow shocks
as they move supersonically through the disk gas, and are one possible source
of chondrule-melting shocks. We investigate chondrule formation in bow shocks
around planetoids through 3D radiation hydrodynamics simulations. A new
radiation transport algorithm that combines elements of flux-limited diffusion
and Monte Carlo methods is used to capture the complexity of radiative
transport around bow shocks. An equation of state that includes the rotational,
vibrational, and dissociation modes of H is also used. Solids are followed
directly in the simulations and their thermal histories are recorded. Adiabatic
expansion creates rapid cooling of the gas, and tail shocks behind the embryo
can cause secondary heating events. Radiative transport is efficient, and bow
shocks around planetoids can have luminosities few
L. While barred and radial chondrule textures could be produced in
the radiative shocks explored here, porphyritic chondrules may only be possible
in the adiabatic limit. We present a series of predicted cooling curves that
merit investigation in laboratory experiments to determine whether the solids
produced by bow shocks are represented in the meteoritic record by chondrules
or other solids.Comment: Accepted for publication in ApJ. Images have been resized to conform
to arXiv limits, but are all readable upon adjusting the zoom. Changes from
v1: Corrected typos discovered in proofs. Most changes are in the appendi
Small-body deflection techniques using spacecraft: techniques in simulating the fate of ejecta
We define a set of procedures to numerically study the fate of ejecta
produced by the impact of an artificial projectile with the aim of deflecting
an asteroid. Here we develop a simplified, idealized model of impact conditions
that can be adapted to fit the details of specific deflection-test scenarios,
such as what is being proposed for the AIDA project. Ongoing studies based upon
the methodology described here can be used to inform observational strategies
and safety conditions for an observing spacecraft. To account for ejecta
evolution, the numerical strategies we are employing are varied and include a
large N-Body component, a smoothed-particle hydrodynamics (SPH) component, and
an application of impactor scaling laws. Simulations that use SPH-derived
initial conditions show high-speed ejecta escaping at low angles of
inclination, and very slowly moving ejecta lofting off the surface at higher
inclination angles, some of which re-impacts the small-body surface. We are
currently investigating the realism of this and other models' behaviors. Next
steps will include the addition of solar perturbations to the model and
applying the protocol developed here directly to specific potential mission
concepts such as the proposed AIDA scenario.Comment: 19 pages, 11 figures, accepted for publication in Advances in Space
Research, Special Issue: Asteroids & Space Debri
A pilgrimage to gravity on GPUs
In this short review we present the developments over the last 5 decades that
have led to the use of Graphics Processing Units (GPUs) for astrophysical
simulations. Since the introduction of NVIDIA's Compute Unified Device
Architecture (CUDA) in 2007 the GPU has become a valuable tool for N-body
simulations and is so popular these days that almost all papers about high
precision N-body simulations use methods that are accelerated by GPUs. With the
GPU hardware becoming more advanced and being used for more advanced algorithms
like gravitational tree-codes we see a bright future for GPU like hardware in
computational astrophysics.Comment: To appear in: European Physical Journal "Special Topics" : "Computer
Simulations on Graphics Processing Units" . 18 pages, 8 figure
Prospectives in Deep Space Infrastructures, Development, and Colonization
The realization of the long studied cost reduction benefits of reusable rockets is expected to revolutionize and enable both commercial deep space beyond Geostationary Earth Orbit (GEO) and solar system human colonization. The projections for a myriad of space commercialization activities beyond the current largely positional Earth utilities and Humans Mars both safe and affordable may now be realizable. This report considers these putative commercial and colonizationrelated activities, the emerging technologies, the space functionalities to support and further enable them, and envisions the nature of space developments beyond GEO going forward
- …