17,368 research outputs found
Performance evaluation of MPEG-4 video streaming over UMTS networks using an integrated tool environment
Universal Mobile Telecommunications System (UMTS) is a third-generation mobile communications system that supports wireless wideband multimedia applications. This paper investigates the video quality attained in streaming MPEG-4 video over UMTS networks using an integrated tool environment, which comprises an MPEG-4 encoder/decoder, a network simulator and video quality evaluation tools. The benefit of such an integrated tool environment is that it allows the evaluation of real video sources compressed using an MPEG-4 encoder. Simulation results show that UMTS Radio Link Control (RLC) outperforms the unacknowledged mode. The latter mode provides timely delivery but no error recovery. The acknowledged mode can deliver excellent perceived video quality for RLC block error rates up to 30% utilizing a playback buffer at the streaming client. Based on the analysis of the performance results, a self-adaptive RLC acknowledged mode protocol is proposed
Management of Digital Video Broadcasting Services in Open Delivery Platforms
The future of Digital Video Broadcasting (DVB) is moving towards solutions offering an efficient way of carrying interactive IP multimedia services over digital terrestrial broadcasting networks to handheld terminals. One of the most promising technologies is Digital Video Broadcasting-Handheld (DVB-H), at present under standardisation. Services deployed via this type of DVB technologies should enjoy reliability comparable to TV services and high quality standards. However, the market at present does not provide effective and economical solutions for the deployment of such services over multi-domain IP networks, due to their high level of unreliability. This paper focuses on service management, service level agreement (SLA) and network performance requirements of DVB-H services. Experimental results are presented concerning QoS sensitivity to network performance of DVB-H services delivered over a multi-domain IP network. Moreover, a solution for efficient and cost effective service management via QoS monitoring and control and network SLA design is proposed. The solution gives DVB-H operators the possibility of fully managing service QoS without being tied to third party operators
Random Linear Network Coding for 5G Mobile Video Delivery
An exponential increase in mobile video delivery will continue with the
demand for higher resolution, multi-view and large-scale multicast video
services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a
number of new opportunities for optimizing video delivery across both 5G core
and radio access networks. One of the promising approaches for video quality
adaptation, throughput enhancement and erasure protection is the use of
packet-level random linear network coding (RLNC). In this review paper, we
discuss the integration of RLNC into the 5G NR standard, building upon the
ideas and opportunities identified in 4G LTE. We explicitly identify and
discuss in detail novel 5G NR features that provide support for RLNC-based
video delivery in 5G, thus pointing out to the promising avenues for future
research.Comment: Invited paper for Special Issue "Network and Rateless Coding for
Video Streaming" - MDPI Informatio
Optimized mobile thin clients through a MPEG-4 BiFS semantic remote display framework
According to the thin client computing principle, the user interface is physically separated from the application logic. In practice only a viewer component is executed on the client device, rendering the display updates received from the distant application server and capturing the user interaction. Existing remote display frameworks are not optimized to encode the complex scenes of modern applications, which are composed of objects with very diverse graphical characteristics. In order to tackle this challenge, we propose to transfer to the client, in addition to the binary encoded objects, semantic information about the characteristics of each object. Through this semantic knowledge, the client is enabled to react autonomously on user input and does not have to wait for the display update from the server. Resulting in a reduction of the interaction latency and a mitigation of the bursty remote display traffic pattern, the presented framework is of particular interest in a wireless context, where the bandwidth is limited and expensive. In this paper, we describe a generic architecture of a semantic remote display framework. Furthermore, we have developed a prototype using the MPEG-4 Binary Format for Scenes to convey the semantic information to the client. We experimentally compare the bandwidth consumption of MPEG-4 BiFS with existing, non-semantic, remote display frameworks. In a text editing scenario, we realize an average reduction of 23% of the data peaks that are observed in remote display protocol traffic
Cognition-Based Networks: A New Perspective on Network Optimization Using Learning and Distributed Intelligence
IEEE Access
Volume 3, 2015, Article number 7217798, Pages 1512-1530
Open Access
Cognition-based networks: A new perspective on network optimization using learning and distributed intelligence (Article)
Zorzi, M.a , Zanella, A.a, Testolin, A.b, De Filippo De Grazia, M.b, Zorzi, M.bc
a Department of Information Engineering, University of Padua, Padua, Italy
b Department of General Psychology, University of Padua, Padua, Italy
c IRCCS San Camillo Foundation, Venice-Lido, Italy
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Abstract
In response to the new challenges in the design and operation of communication networks, and taking inspiration from how living beings deal with complexity and scalability, in this paper we introduce an innovative system concept called COgnition-BAsed NETworkS (COBANETS). The proposed approach develops around the systematic application of advanced machine learning techniques and, in particular, unsupervised deep learning and probabilistic generative models for system-wide learning, modeling, optimization, and data representation. Moreover, in COBANETS, we propose to combine this learning architecture with the emerging network virtualization paradigms, which make it possible to actuate automatic optimization and reconfiguration strategies at the system level, thus fully unleashing the potential of the learning approach. Compared with the past and current research efforts in this area, the technical approach outlined in this paper is deeply interdisciplinary and more comprehensive, calling for the synergic combination of expertise of computer scientists, communications and networking engineers, and cognitive scientists, with the ultimate aim of breaking new ground through a profound rethinking of how the modern understanding of cognition can be used in the management and optimization of telecommunication network
MONICA in Hamburg: Towards Large-Scale IoT Deployments in a Smart City
Modern cities and metropolitan areas all over the world face new management
challenges in the 21st century primarily due to increasing demands on living
standards by the urban population. These challenges range from climate change,
pollution, transportation, and citizen engagement, to urban planning, and
security threats. The primary goal of a Smart City is to counteract these
problems and mitigate their effects by means of modern ICT to improve urban
administration and infrastructure. Key ideas are to utilise network
communication to inter-connect public authorities; but also to deploy and
integrate numerous sensors and actuators throughout the city infrastructure -
which is also widely known as the Internet of Things (IoT). Thus, IoT
technologies will be an integral part and key enabler to achieve many
objectives of the Smart City vision.
The contributions of this paper are as follows. We first examine a number of
IoT platforms, technologies and network standards that can help to foster a
Smart City environment. Second, we introduce the EU project MONICA which aims
for demonstration of large-scale IoT deployments at public, inner-city events
and give an overview on its IoT platform architecture. And third, we provide a
case-study report on SmartCity activities by the City of Hamburg and provide
insights on recent (on-going) field tests of a vertically integrated,
end-to-end IoT sensor application.Comment: 6 page
Reliable Video Streaming over mmWave with Multi Connectivity and Network Coding
The next generation of multimedia applications will require the
telecommunication networks to support a higher bitrate than today, in order to
deliver virtual reality and ultra-high quality video content to the users. Most
of the video content will be accessed from mobile devices, prompting the
provision of very high data rates by next generation (5G) cellular networks. A
possible enabler in this regard is communication at mmWave frequencies, given
the vast amount of available spectrum that can be allocated to mobile users;
however, the harsh propagation environment at such high frequencies makes it
hard to provide a reliable service. This paper presents a reliable video
streaming architecture for mmWave networks, based on multi connectivity and
network coding, and evaluates its performance using a novel combination of the
ns-3 mmWave module, real video traces and the network coding library Kodo. The
results show that it is indeed possible to reliably stream video over cellular
mmWave links, while the combination of multi connectivity and network coding
can support high video quality with low latency.Comment: To be presented at the 2018 IEEE International Conference on
Computing, Networking and Communications (ICNC), March 2018, Maui, Hawaii,
USA (invited paper). 6 pages, 4 figure
A cooperative cellular and broadcast conditional access system for Pay-TV systems
This is the author's accepted manuscript. The final published article is available from the link below. Copyright @ 2009 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.The lack of interoperability between Pay-TV service providers and a horizontally integrated business transaction model have compromised the competition in the Pay-TV market. In addition, the lack of interactivity with customers has resulted in high churn rate and improper security measures have contributed into considerable business loss. These issues are the main cause of high operational costs and subscription fees in the Pay-TV systems. As a result, this paper presents the Mobile Conditional Access System (MICAS) as an end-to-end access control solution for Pay-TV systems. It incorporates the mobile and broadcasting systems and provides a platform whereby service providers can effectively interact with their customers, personalize their services and adopt appropriate security measurements. This would result in the decrease of operating expenses and increase of customers' satisfaction in the system. The paper provides an overview of state-of-the-art conditional access solutions followed by detailed description of design, reference model implementation and analysis of possible MICAS security architectures.Strategy & Technology (S&T) Lt
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Survey of unified approaches to integrated-service networks
The increasing demand for communication services, coupled with recent technological advances in communication media and switching techniques, has resulted in a proliferation of new and expanded services. Currently, networks are needed which can transmit voice, data, and video services in an application-independent fashion. Unified approaches employ a single switching technique across the entire network bandwidth, thus, allowing services to be switched in an application-independent manner. This paper presents a taxonomy of integrated-service networks including a look at N-ISDN, while focusing on unified approaches to integrated-service networks.The two most promising unified approaches are burst and fast packet switching. Burst switching is a circuit switching-based approach which allocates channel bandwidth to a connection only during the transmission of "bursts" of information. Fast packet switching is a packet switching-based approach which can be characterized by very high transmission rates on network links and simple, hardwired protocols which match the rapid channel speed of the network. Both approaches are being proposed as possible implementations for integrated-service networks. We survey these two approaches, and also examine the key performance issues found in fast packet switching. We then present the results of a simulation study of a fast packet switching network
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