237 research outputs found
HIERARCHICAL-GRANULARITY HOLONIC MODELLING
This thesis aims to introduce an agent-based system engineering approach,
named Hierarchical-Granularity Holonic Modelling, to support intelligent
information processing at multiple granularity levels. The focus is especially
on complex hierarchical systems.
Nowadays, due to ever growing complexity of information systems and
processes, there is an increasing need of a simple self-modular computational
model able to manage data and perform information granulation at different
resolutions (i.e., both spatial and temporal). The current literature lacks to
provide such a methodology. To cite a relevant example, the object-oriented
paradigm is suitable for describing a system at a given representation level;
notwithstanding, further design effort is needed if a more synthetical of more
analytical view of the same system is required.
In the literature, the agent paradigm represents a viable solution in complex
systems modelling; in particular, Multi-Agent Systems have been applied with
success in a countless variety of distributed intelligence settings. Current
agent-oriented implementations however suffer from an apparent dichotomy
between agents as intelligent entities and agents\u2019 structures as superimposed
hierarchies of roles within a given organization. The agents\u2019 architectures are
often rigid and require intense re-engineering when the underpinning ontology
is updated to cast new design criteria.
The latest stage in the evolution of modelling frameworks is represented by
Holonic Systems, based on the notion of \u2018holon\u2019 and \u2018holarchy\u2019 (i.e.,
hierarchy of holons). A holon, just like an agent, is an intelligent entity able to
interact with the environment and to take decisions to solve a specific
problem. Contrarily to agent, holon has the noteworthy property of playing the
role of a whole and a part at the same time. This reflects at the organizational
level: holarchy functions first as autonomous wholes in supra-ordination to
their parts, secondly as dependent parts in sub-ordination to controls on higher
levels, and thirdly in coordination with their local environment.
These ideas were originally devised by Arthur Koestler in 1967. Since then,
Holonic Systems have gained more and more credit in various fields such as
Biology, Ecology, Theory of Emergence and Intelligent Manufacturing.
Notwithstanding, with respect to these disciplines, fewer works on Holonic
Systems can be found in the general framework of Artificial and
Computational Intelligence. Moreover, the distance between theoretic models
and actual implementation is still wide open.
In this thesis, starting from the Koestler\u2019s original idea, we devise a novel
agent-inspired model that merges intelligence with the holonic structure at
multiple hierarchical-granularity levels. This is made possible thanks to a rule-based
knowledge recursive representation, which allows the holonic agent to
carry out both operating and learning tasks in a hierarchy of granularity levels.
The proposed model can be directly used in terms of hardware/software
applications. This endows systems and software engineers with a modular and
scalable approach when dealing with complex hierarchical systems. In order
to support our claims, exemplar experiments of our proposal are shown and
prospective implications are commented
A Methodology to Engineer and Validate Dynamic Multi-level Multi-agent Based Simulations
This article proposes a methodology to model and simulate complex systems,
based on IRM4MLS, a generic agent-based meta-model able to deal with
multi-level systems. This methodology permits the engineering of dynamic
multi-level agent-based models, to represent complex systems over several
scales and domains of interest. Its goal is to simulate a phenomenon using
dynamically the lightest representation to save computer resources without loss
of information. This methodology is based on two mechanisms: (1) the activation
or deactivation of agents representing different domain parts of the same
phenomenon and (2) the aggregation or disaggregation of agents representing the
same phenomenon at different scales.Comment: Presented at 3th International Workshop on Multi-Agent Based
Simulation, Valencia, Spain, 5th June 201
Eco‐Holonic 4.0 Circular Business Model to Conceptualize Sustainable Value Chain Towards Digital Transition
The purpose of this paper is to conceptualize a circular business model based on an Eco-Holonic Architecture, through the integration of circular economy and holonic principles. A conceptual model is developed to manage the complexity of integrating circular economy principles, digital transformation, and tools and frameworks for sustainability into business models. The proposed architecture is multilevel and multiscale in order to achieve the instantiation of the sustainable value chain in any territory. The architecture promotes the incorporation of circular economy and holonic principles into new circular business models. This integrated perspective of business model can support the design and upgrade of the manufacturing companies in their respective industrial sectors. The conceptual model proposed is based on activity theory that considers the interactions between technical and social systems and allows the mitigation of the metabolic rift that exists between natural and social metabolism. This study contributes to the existing literature on circular economy, circular business models and activity theory by considering holonic paradigm concerns, which have not been explored yet. This research also offers a unique holonic architecture of circular business model by considering different levels, relationships, dynamism and contextualization (territory) aspects
Evolvable production systems in a RMS context: enabling concepts and technologies
The goal of this paper is to describe the research on Evolvable Production Systems (EPS) in the context of Reconfigurable Manufacturing Systems (RMS), and to briefly describe a multiagent based control solution. RMS, Holonic and EPS concepts are briefly described and compared. Novel inspiration areas and concepts to solve the demanding requirements set by RMS, such as artificial life and complexity theory, are described. Finally, the multiagent based control solution is described as the underlying infrastructure to support all future development in EPS, using concepts such as emergence and self-organisation
Life Cycle Engineering 4.0: A Proposal to Conceive Manufacturing Systems for Industry 4.0 Centred on the Human Factor (DfHFinI4.0)
Engineering 4.0 environments are characterised by the digitisation, virtualisation, and connectivity of products, processes, and facilities composed of reconfigurable and adaptive socio-technical cyber-physical manufacturing systems (SCMS), in which Operator 4.0 works in real time in VUCA (volatile, uncertain, complex and ambiguous) contexts and markets. This situation gives rise to the interest in developing a framework for the conception of SCMS that allows the integration of the human factor, management, training, and development of the competencies of Operator 4.0 as fundamental aspects of the aforementioned system. The present paper is focused on answering how to conceive the adaptive manufacturing systems of Industry 4.0 through the operation, growth, and development of human talent in VUCA contexts. With this objective, exploratory research is carried, out whose contribution is specified in a framework called Design for the Human Factor in Industry 4.0 (DfHFinI4.0). From among the conceptual frameworks employed therein, the connectivist paradigm, Ashby's law of requisite variety and Vigotsky's activity theory are taken into consideration, in order to enable the affective-cognitive and timeless integration of the human factor within the SCMS. DfHFinI4.0 can be integrated into the life cycle engineering of the enterprise reference architectures, thereby obtaining manufacturing systems for Industry 4.0 focused on the human factor. The suggested framework is illustrated as a case study for the Purdue Enterprise Reference Architecture (PERA) methodology, which transforms it into PERA 4.0
A HOLISTIC APPROACH TO COMPUTER INTEGRATED MANUFACTURING ARCHITECTURE AND SYSTEMS DESIGN
This work addresses the problem of finding an improved solution to Computer
Integrated Manufacturing (ClM) Architecture and Systems Design. The current
approaches are shown to be difficult to understand and use, over complex. In
spite of their complexity of approach they lack comprehensiveness and omit many
factors and dimensions considered essential for success in today's competitive
and often global market place.
A new approach to ClM Architecture and Systems Design is presented which
offers a simpler, more flexible and more robust format for defining a particular ClM
System within a general architectural framework. At the same time this new
approach is designed to offer a comprehensive and holistic solution.
The research work involved the investigation of current approaches and research
and development initiatives focusing particularly on the CIM-OSA and GRAI
Integrated methodologies in the field of ClM Architecture. The strengths and
weaknesses of the various approaches are examined. Developments in other
related fields including manufacturing systems, manufacturing management,
information technology and systems generally have been investigated regarding
their relevance and possible contribution to an improved solution.
The author has built on his practical experience in creating, designing and
managing the implementation of a global CIM system. The authors work on
several publicly funded collaborative research and development projects relevant
to the problem area is described. These include CIM-OSA, IMOCIM and TIQS
projects. In the latter two projects the author was instrumental in developing the
methodological approach based on a systems approach to business processes in
connection with the design of quality and manufacturing systems. Both of these
projects have contributed to this work. The author has also participated in the
global IMS programme as a rapporteur for the European Commission and this
helped to provide a global perspective on the problems of manufacturing
companies as they attempt to compete in a world wide market place.
The results of this work provide the basis for a radically improved approach to
ClM Architecture and Systems Design based on the holistic view of an enterprise.
The approach developed supports the business process view of an enterprise;
addresses the people and organisational aspects; leads to ClM solutions focused
on meeting enterprise goals; and is able to deal with a significantly increased
scope and complexity compared with existing methods yet is easily understood
and more simple to simple to apply than current approaches
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