5,787 research outputs found

    On Some Optimization Problems on Dynamic Networks

    Get PDF
    The basic assumption of re-optimization consists in the need of eiciently managing huge quantities of data in order to reduce the waste of resources, both in terms of space and time. Re-optimization refers to a series of computational strategies through which new problem instances are tackled analyzing similar, previously solved, problems, reusing existing useful information stored in memory from past computations. Its natural collocation is in the context of dynamic problems, with these latter accounting for a large share of the themes of interest in the multifaceted scenario of combinatorial optimization, with notable regard to recent applications. Dynamic frameworks are topic of research in classical and new problems spanning from routing, scheduling, shortest paths, graph drawing and many others. Concerning our speciic theme of investigation, we focused on the dynamical characteristics of two problems deined on networks: re-optimization of shortest paths and incremental graph drawing. For the former, we proposed a novel exact algorithm based on an auction approach, while for the latter, we introduced a new constrained formulation, Constrained Incremental Graph Drawing, and several meta-heuristics based prevalently on Tabu Search and GRASP frameworks. Moreover, a parallel branch of our research focused on the design of new GRASP algorithms as eicient solution strategies to address further optimization problems. Speciically, in this research thread, will be presented several GRASP approaches devised to tackle intractable problems such as: the Maximum-Cut Clique, p-Center, and Minimum Cost Satisiability

    Incremental Grid-like Layout Using Soft and Hard Constraints

    Full text link
    We explore various techniques to incorporate grid-like layout conventions into a force-directed, constraint-based graph layout framework. In doing so we are able to provide high-quality layout---with predominantly axis-aligned edges---that is more flexible than previous grid-like layout methods and which can capture layout conventions in notations such as SBGN (Systems Biology Graphical Notation). Furthermore, the layout is easily able to respect user-defined constraints and adapt to interaction in online systems and diagram editors such as Dunnart.Comment: Accepted to Graph Drawing 201

    Logic learning and optimized drawing: two hard combinatorial problems

    Get PDF
    Nowadays, information extraction from large datasets is a recurring operation in countless fields of applications. The purpose leading this thesis is to ideally follow the data flow along its journey, describing some hard combinatorial problems that arise from two key processes, one consecutive to the other: information extraction and representation. The approaches here considered will focus mainly on metaheuristic algorithms, to address the need for fast and effective optimization methods. The problems studied include data extraction instances, as Supervised Learning in Logic Domains and the Max Cut-Clique Problem, as well as two different Graph Drawing Problems. Moreover, stemming from these main topics, other additional themes will be discussed, namely two different approaches to handle Information Variability in Combinatorial Optimization Problems (COPs), and Topology Optimization of lightweight concrete structures

    Drawing Graphs within Restricted Area

    Full text link
    We study the problem of selecting a maximum-weight subgraph of a given graph such that the subgraph can be drawn within a prescribed drawing area subject to given non-uniform vertex sizes. We develop and analyze heuristics both for the general (undirected) case and for the use case of (directed) calculation graphs which are used to analyze the typical mistakes that high school students make when transforming mathematical expressions in the process of calculating, for example, sums of fractions

    Unveiling The Tree: A Convex Framework for Sparse Problems

    Full text link
    This paper presents a general framework for generating greedy algorithms for solving convex constraint satisfaction problems for sparse solutions by mapping the satisfaction problem into one of graph traversal on a rooted tree of unknown topology. For every pre-walk of the tree an initial set of generally dense feasible solutions is processed in such a way that the sparsity of each solution increases with each generation unveiled. The specific computation performed at any particular child node is shown to correspond to an embedding of a polytope into the polytope received from that nodes parent. Several issues related to pre-walk order selection, computational complexity and tractability, and the use of heuristic and/or side information is discussed. An example of a single-path, depth-first algorithm on a tree with randomized vertex reduction and a run-time path selection algorithm is presented in the context of sparse lowpass filter design

    On Class Diagrams, Crossings and Metrics

    Get PDF
    As a standardized software engineering diagram, the UML class diagram provides various information on the static structure of views on software while design, implementation and maintenance phase. This talk gives an overview on drawing UML class diagrams in hierarchical fashion. Therefore, common elements of class diagrams are introduced and aesthetic rules for drawing UML class diagrams are given. These rules are based on four disciplines involved in the reading process of diagrams. After a brief introduction to our drawing algorithm, an extensive extension of the well-known Sugiyama algorithm, two details are highlighted: A new crossing reduction algorithm is presented and compared to existing ones and issues on measuring the quality of a layout are discussed
    • …
    corecore