3,663 research outputs found

    Hardware/Software Co-design for Particle Swarm Optimization Algorithm

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    [[abstract]]This paper presents a hardware/software (HW/SW) co-design approach using SOPC technique and pipeline design method to improve the performance of particle swarm optimization (PSO) for embedded applications. Based on modular design architecture, a particle updating accelerator module via hardware implementation for updating velocity and position of particles and a fitness evaluation module implemented on a soft-cored processor for evaluating the objective functions are respectively designed and work closely together to accelerate the evolution process. Thanks to a flexible design, the proposed approach can tackle various optimization problems of embedded applications without the need for hardware redesign. To compensate the deficiency in generating truly random numbers by hardware implementation, a particle re-initialization scheme is also presented in this paper to further improve the execution performance of the PSO. Experiment results have demonstrated that the proposed HW/SW co-design approach to realize PSO is capable of achieving a high-quality solution effectively.[[conferencetype]]國際[[conferencedate]]20101010~20101013[[iscallforpapers]]Y[[conferencelocation]]Istanbul, Turke

    Hardware/Software Co-design of Particle Filter and Its Application in Object Tracking

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    [[abstract]]This paper presents a hardware/software co-design method for particle filter based on System On Program Chip (SOPC) technique. Considering both the execution speed and design flexibility, we use a NIOS II processor to calculate weight for each particle and a hardware accelerator to update particles. As a result, execution efficiency of the proposed hardware/software co-design method of particle filter is significantly improved while maintaining design flexibility for various applications. To demonstrate the performance of the proposed approach, a real-time object tracking system is established and presented in this paper. Experimental results have demonstrated the proposed method have satisfactory results in real-time tracking of objects in video sequences.[[conferencetype]]國際[[conferencedate]]20110608~20110610[[conferencelocation]]Macao, Chin

    Hardware/Software Co-design of Communication Protocols

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    An important aspect in providing high performance distributed systems such as multimedia systems is the combined use of hardware and software in the end systems. System design techniques should allow hardware/software co-design to integrate both means of implementation. In this paper, we show how the standardized formal language Estelle can be used to facilitate co-design. The system will first be designed in Estelle. At the point in time of final decision on which parts to implement in software and which in hardware, the original specification will be split into several partial specifications. The software parts are translated into C code, while the hardware parts are translated into VHDL code for further analysis and development. We present a tool environment which supports the protocol developer in the design and implementation process. A simple Video-on-Demand example shows the usefulness of the tool environment

    Hardware/Software Co-Design via Specification Refinement

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    System-level design is an engineering discipline focused on producing methods, technologies, and tools that enable the specification, design, and implementation of complex, multi-discipline, and multi-domain systems. System-level specifications are as abstract as possible, defining required system behaviors while eliding implementation details. These implementation details must be added during the implementation process and the high effort associated with this locks system engineers onto the chosen implementation architecture. This work provides two contributions that ease the implementation process. The Rosetta synthesis capability generates hardware/software co-designed implementations from specifications that contain low level implementation details. The Rosetta refinement capability extends this by allowing a system's functional behavior and its implementation details to be described separately. The Rosetta Refinement Tool combines the functional behavior and the implementation details to form a system specification that can be synthesized using the Rosetta synthesis capability. The Rosetta refinement capability is exposed using existing Rosetta language constructs that have, previous to this work, never been exploited. Together these two capabilities allow the refinement of high level, architecture independent specifications into low level, architecture specific hardware/software co-designed implementations. The result is an effective platform for rapid prototyping of hardware/software co-designs and provides system engineers with the novel ability to explore different system architectures with low effort

    Hardware/Software Co-design for Multicore Architectures

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    Siirretty Doriast

    Hardware-Software Co-Design for Fingerprint Biometric Identification

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    This paper describes the design of a specific architecture for fingerprint identification based on a hardware-software co-design. This work summarizes the main stages involved in a classical fingerprint feature extraction algorithm. The paper proposes a hardware-software partitioning based on a profiler deduced from the execution of the whole algorithm running in a Pentium 1.7 GHz

    Hardware-Software Co-Design for Network Performance Measurement

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    Diagnosing performance problems in networks is important, for example to determine where packets experience high latency or loss. However, existing performance diagnoses are constrained by limited switch mechanisms for measurement. Alternatively, operators use endpoint information indirectly to infer root causes for problematic latency or drops. Instead of designing piecemeal solutions to work around such switch restrictions, we believe that the right approach is to co-design language abstractions and switch hardware primitives for network performance measurement. This approach provides confidence that the switch primitives are sufficiently general, i.e., they can support a variety of existing and unanticipated use cases. We present a declarative query language that allows operators to ask a diverse set of network performance questions. We show that these queries can be implemented efficiently in switch hardware using a novel programmable key-value store primitive. Our preliminary evaluations show that our hardware design is feasible at modest chip area overhead relative to existing switching chips

    Hardware-software co-design of AES on FPGA

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    This paper presents a compact hardware-software co-design of Advanced Encryption Standard (AES) on the field programmable gate arrays (FPGA) designed for low-cost embedded systems. The design uses MicroBlaze, a soft-core processor from Xilinx. The computationally intensive operations of the AES are implemented in hardware for better speed. The sub-byte calculation is designed with the help of the processor carrying out the calculations using hardware blocks implemented using FPGA. By incorporating the processor in the AES design, the total number of slices required to implement the AES algorithm on FPGA is proved to be reduced. The entire AES system design is validated using 460 slices in Spartan-3E XC3S500E, which is one of the low-cost FPGA

    Hardware software co-design of the Aho-Corasick algorithm: Scalable for protein identification?

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    Pattern matching is commonly required in many application areas and bioinformatics is a major area of interest that requires both exact and approximate pattern matching. Much work has been done in this area, yet there is still a significant space for improvement in efficiency, flexibility, and throughput. This paper presents a hardware software co-design of Aho-Corasick algorithm in Nios II soft-processor and a study on its scalability for a pattern matching application. A software only approach is used to compare the throughput and the scalability of the hardware software co-design approach. According to the results we obtained, we conclude that the hardware software co-design implementation shows a maximum of 10 times speed up for pattern size of 1200 peptides compared to the software only implementation. The results also show that the hardware software co-design approach scales well for increasing data size compared to the software only approach
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