7,879 research outputs found

    Handling Parallelism in a Concurrency Model

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    Programming models for concurrency are optimized for dealing with nondeterminism, for example to handle asynchronously arriving events. To shield the developer from data race errors effectively, such models may prevent shared access to data altogether. However, this restriction also makes them unsuitable for applications that require data parallelism. We present a library-based approach for permitting parallel access to arrays while preserving the safety guarantees of the original model. When applied to SCOOP, an object-oriented concurrency model, the approach exhibits a negligible performance overhead compared to ordinary threaded implementations of two parallel benchmark programs.Comment: MUSEPAT 201

    Implementing PRISMA/DB in an OOPL

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    PRISMA/DB is implemented in a parallel object-oriented language to gain insight in the usage of parallelism. This environment allows us to experiment with parallelism by simply changing the allocation of objects to the processors of the PRISMA machine. These objects are obtained by a strictly modular design of PRISMA/DB. Communication between the objects is required to cooperatively handle the various tasks, but it limits the potential for parallelism. From this approach, we hope to gain a better understanding of parallelism, which can be used to enhance the performance of PRISMA/DB.\ud The work reported in this document was conducted as part of the PRISMA project, a joint effort with Philips Research Eindhoven, partially supported by the Dutch "Stimuleringsprojectteam Informaticaonderzoek (SPIN)

    Safe Concurrency Introduction through Slicing

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    Traditional refactoring is about modifying the structure of existing code without changing its behaviour, but with the aim of making code easier to understand, modify, or reuse. In this paper, we introduce three novel refactorings for retrofitting concurrency to Erlang applications, and demonstrate how the use of program slicing makes the automation of these refactorings possible

    Array languages and the N-body problem

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    This paper is a description of the contributions to the SICSA multicore challenge on many body planetary simulation made by a compiler group at the University of Glasgow. Our group is part of the Computer Vision and Graphics research group and we have for some years been developing array compilers because we think these are a good tool both for expressing graphics algorithms and for exploiting the parallelism that computer vision applications require. We shall describe experiments using two languages on two different platforms and we shall compare the performance of these with reference C implementations running on the same platforms. Finally we shall draw conclusions both about the viability of the array language approach as compared to other approaches used in the challenge and also about the strengths and weaknesses of the two, very different, processor architectures we used

    SICStus MT - A Multithreaded Execution Environment for SICStus Prolog

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    The development of intelligent software agents and other complex applications which continuously interact with their environments has been one of the reasons why explicit concurrency has become a necessity in a modern Prolog system today. Such applications need to perform several tasks which may be very different with respect to how they are implemented in Prolog. Performing these tasks simultaneously is very tedious without language support. This paper describes the design, implementation and evaluation of a prototype multithreaded execution environment for SICStus Prolog. The threads are dynamically managed using a small and compact set of Prolog primitives implemented in a portable way, requiring almost no support from the underlying operating system
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