7,879 research outputs found
Handling Parallelism in a Concurrency Model
Programming models for concurrency are optimized for dealing with
nondeterminism, for example to handle asynchronously arriving events. To shield
the developer from data race errors effectively, such models may prevent shared
access to data altogether. However, this restriction also makes them unsuitable
for applications that require data parallelism. We present a library-based
approach for permitting parallel access to arrays while preserving the safety
guarantees of the original model. When applied to SCOOP, an object-oriented
concurrency model, the approach exhibits a negligible performance overhead
compared to ordinary threaded implementations of two parallel benchmark
programs.Comment: MUSEPAT 201
Implementing PRISMA/DB in an OOPL
PRISMA/DB is implemented in a parallel object-oriented language to gain insight in the usage of parallelism. This environment allows us to experiment with parallelism by simply changing the allocation of objects to the processors of the PRISMA machine. These objects are obtained by a strictly modular design of PRISMA/DB. Communication between the objects is required to cooperatively handle the various tasks, but it limits the potential for parallelism. From this approach, we hope to gain a better understanding of parallelism, which can be used to enhance the performance of PRISMA/DB.\ud
The work reported in this document was conducted as part of the PRISMA project, a joint effort with Philips Research Eindhoven, partially supported by the Dutch "Stimuleringsprojectteam Informaticaonderzoek (SPIN)
Safe Concurrency Introduction through Slicing
Traditional refactoring is about modifying the structure of existing code without changing its behaviour, but with the aim of making code easier to understand, modify, or reuse. In this paper, we introduce three novel refactorings for retrofitting concurrency to Erlang applications, and demonstrate how the use of program slicing makes the automation of these refactorings possible
Array languages and the N-body problem
This paper is a description of the contributions to the SICSA multicore challenge on many body
planetary simulation made by a compiler group at the University of Glasgow. Our group is part of
the Computer Vision and Graphics research group and we have for some years been developing array
compilers because we think these are a good tool both for expressing graphics algorithms and for
exploiting the parallelism that computer vision applications require.
We shall describe experiments using two languages on two different platforms and we shall compare
the performance of these with reference C implementations running on the same platforms. Finally
we shall draw conclusions both about the viability of the array language approach as compared to
other approaches used in the challenge and also about the strengths and weaknesses of the two, very
different, processor architectures we used
SICStus MT - A Multithreaded Execution Environment for SICStus Prolog
The development of intelligent software agents and other
complex applications which continuously interact with their
environments has been one of the reasons why explicit concurrency has
become a necessity in a modern Prolog system today. Such applications
need to perform several tasks which may be very different with respect
to how they are implemented in Prolog. Performing these tasks
simultaneously is very tedious without language support.
This paper describes the design, implementation and evaluation of a
prototype multithreaded execution environment for SICStus Prolog. The
threads are dynamically managed using a small and compact set of
Prolog primitives implemented in a portable way, requiring almost no
support from the underlying operating system
- …