1,049 research outputs found
Context-Patch Face Hallucination Based on Thresholding Locality-Constrained Representation and Reproducing Learning
Face hallucination is a technique that reconstruct high-resolution (HR) faces from low-resolution (LR) faces, by using the prior knowledge learned from HR/LR face pairs. Most state-of-the-arts leverage position-patch prior knowledge of human face to estimate the optimal representation coefficients for each image patch. However, they focus only the position information and usually ignore the context information of image patch. In addition, when they are confronted with misalignment or the Small Sample Size (SSS) problem, the hallucination performance is very poor. To this end, this study incorporates the contextual information of image patch and proposes a powerful and efficient context-patch based face hallucination approach, namely Thresholding Locality-constrained Representation and Reproducing learning (TLcR-RL). Under the context-patch based framework, we advance a thresholding based representation method to enhance the reconstruction accuracy and reduce the computational complexity. To further improve the performance of the proposed algorithm, we propose a promotion strategy called reproducing learning. By adding the estimated HR face to the training set, which can simulates the case that the HR version of the input LR face is present in the training set, thus iteratively enhancing the final hallucination result. Experiments demonstrate that the proposed TLcR-RL method achieves a substantial increase in the hallucinated results, both subjectively and objectively. Additionally, the proposed framework is more robust to face misalignment and the SSS problem, and its hallucinated HR face is still very good when the LR test face is from the real-world. The MATLAB source code is available at https://github.com/junjun-jiang/TLcR-RL
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Face image super-resolution using 2D CCA
In this paper a face super-resolution method using two-dimensional canonical correlation analysis (2D CCA) is presented. A detail compensation step is followed to add high-frequency components to the reconstructed high-resolution face. Unlike most of the previous researches on face super-resolution algorithms that first transform the images into vectors, in our approach the relationship between the high-resolution and the low-resolution face image are maintained in their original 2D representation. In addition, rather than approximating the entire face, different parts of a face image are super-resolved separately to better preserve the local structure. The proposed method is compared with various state-of-the-art super-resolution algorithms using multiple evaluation criteria including face recognition performance. Results on publicly available datasets show that the proposed method super-resolves high quality face images which are very close to the ground-truth and performance gain is not dataset dependent. The method is very efficient in both the training and testing phases compared to the other approaches. © 2013 Elsevier B.V
Attention-Aware Face Hallucination via Deep Reinforcement Learning
Face hallucination is a domain-specific super-resolution problem with the
goal to generate high-resolution (HR) faces from low-resolution (LR) input
images. In contrast to existing methods that often learn a single
patch-to-patch mapping from LR to HR images and are regardless of the
contextual interdependency between patches, we propose a novel Attention-aware
Face Hallucination (Attention-FH) framework which resorts to deep reinforcement
learning for sequentially discovering attended patches and then performing the
facial part enhancement by fully exploiting the global interdependency of the
image. Specifically, in each time step, the recurrent policy network is
proposed to dynamically specify a new attended region by incorporating what
happened in the past. The state (i.e., face hallucination result for the whole
image) can thus be exploited and updated by the local enhancement network on
the selected region. The Attention-FH approach jointly learns the recurrent
policy network and local enhancement network through maximizing the long-term
reward that reflects the hallucination performance over the whole image.
Therefore, our proposed Attention-FH is capable of adaptively personalizing an
optimal searching path for each face image according to its own characteristic.
Extensive experiments show our approach significantly surpasses the
state-of-the-arts on in-the-wild faces with large pose and illumination
variations
Unsupervised Person Image Synthesis in Arbitrary Poses
We present a novel approach for synthesizing photo-realistic images of people
in arbitrary poses using generative adversarial learning. Given an input image
of a person and a desired pose represented by a 2D skeleton, our model renders
the image of the same person under the new pose, synthesizing novel views of
the parts visible in the input image and hallucinating those that are not seen.
This problem has recently been addressed in a supervised manner, i.e., during
training the ground truth images under the new poses are given to the network.
We go beyond these approaches by proposing a fully unsupervised strategy. We
tackle this challenging scenario by splitting the problem into two principal
subtasks. First, we consider a pose conditioned bidirectional generator that
maps back the initially rendered image to the original pose, hence being
directly comparable to the input image without the need to resort to any
training image. Second, we devise a novel loss function that incorporates
content and style terms, and aims at producing images of high perceptual
quality. Extensive experiments conducted on the DeepFashion dataset demonstrate
that the images rendered by our model are very close in appearance to those
obtained by fully supervised approaches.Comment: Accepted as Spotlight at CVPR 201
Unsupervised person image synthesis in arbitrary poses
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting /republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other worksWe present a novel approach for synthesizing photo-realistic images of people in arbitrary poses using generative adversarial learning. Given an input image of a person and a desired pose represented by a 2D skeleton, our model renders the image of the same person under the new pose, synthesizing novel views of the parts visible in the input image and hallucinating those that are not seen. This problem has recently been addressed in a supervised manner, i.e., during training the ground truth images under the new poses are given to the network. We go beyond these approaches by proposing a fully unsupervised strategy. We tackle this challenging scenario by splitting the problem into two principal subtasks. First, we consider a pose conditioned bidirectional generator that maps back the initially rendered image to the original pose, hence being directly comparable to the input image without the need to resort to any training image. Second, we devise a novel loss function that incorporates content and style terms, and aims at producing images of high perceptual quality. Extensive experiments conducted on the DeepFashion dataset demonstrate that the images rendered by our model are very close in appearance to those obtained by fully supervised approaches.Peer ReviewedPostprint (author's final draft
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