1,659 research outputs found

    This machine could bite: On the role of non-benign art robots

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    The social robot's current and anticipated roles as butler, teacher, receptionist or carer for the elderly share a fundamental anthropocentric bias: they are designed to be benign, to facilitate a transaction that aims to be both useful to and simple for the human. At a time when intelligent machines are becoming a tangible prospect, such a bias does not leave much room for exploring and understanding the ongoing changes affecting the relation between humans and our technological environment. Can art robots – robots invented by artists – offer a non-benign-by-default perspective that opens the field for a machine to express its machinic potential beyond the limits imposed by an anthropocentric and market-driven approach? The paper addresses these questions by considering and contextualising early cybernetic machines, current developments in social robotics, and art robots by the author and other artists

    Swarm robotics: Cooperative navigation in unknown environments

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    Swarm Robotics is garnering attention in the robotics field due to its substantial benefits. It has been proven to outperform most other robotic approaches in many applications such as military, space exploration and disaster search and rescue missions. It is inspired by the behavior of swarms of social insects such as ants and bees. It consists of a number of robots with limited capabilities and restricted local sensing. When deployed, individual robots behave according to local sensing until the emergence of a global behavior where they, as a swarm, can accomplish missions individuals cannot. In this research, we propose a novel exploration and navigation method based on a combination of Probabilistic Finite Sate Machine (PFSM), Robotic Darwinian Particle Swarm Optimization (RDPSO) and Depth First Search (DFS). We use V-REP Simulator to test our approach. We are also implementing our own cost effective swarm robot platform, AntBOT, as a proof of concept for future experimentation. We prove that our proposed method will yield excellent navigation solution in optimal time when compared to methods using either PFSM only or RDPSO only. In fact, our method is proved to produce 40% more success rate along with an exploration speed of 1.4x other methods. After exploration, robots can navigate the environment forming a Mobile Ad-hoc Network (MANET) and using the graph of robots as network nodes

    Drama, a connectionist model for robot learning: experiments on grounding communication through imitation in autonomous robots

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    The present dissertation addresses problems related to robot learning from demonstra¬ tion. It presents the building of a connectionist architecture, which provides the robot with the necessary cognitive and behavioural mechanisms for learning a synthetic lan¬ guage taught by an external teacher agent. This thesis considers three main issues: 1) learning of spatio-temporal invariance in a dynamic noisy environment, 2) symbol grounding of a robot's actions and perceptions, 3) development of a common symbolic representation of the world by heterogeneous agents.We build our approach on the assumption that grounding of symbolic communication creates constraints not only on the cognitive capabilities of the agent but also and especially on its behavioural capacities. Behavioural skills, such as imitation, which allow the agent to co-ordinate its actionn to that of the teacher agent, are required aside to general cognitive abilities of associativity, in order to constrain the agent's attention to making relevant perceptions, onto which it grounds the teacher agent's symbolic expression. In addition, the agent should be provided with the cognitive capacity for extracting spatial and temporal invariance in the continuous flow of its perceptions. Based on this requirement, we develop a connectionist architecture for learning time series. The model is a Dynamical Recurrent Associative Memory Architecture, called DRAMA. It is a fully connected recurrent neural network using Hebbian update rules. Learning is dynamic and unsupervised. The performance of the architecture is analysed theoretically, through numerical simulations and through physical and simulated robotic experiments. Training of the network is computationally fast and inexpensive, which allows its implementation for real time computation and on-line learning in a inexpensive hardware system. Robotic experiments are carried out with different learning tasks involving recognition of spatial and temporal invariance, namely landmark recognition and prediction of perception-action sequence in maze travelling.The architecture is applied to experiments on robot learning by imitation. A learner robot is taught by a teacher agent, a human instructor and another robot, a vocabulary to describe its perceptions and actions. The experiments are based on an imitative strategy, whereby the learner robot reproduces the teacher's actions. While imitating the teacher's movements, the learner robot makes similar proprio and exteroceptions to those of the teacher. The learner robot grounds the teacher's words onto the set of common perceptions they share. We carry out experiments in simulated and physical environments, using different robotic set-ups, increasing gradually the complexity of the task. In a first set of experiments, we study transmission of a vocabulary to designate actions and perception of a robot. Further, we carry out simulation studies, in which we investigate transmission and use of the vocabulary among a group of robotic agents. In a third set of experiments, we investigate learning sequences of the robot's perceptions, while wandering in a physically constrained environment. Finally, we present the implementation of DRAMA in Robota, a doll-like robot, which can imitate the arms and head movements of a human instructor. Through this imitative game, Robota is taught to perform and label dance patterns. Further, Robota is taught a basic language, including a lexicon and syntactical rules for the combination of words of the lexicon, to describe its actions and perception of touch onto its body

    Trust in Robots

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    Robots are increasingly becoming prevalent in our daily lives within our living or working spaces. We hope that robots will take up tedious, mundane or dirty chores and make our lives more comfortable, easy and enjoyable by providing companionship and care. However, robots may pose a threat to human privacy, safety and autonomy; therefore, it is necessary to have constant control over the developing technology to ensure the benevolent intentions and safety of autonomous systems. Building trust in (autonomous) robotic systems is thus necessary. The title of this book highlights this challenge: “Trust in robots—Trusting robots”. Herein, various notions and research areas associated with robots are unified. The theme “Trust in robots” addresses the development of technology that is trustworthy for users; “Trusting robots” focuses on building a trusting relationship with robots, furthering previous research. These themes and topics are at the core of the PhD program “Trust Robots” at TU Wien, Austria

    Development of new intelligent autonomous robotic assistant for hospitals

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    Continuous technological development in modern societies has increased the quality of life and average life-span of people. This imposes an extra burden on the current healthcare infrastructure, which also creates the opportunity for developing new, autonomous, assistive robots to help alleviate this extra workload. The research question explored the extent to which a prototypical robotic platform can be created and how it may be implemented in a hospital environment with the aim to assist the hospital staff with daily tasks, such as guiding patients and visitors, following patients to ensure safety, and making deliveries to and from rooms and workstations. In terms of major contributions, this thesis outlines five domains of the development of an actual robotic assistant prototype. Firstly, a comprehensive schematic design is presented in which mechanical, electrical, motor control and kinematics solutions have been examined in detail. Next, a new method has been proposed for assessing the intrinsic properties of different flooring-types using machine learning to classify mechanical vibrations. Thirdly, the technical challenge of enabling the robot to simultaneously map and localise itself in a dynamic environment has been addressed, whereby leg detection is introduced to ensure that, whilst mapping, the robot is able to distinguish between people and the background. The fourth contribution is geometric collision prediction into stabilised dynamic navigation methods, thus optimising the navigation ability to update real-time path planning in a dynamic environment. Lastly, the problem of detecting gaze at long distances has been addressed by means of a new eye-tracking hardware solution which combines infra-red eye tracking and depth sensing. The research serves both to provide a template for the development of comprehensive mobile assistive-robot solutions, and to address some of the inherent challenges currently present in introducing autonomous assistive robots in hospital environments.Open Acces

    The Past, Present, and Future of Artificial Life

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    For millennia people have wondered what makes the living different from the non-living. Beginning in the mid-1980s, artificial life has studied living systems using a synthetic approach: build life in order to understand it better, be it by means of software, hardware, or wetware. This review provides a summary of the advances that led to the development of artificial life, its current research topics, and open problems and opportunities. We classify artificial life research into fourteen themes: origins of life, autonomy, self-organization, adaptation (including evolution, development, and learning), ecology, artificial societies, behavior, computational biology, artificial chemistries, information, living technology, art, and philosophy. Being interdisciplinary, artificial life seems to be losing its boundaries and merging with other fields

    Deep Reinforcement Learning Approaches for Technology Enhanced Learning

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    Artificial Intelligence (AI) has advanced significantly in recent years, transforming various industries and domains. Its ability to extract patterns and insights from large volumes of data has revolutionised areas such as image recognition, natural language processing, and autonomous systems. As AI systems become increasingly integrated into daily human life, there is a growing need for meaningful collaboration and mutual engagement between humans and AI, known as Human-AI Collaboration. This collaboration involves combining AI with human workflows to achieve shared objectives. In the current educational landscape, the integration of AI methods in Technology Enhanced Learning (TEL) has become crucial for providing high-quality education and facilitating lifelong learning. Human-AI Collaboration also plays a vital role in the field of Technology Enhanced Learning (TEL), particularly in Intelligent Tutoring Systems (ITS). The COVID-19 pandemic has further emphasised the need for effective educational technologies to support remote learning and bridge the gap between traditional classrooms and online platforms. To maximise the performance of ITS while minimising the input and interaction required from students, it is essential to design collaborative systems that effectively leverage the capabilities of AI and foster effective collaboration between students and ITS. However, there are several challenges that need to be addressed in this context. One challenge is the lack of clear guidance on designing and building user-friendly systems that facilitate collaboration between humans and AI. This challenge is relevant not only to education researchers but also to Human-Computer Interaction (HCI) researchers and developers. Another challenge is the scarcity of interaction data in the early stages of ITS development, which hampers the accurate modelling of students' knowledge states and learning trajectories, known as the cold start problem. Moreover, the effectiveness of Intelligent Tutoring Systems (ITS) in delivering personalised instruction is hindered by the limitations of existing Knowledge Tracing (KT) models, which often struggle to provide accurate predictions. Therefore, addressing these challenges is crucial for enhancing the collaborative process between humans and AI in the development of ITS. This thesis aims to address these challenges and improve the collaborative process between students and ITS in TEL. It proposes innovative approaches to generate simulated student behavioural data and enhance the performance of KT models. The thesis starts with a comprehensive survey of human-AI collaborative systems, identifying key challenges and opportunities. It then presents a structured framework for the student-ITS collaborative process, providing insights into designing user-friendly and efficient systems. To overcome the challenge of data scarcity in ITS development, the thesis proposes two student modelling approaches: Sim-GAIL and SimStu. SimStu leverages a deep learning method, the Decision Transformer, to simulate student interactions and enhance ITS training. Sim-GAIL utilises a reinforcement learning method, Generative Adversarial Imitation Learning (GAIL), to generate high-fidelity and diverse simulated student behavioural data, addressing the cold start problem in ITS training. Furthermore, the thesis focuses on improving the performance of KT models. It introduces the MLFBKT model, which integrates multiple features and mines latent relations in student interaction data, aiming to improve the accuracy and efficiency of KT models. Additionally, the thesis proposes the LBKT model, which combines the strengths of the BERT model and LSTM to process long sequence data in KT models effectively. Overall, this thesis contributes to the field of Human-AI collaboration in TEL by addressing key challenges and proposing innovative approaches to enhance ITS training and KT model performance. The findings have the potential to improve the learning experiences and outcomes of students in educational settings

    From Biological to Synthetic Neurorobotics Approaches to Understanding the Structure Essential to Consciousness (Part 3)

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    This third paper locates the synthetic neurorobotics research reviewed in the second paper in terms of themes introduced in the first paper. It begins with biological non-reductionism as understood by Searle. It emphasizes the role of synthetic neurorobotics studies in accessing the dynamic structure essential to consciousness with a focus on system criticality and self, develops a distinction between simulated and formal consciousness based on this emphasis, reviews Tani and colleagues' work in light of this distinction, and ends by forecasting the increasing importance of synthetic neurorobotics studies for cognitive science and philosophy of mind going forward, finally in regards to most- and myth-consciousness
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