51,209 research outputs found

    An improved multiple model particle filtering approach for manoeuvring target tracking using airborne GMTI with geographic information

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    This paper proposes a ground vehicle tracking method using an airborne ground moving target indicator radar where the surrounding geographic information is considered to determine vehicle's movement type as well as constrain its positions. Multiple state models corresponding to different movement modes are applied to represent the vehicle's behaviour in different terrain conditions. Based on geographic conditions and multiple state models, a constrained variable structure multiple model particle filter algorithm is proposed. Compared with the traditional multiple model particle filtering schemes, the proposed algorithm utilises a particle swarm optimisation technique which generates more effective particles and generated particles are constrained into the feasible geographic region. Numerical simulation results in a realistic environment show that the proposed method achieves better tracking performance compared with current state-of-the-art ones for manoeuvring vehicle tracking

    An improved multiple model particle ļ¬ltering approach for manoeuvring target tracking using Airborne GMTI with geographic information

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    This paper proposes a novel ground vehicle tracking method using an airborne ground moving target indicator radar where the surrounding geographic information is considered to determine vehicleā€™s movement type as well as constrain its positions. Multiple state models corresponding to diļ¬€erent movement modes are applied to represent the vehicleā€™s behaviour within diļ¬€erent terrain conditions. Based on geographic conditions and multiple state models, a constrained variable structure multiple model particle ļ¬lter algorithm aided by particle swarm optimisation is proposed. Compared with the traditional multiple model particle ļ¬ltering schemes, the proposed algorithm utilises a particle swarm optimisation technique for the particle ļ¬lter which generates more eļ¬€ective particles and generated particles are constrained into the feasible geographic region. Numerical simulation results in a realistic environment show that the proposed method achieves better tracking performance compared with current state-of-the-art ones for manoeuvring vehicle tracking

    Locating the LCROSS Impact Craters

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    The Lunar CRater Observations and Sensing Satellite (LCROSS) mission impacted a spent Centaur rocket stage into a permanently shadowed region near the lunar south pole. The Sheperding Spacecraft (SSC) separated \sim9 hours before impact and performed a small braking maneuver in order to observe the Centaur impact plume, looking for evidence of water and other volatiles, before impacting itself. This paper describes the registration of imagery of the LCROSS impact region from the mid- and near-infrared cameras onboard the SSC, as well as from the Goldstone radar. We compare the Centaur impact features, positively identified in the first two, and with a consistent feature in the third, which are interpreted as a 20 m diameter crater surrounded by a 160 m diameter ejecta region. The images are registered to Lunar Reconnaisance Orbiter (LRO) topographical data which allows determination of the impact location. This location is compared with the impact location derived from ground-based tracking and propagation of the spacecraft's trajectory and with locations derived from two hybrid imagery/trajectory methods. The four methods give a weighted average Centaur impact location of -84.6796\circ, -48.7093\circ, with a 1{\sigma} un- certainty of 115 m along latitude, and 44 m along longitude, just 146 m from the target impact site. Meanwhile, the trajectory-derived SSC impact location is -84.719\circ, -49.61\circ, with a 1{\sigma} uncertainty of 3 m along the Earth vector and 75 m orthogonal to that, 766 m from the target location and 2.803 km south-west of the Centaur impact. We also detail the Centaur impact angle and SSC instrument pointing errors. Six high-level LCROSS mission requirements are shown to be met by wide margins. We hope that these results facilitate further analyses of the LCROSS experiment data and follow-up observations of the impact region.Comment: Accepted for publication in Space Science Review. 24 pages, 9 figure

    Simulation evaluation of a low-altitude helicopter flight guidance system adapted for a helmet-mounted display

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    A computer aiding concept for low-altitude helicopter flight was developed and evaluated in a real-time piloted simulation. The concept included an optimal control trajectory-generation algorithm based upon dynamic programming and a helmet-mounted display (HMD) presentation of a pathway-in-the-sky, a phantom aircraft, and flight-path vector/predictor guidance symbology. The trajectory-generation algorithm uses knowledge of the global mission requirements, a digital terrain map, aircraft performance capabilities, and advanced navigation information to determine a trajectory between mission way points that seeks valleys to minimize threat exposure. The pilot evaluation was conducted at NASA ARC moving base Vertical Motion Simulator (VMS) by pilots representing NASA, the U.S. Army, the Air Force, and the helicopter industry. The pilots manually tracked the trajectory generated by the algorithm utilizing the HMD symbology. The pilots were able to satisfactorily perform the tracking tasks while maintaining a high degree of awareness of the outside world

    Psychological Issues in Online Adaptive Task Allocation

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    Adaptive aiding is an idea that offers potential for improvement over many current approaches to aiding in human-computer systems. The expected return of tailoring the system to fit the user could be in the form of improved system performance and/or increased user satisfaction. Issues such as the manner in which information is shared between human and computer, the appropriate division of labor between them, and the level of autonomy of the aid are explored. A simulated visual search task was developed. Subjects are required to identify targets in a moving display while performing a compensatory sub-critical tracking task. By manipulating characteristics of the situation such as imposed task-related workload and effort required to communicate with the computer, it is possible to create conditions in which interaction with the computer would be more or less desirable. The results of preliminary research using this experimental scenario are presented, and future directions for this research effort are discussed

    AGATE: Adversarial Game Analysis for Tactical Evaluation

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    AGATE generates a set of ranked strategies that enables an autonomous vehicle to track/trail another vehicle that is trying to break the contact using evasive tactics. The software is efficient (can be run on a laptop), scales well with environmental complexity, and is suitable for use onboard an autonomous vehicle. The software will run in near-real-time (2 Hz) on most commercial laptops. Existing software is usually run offline in a planning mode, and is not used to control an unmanned vehicle actively. JPL has developed a system for AGATE that uses adversarial game theory (AGT) methods (in particular, leader-follower and pursuit-evasion) to enable an autonomous vehicle (AV) to maintain tracking/ trailing operations on a target that is employing evasive tactics. The AV trailing, tracking, and reacquisition operations are characterized by imperfect information, and are an example of a non-zero sum game (a positive payoff for the AV is not necessarily an equal loss for the target being tracked and, potentially, additional adversarial boats). Previously, JPL successfully applied the Nash equilibrium method for onboard control of an autonomous ground vehicle (AGV) travelling over hazardous terrain
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