44,563 research outputs found

    Geographic Gossip: Efficient Averaging for Sensor Networks

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    Gossip algorithms for distributed computation are attractive due to their simplicity, distributed nature, and robustness in noisy and uncertain environments. However, using standard gossip algorithms can lead to a significant waste in energy by repeatedly recirculating redundant information. For realistic sensor network model topologies like grids and random geometric graphs, the inefficiency of gossip schemes is related to the slow mixing times of random walks on the communication graph. We propose and analyze an alternative gossiping scheme that exploits geographic information. By utilizing geographic routing combined with a simple resampling method, we demonstrate substantial gains over previously proposed gossip protocols. For regular graphs such as the ring or grid, our algorithm improves standard gossip by factors of nn and n\sqrt{n} respectively. For the more challenging case of random geometric graphs, our algorithm computes the true average to accuracy Ï”\epsilon using O(n1.5log⁥nlogâĄÏ”âˆ’1)O(\frac{n^{1.5}}{\sqrt{\log n}} \log \epsilon^{-1}) radio transmissions, which yields a nlog⁥n\sqrt{\frac{n}{\log n}} factor improvement over standard gossip algorithms. We illustrate these theoretical results with experimental comparisons between our algorithm and standard methods as applied to various classes of random fields.Comment: To appear, IEEE Transactions on Signal Processin

    Epidemic Spreading with External Agents

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    We study epidemic spreading processes in large networks, when the spread is assisted by a small number of external agents: infection sources with bounded spreading power, but whose movement is unrestricted vis-\`a-vis the underlying network topology. For networks which are `spatially constrained', we show that the spread of infection can be significantly speeded up even by a few such external agents infecting randomly. Moreover, for general networks, we derive upper-bounds on the order of the spreading time achieved by certain simple (random/greedy) external-spreading policies. Conversely, for certain common classes of networks such as line graphs, grids and random geometric graphs, we also derive lower bounds on the order of the spreading time over all (potentially network-state aware and adversarial) external-spreading policies; these adversarial lower bounds match (up to logarithmic factors) the spreading time achieved by an external agent with a random spreading policy. This demonstrates that random, state-oblivious infection-spreading by an external agent is in fact order-wise optimal for spreading in such spatially constrained networks

    On the General Graph Embedding Problem With Applications to Circuit Layout

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    We consider the problem of embedding one graph in another, where the cost of an embedding is the maximum distance in the target graph separating vertices that are adjacent in the source graph. An important special case, know as the bandwidth minimization problem, is when the target graph is a path. This author has shown that for random graphs having bandwidth at most k, a well-known heuristic produces solutions having cost not more than 3k with high probability. This paper considers generalizations of this heuristic and analyzes their performance in other classes of target graphs. In particular, we describe a heuristic that for random graphs having a cost k embedding in a rectangular grid, produces embeddings having cost not more than 3k with high probability. This problem has applications to laying out circuits in the plane so as to minimize the lengths of the longest wire. Similar results can be obtained for multi-dimensional grids, as well as triangular and hexagonal grids

    Accelerated Gossip in Networks of Given Dimension using Jacobi Polynomial Iterations

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    Consider a network of agents connected by communication links, where each agent holds a real value. The gossip problem consists in estimating the average of the values diffused in the network in a distributed manner. We develop a method solving the gossip problem that depends only on the spectral dimension of the network, that is, in the communication network set-up, the dimension of the space in which the agents live. This contrasts with previous work that required the spectral gap of the network as a parameter, or suffered from slow mixing. Our method shows an important improvement over existing algorithms in the non-asymptotic regime, i.e., when the values are far from being fully mixed in the network. Our approach stems from a polynomial-based point of view on gossip algorithms, as well as an approximation of the spectral measure of the graphs with a Jacobi measure. We show the power of the approach with simulations on various graphs, and with performance guarantees on graphs of known spectral dimension, such as grids and random percolation bonds. An extension of this work to distributed Laplacian solvers is discussed. As a side result, we also use the polynomial-based point of view to show the convergence of the message passing algorithm for gossip of Moallemi \& Van Roy on regular graphs. The explicit computation of the rate of the convergence shows that message passing has a slow rate of convergence on graphs with small spectral gap

    A probabilistic version of the game of Zombies and Survivors on graphs

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    We consider a new probabilistic graph searching game played on graphs, inspired by the familiar game of Cops and Robbers. In Zombies and Survivors, a set of zombies attempts to eat a lone survivor loose on a given graph. The zombies randomly choose their initial location, and during the course of the game, move directly toward the survivor. At each round, they move to the neighbouring vertex that minimizes the distance to the survivor; if there is more than one such vertex, then they choose one uniformly at random. The survivor attempts to escape from the zombies by moving to a neighbouring vertex or staying on his current vertex. The zombies win if eventually one of them eats the survivor by landing on their vertex; otherwise, the survivor wins. The zombie number of a graph is the minimum number of zombies needed to play such that the probability that they win is strictly greater than 1/2. We present asymptotic results for the zombie numbers of several graph families, such as cycles, hypercubes, incidence graphs of projective planes, and Cartesian and toroidal grids

    Shock waves on complex networks

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    Power grids, road maps, and river streams are examples of infrastructural networks which are highly vulnerable to external perturbations. An abrupt local change of load (voltage, traffic density, or water level) might propagate in a cascading way and affect a significant fraction of the network. Almost discontinuous perturbations can be modeled by shock waves which can eventually interfere constructively and endanger the normal functionality of the infrastructure. We study their dynamics by solving the Burgers equation under random perturbations on several real and artificial directed graphs. Even for graphs with a narrow distribution of node properties (e.g., degree or betweenness), a steady state is reached exhibiting a heterogeneous load distribution, having a difference of one order of magnitude between the highest and average loads. Unexpectedly we find for the European power grid and for finite Watts-Strogatz networks a broad pronounced bimodal distribution for the loads. To identify the most vulnerable nodes, we introduce the concept of node-basin size, a purely topological property which we show to be strongly correlated to the average load of a node
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