23 research outputs found

    Tree Projections and Structural Decomposition Methods: The Power of Local Consistency and Larger Islands of Tractability

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    Evaluating conjunctive queries and solving constraint satisfaction problems are fundamental problems in database theory and artificial intelligence, respectively. These problems are NP-hard, so that several research efforts have been made in the literature for identifying tractable classes, known as islands of tractability, as well as for devising clever heuristics for solving efficiently real-world instances. Many heuristic approaches are based on enforcing on the given instance a property called local consistency, where (in database terms) each tuple in every query atom matches at least one tuple in every other query atom. Interestingly, it turns out that, for many well-known classes of queries, such as for the acyclic queries, enforcing local consistency is even sufficient to solve the given instance correctly. However, the precise power of such a procedure was unclear, but for some very restricted cases. The paper provides full answers to the long-standing questions about the precise power of algorithms based on enforcing local consistency. The classes of instances where enforcing local consistency turns out to be a correct query-answering procedure are however not efficiently recognizable. In fact, the paper finally focuses on certain subclasses defined in terms of the novel notion of greedy tree projections. These latter classes are shown to be efficiently recognizable and strictly larger than most islands of tractability known so far, both in the general case of tree projections and for specific structural decomposition methods

    Tree Projections and Constraint Optimization Problems: Fixed-Parameter Tractability and Parallel Algorithms

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    Tree projections provide a unifying framework to deal with most structural decomposition methods of constraint satisfaction problems (CSPs). Within this framework, a CSP instance is decomposed into a number of sub-problems, called views, whose solutions are either already available or can be computed efficiently. The goal is to arrange portions of these views in a tree-like structure, called tree projection, which determines an efficiently solvable CSP instance equivalent to the original one. Deciding whether a tree projection exists is NP-hard. Solution methods have therefore been proposed in the literature that do not require a tree projection to be given, and that either correctly decide whether the given CSP instance is satisfiable, or return that a tree projection actually does not exist. These approaches had not been generalized so far on CSP extensions for optimization problems, where the goal is to compute a solution of maximum value/minimum cost. The paper fills the gap, by exhibiting a fixed-parameter polynomial-time algorithm that either disproves the existence of tree projections or computes an optimal solution, with the parameter being the size of the expression of the objective function to be optimized over all possible solutions (and not the size of the whole constraint formula, used in related works). Tractability results are also established for the problem of returning the best K solutions. Finally, parallel algorithms for such optimization problems are proposed and analyzed. Given that the classes of acyclic hypergraphs, hypergraphs of bounded treewidth, and hypergraphs of bounded generalized hypertree width are all covered as special cases of the tree projection framework, the results in this paper directly apply to these classes. These classes are extensively considered in the CSP setting, as well as in conjunctive database query evaluation and optimization

    Tree Projections and Structural Decomposition Methods: Minimality and Game-Theoretic Characterization

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    Tree projections provide a mathematical framework that encompasses all the various (purely) structural decomposition methods that have been proposed in the literature to single out classes of nearly-acyclic (hyper)graphs, such as the tree decomposition method, which is the most powerful decomposition method on graphs, and the (generalized) hypertree decomposition method, which is its natural counterpart on arbitrary hypergraphs. The paper analyzes this framework, by focusing in particular on "minimal" tree projections, that is, on tree projections without useless redundancies. First, it is shown that minimal tree projections enjoy a number of properties that are usually required for normal form decompositions in various structural decomposition methods. In particular, they enjoy the same kind of connection properties as (minimal) tree decompositions of graphs, with the result being tight in the light of the negative answer that is provided to the open question about whether they enjoy a slightly stronger notion of connection property, defined to speed-up the computation of hypertree decompositions. Second, it is shown that tree projections admit a natural game-theoretic characterization in terms of the Captain and Robber game. In this game, as for the Robber and Cops game characterizing tree decompositions, the existence of winning strategies implies the existence of monotone ones. As a special case, the Captain and Robber game can be used to characterize the generalized hypertree decomposition method, where such a game-theoretic characterization was missing and asked for. Besides their theoretical interest, these results have immediate algorithmic applications both for the general setting and for structural decomposition methods that can be recast in terms of tree projections

    Optimal Algorithms for Ranked Enumeration of Answers to Full Conjunctive Queries

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    We study ranked enumeration of join-query results according to very general orders defined by selective dioids. Our main contribution is a framework for ranked enumeration over a class of dynamic programming problems that generalizes seemingly different problems that had been studied in isolation. To this end, we extend classic algorithms that find the k-shortest paths in a weighted graph. For full conjunctive queries, including cyclic ones, our approach is optimal in terms of the time to return the top result and the delay between results. These optimality properties are derived for the widely used notion of data complexity, which treats query size as a constant. By performing a careful cost analysis, we are able to uncover a previously unknown tradeoff between two incomparable enumeration approaches: one has lower complexity when the number of returned results is small, the other when the number is very large. We theoretically and empirically demonstrate the superiority of our techniques over batch algorithms, which produce the full result and then sort it. Our technique is not only faster for returning the first few results, but on some inputs beats the batch algorithm even when all results are produced.Comment: 50 pages, 19 figure

    LIPIcs, Volume 244, ESA 2022, Complete Volume

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    LIPIcs, Volume 244, ESA 2022, Complete Volum

    LIPIcs, Volume 261, ICALP 2023, Complete Volume

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    LIPIcs, Volume 261, ICALP 2023, Complete Volum

    LIPIcs, Volume 274, ESA 2023, Complete Volume

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    LIPIcs, Volume 274, ESA 2023, Complete Volum

    29th International Symposium on Algorithms and Computation: ISAAC 2018, December 16-19, 2018, Jiaoxi, Yilan, Taiwan

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    LIPIcs, Volume 248, ISAAC 2022, Complete Volume

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    LIPIcs, Volume 248, ISAAC 2022, Complete Volum
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