1,568 research outputs found
06221 Abstracts Collection -- Computational Aestethics in Graphics, Visualization and Imaging
From 28.05.06 to 02.06.06, the Dagstuhl Seminar 06221 ``Computational Aesthetics in Graphics, Visualization and Imaging\u27\u27 was held
in the International Conference and Research Center (IBFI),
Schloss Dagstuhl.
During the seminar, several participants presented their current
research, and ongoing work and open problems were discussed. Abstracts of
the presentations given during the seminar as well as abstracts of
seminar results and ideas are put together in this paper. The first section
describes the seminar topics and goals in general.
Links to extended abstracts or full papers are provided, if available
A framework for digital sunken relief generation based on 3D geometric models
Sunken relief is a special art form of sculpture whereby the depicted shapes are sunk into a given surface. This is traditionally created by laboriously carving materials such as stone. Sunken reliefs often utilize the engraved lines or strokes to strengthen the impressions of a 3D presence and to highlight the features which otherwise are unrevealed. In other types of reliefs, smooth surfaces and their shadows convey such information in a coherent manner. Existing methods for relief generation are focused on forming a smooth surface with a shallow depth which provides the presence of 3D figures. Such methods unfortunately do not help the art form of sunken reliefs as they omit the presence of feature lines. We propose a framework to produce sunken reliefs from a known 3D geometry, which transforms the 3D objects into three layers of input to incorporate the contour lines seamlessly with the smooth surfaces. The three input layers take the advantages of the geometric information and the visual cues to assist the relief generation. This framework alters existing techniques in line drawings and relief generation, and then combines them organically for this particular purpose
CED: Color Event Camera Dataset
Event cameras are novel, bio-inspired visual sensors, whose pixels output
asynchronous and independent timestamped spikes at local intensity changes,
called 'events'. Event cameras offer advantages over conventional frame-based
cameras in terms of latency, high dynamic range (HDR) and temporal resolution.
Until recently, event cameras have been limited to outputting events in the
intensity channel, however, recent advances have resulted in the development of
color event cameras, such as the Color-DAVIS346. In this work, we present and
release the first Color Event Camera Dataset (CED), containing 50 minutes of
footage with both color frames and events. CED features a wide variety of
indoor and outdoor scenes, which we hope will help drive forward event-based
vision research. We also present an extension of the event camera simulator
ESIM that enables simulation of color events. Finally, we present an evaluation
of three state-of-the-art image reconstruction methods that can be used to
convert the Color-DAVIS346 into a continuous-time, HDR, color video camera to
visualise the event stream, and for use in downstream vision applications.Comment: Conference on Computer Vision and Pattern Recognition Workshop
- …