408,341 research outputs found

    Integration of finite element modeling with solid modeling through a dynamic interface

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    Finite element modeling is dominated by geometric modeling type operations. Therefore, an effective interface to geometric modeling requires access to both the model and the modeling functionality used to create it. The use of a dynamic interface that addresses these needs through the use of boundary data structures and geometric operators is discussed

    L-systems in Geometric Modeling

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    We show that parametric context-sensitive L-systems with affine geometry interpretation provide a succinct description of some of the most fundamental algorithms of geometric modeling of curves. Examples include the Lane-Riesenfeld algorithm for generating B-splines, the de Casteljau algorithm for generating Bezier curves, and their extensions to rational curves. Our results generalize the previously reported geometric-modeling applications of L-systems, which were limited to subdivision curves.Comment: In Proceedings DCFS 2010, arXiv:1008.127

    Geometric Modeling of Cellular Materials for Additive Manufacturing in Biomedical Field: A Review

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    Advances in additive manufacturing technologies facilitate the fabrication of cellular materials that have tailored functional characteristics. The application of solid freeform fabrication techniques is especially exploited in designing scaffolds for tissue engineering. In this review, firstly, a classification of cellular materials from a geometric point of view is proposed; then, the main approaches on geometric modeling of cellular materials are discussed. Finally, an investigation on porous scaffolds fabricated by additive manufacturing technologies is pointed out. Perspectives in geometric modeling of scaffolds for tissue engineering are also proposed

    The GPRIME approach to finite element modeling

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    GPRIME, an interactive modeling system, runs on the CDC 6000 computers and the DEC VAX 11/780 minicomputer. This system includes three components: (1) GPRIME, a user friendly geometric language and a processor to translate that language into geometric entities, (2) GGEN, an interactive data generator for 2-D models; and (3) SOLIDGEN, a 3-D solid modeling program. Each component has a computer user interface of an extensive command set. All of these programs make use of a comprehensive B-spline mathematics subroutine library, which can be used for a wide variety of interpolation problems and other geometric calculations. Many other user aids, such as automatic saving of the geometric and finite element data bases and hidden line removal, are available. This interactive finite element modeling capability can produce a complete finite element model, producing an output file of grid and element data

    View Selection with Geometric Uncertainty Modeling

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    Estimating positions of world points from features observed in images is a key problem in 3D reconstruction, image mosaicking,simultaneous localization and mapping and structure from motion. We consider a special instance in which there is a dominant ground plane G\mathcal{G} viewed from a parallel viewing plane S\mathcal{S} above it. Such instances commonly arise, for example, in aerial photography. Consider a world point gGg \in \mathcal{G} and its worst case reconstruction uncertainty ε(g,S)\varepsilon(g,\mathcal{S}) obtained by merging \emph{all} possible views of gg chosen from S\mathcal{S}. We first show that one can pick two views sps_p and sqs_q such that the uncertainty ε(g,{sp,sq})\varepsilon(g,\{s_p,s_q\}) obtained using only these two views is almost as good as (i.e. within a small constant factor of) ε(g,S)\varepsilon(g,\mathcal{S}). Next, we extend the result to the entire ground plane G\mathcal{G} and show that one can pick a small subset of SS\mathcal{S'} \subseteq \mathcal{S} (which grows only linearly with the area of G\mathcal{G}) and still obtain a constant factor approximation, for every point gGg \in \mathcal{G}, to the minimum worst case estimate obtained by merging all views in S\mathcal{S}. Finally, we present a multi-resolution view selection method which extends our techniques to non-planar scenes. We show that the method can produce rich and accurate dense reconstructions with a small number of views. Our results provide a view selection mechanism with provable performance guarantees which can drastically increase the speed of scene reconstruction algorithms. In addition to theoretical results, we demonstrate their effectiveness in an application where aerial imagery is used for monitoring farms and orchards

    Software systems for modeling articulated figures

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    Research in computer animation and simulation of human task performance requires sophisticated geometric modeling and user interface tools. The software for a research environment should present the programmer with a powerful but flexible substrate of facilities for displaying and manipulating geometric objects, yet insure that future tools have a consistent and friendly user interface. Jack is a system which provides a flexible and extensible programmer and user interface for displaying and manipulating complex geometric figures, particularly human figures in a 3D working environment. It is a basic software framework for high-performance Silicon Graphics IRIS workstations for modeling and manipulating geometric objects in a general but powerful way. It provides a consistent and user-friendly interface across various applications in computer animation and simulation of human task performance. Currently, Jack provides input and control for applications including lighting specification and image rendering, anthropometric modeling, figure positioning, inverse kinematics, dynamic simulation, and keyframe animation

    Fast generation of 3D deformable moving surfaces

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    Dynamic surface modeling is an important subject of geometric modeling due to their extensive applications in engineering design, entertainment and medical visualization. Many deformable objects in the real world are dynamic objects as their shapes change over time. Traditional geometric modeling methods are mainly concerned with static problems, therefore unsuitable for the representation of dynamic objects. Apart from the definition of a dynamic modeling problem, another key issue is how to solve the problem. Because of the complexity of the representations, currently the finite element method or finite difference method is usually used. Their major shortcoming is the excessive computational cost, hence not ideal for applications requiring real-time performance. We propose a representation of dynamic surface modeling with a set of fourth order dynamic partial differential equations (PDEs). To solve these dynamic PDEs accurately and efficiently, we also develop an effective resolution method. This method is further extended to achieve local deformation and produce n-sided patches. It is demonstrated that this new method is almost as fast and accurate as the analytical closed form resolution method and much more efficient and accurate than the numerical methods
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