1,095 research outputs found

    GENERIC PERFORMANCE PREDICTION FOR ERP AND SOA APPLICATIONS

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    Enterprise systems are business-critical applications, and strongly influence a company’s productivity. In contrast to their importance, their performance behaviour and possible bottlenecks are often unknown. This lack of information can be explained by the complexity of the systems itself, as well as by the complexity and specialization of the existing performance prediction tools. These facts make performance prediction expensive, resulting very often in a “we fix it when we see it” mentality, with taking the risk of system unavailability and inefficient assignment of hardware resources. In order to address the challenges identified above, we developed a performance prediction process to model and simulate the performance behaviour and especially identify performance bottlenecks for SOA applications. In this paper, we present the process and architecture of our approach. To cover a variety of applications the performance is modelled using evolutionary algorithms, while the simulation uses layered queuing networks. Both techniques allow a domain-independent processing. To cope with the resource requirements for delivering prediction results fast, EPPIC automatically acquires cloud resources for performing the modelling and simulation. With its slim user interface EPPIC provides an approach for easy to use performance prediction in a broad application context

    True zero-training brain-computer interfacing: an online study

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    Despite several approaches to realize subject-to-subject transfer of pre-trained classifiers, the full performance of a Brain-Computer Interface (BCI) for a novel user can only be reached by presenting the BCI system with data from the novel user. In typical state-of-the-art BCI systems with a supervised classifier, the labeled data is collected during a calibration recording, in which the user is asked to perform a specific task. Based on the known labels of this recording, the BCI's classifier can learn to decode the individual's brain signals. Unfortunately, this calibration recording consumes valuable time. Furthermore, it is unproductive with respect to the final BCI application, e.g. text entry. Therefore, the calibration period must be reduced to a minimum, which is especially important for patients with a limited concentration ability. The main contribution of this manuscript is an online study on unsupervised learning in an auditory event-related potential (ERP) paradigm. Our results demonstrate that the calibration recording can be bypassed by utilizing an unsupervised trained classifier, that is initialized randomly and updated during usage. Initially, the unsupervised classifier tends to make decoding mistakes, as the classifier might not have seen enough data to build a reliable model. Using a constant re-analysis of the previously spelled symbols, these initially misspelled symbols can be rectified posthoc when the classifier has learned to decode the signals. We compare the spelling performance of our unsupervised approach and of the unsupervised posthoc approach to the standard supervised calibration-based dogma for n = 10 healthy users. To assess the learning behavior of our approach, it is unsupervised trained from scratch three times per user. Even with the relatively low SNR of an auditory ERP paradigm, the results show that after a limited number of trials (30 trials), the unsupervised approach performs comparably to a classic supervised model

    ERP implementation methodologies and frameworks: a literature review

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    Enterprise Resource Planning (ERP) implementation is a complex and vibrant process, one that involves a combination of technological and organizational interactions. Often an ERP implementation project is the single largest IT project that an organization has ever launched and requires a mutual fit of system and organization. Also the concept of an ERP implementation supporting business processes across many different departments is not a generic, rigid and uniform concept and depends on variety of factors. As a result, the issues addressing the ERP implementation process have been one of the major concerns in industry. Therefore ERP implementation receives attention from practitioners and scholars and both, business as well as academic literature is abundant and not always very conclusive or coherent. However, research on ERP systems so far has been mainly focused on diffusion, use and impact issues. Less attention has been given to the methods used during the configuration and the implementation of ERP systems, even though they are commonly used in practice, they still remain largely unexplored and undocumented in Information Systems research. So, the academic relevance of this research is the contribution to the existing body of scientific knowledge. An annotated brief literature review is done in order to evaluate the current state of the existing academic literature. The purpose is to present a systematic overview of relevant ERP implementation methodologies and frameworks as a desire for achieving a better taxonomy of ERP implementation methodologies. This paper is useful to researchers who are interested in ERP implementation methodologies and frameworks. Results will serve as an input for a classification of the existing ERP implementation methodologies and frameworks. Also, this paper aims also at the professional ERP community involved in the process of ERP implementation by promoting a better understanding of ERP implementation methodologies and frameworks, its variety and history

    Semantic discovery and reuse of business process patterns

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    Patterns currently play an important role in modern information systems (IS) development and their use has mainly been restricted to the design and implementation phases of the development lifecycle. Given the increasing significance of business modelling in IS development, patterns have the potential of providing a viable solution for promoting reusability of recurrent generalized models in the very early stages of development. As a statement of research-in-progress this paper focuses on business process patterns and proposes an initial methodological framework for the discovery and reuse of business process patterns within the IS development lifecycle. The framework borrows ideas from the domain engineering literature and proposes the use of semantics to drive both the discovery of patterns as well as their reuse

    Instantiating the PERFORM system architecture for industrial case studies

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    The PERFoRM project, an innovation action promoted within the scope of the EU Horizon 2020 program, advocates the use of an Industrie 4.0 compliant system architecture for the seamless reconfiguration of robots and machinery. The system architecture re-uses the innovative results from previous successful R & D projects on distributed control systems domain, such as SOCRADES, IMC-AESOP, GRACE and IDEAS. This paper, after describing the main pillars of the PERFoRM system architecture, focuses on mapping the system architecture into four industrial use cases aiming to validate the system architecture design before its deployment in the real environments.info:eu-repo/semantics/publishedVersio

    Gamification as a Service: Conceptualization of a Generic Enterprise Gamification Platform

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    Gamification is a novel method to improve engagement, motivation, or participation in non-game contexts using game mechanics. To a large extent, gamification is a psychological- and design-oriented discipline, i.e., a lot of effort has to be spent already in the design phase of a gamification project. Subsequently, the design is implemented in information systems such as portals or enterprise resource planning applications. These systems act as mediators to transport a gameful design to its users. However, the efforts for the subsequent development and integration process are often underestimated. In fact, most conceptual gamification designs are never implemented due to the high development costs that arise from building the gamification solution from scratch, imprecise design or technical requirements, and communication conflicts between different stakeholders in the project. This thesis addresses these problems by systematically defining the phases and stakeholders of the overall gamification process. Furthermore, the thesis rigorously defines the conceptual requirements of gamification based on a broad literature review. The identified conceptual requirements are mapped to a domain-specific language, called the Gamification Modeling Language. Moreover, this thesis analyzes 29 existing gamification solutions that aim to decrease the implementation efforts of gamification. However, using the different language elements, it is shown that none of the existing solutions suffices all requirements. Therefore, a generic and reusable platform as runtime environment for gamification is proposed which fulfills all presented functional and non-functional requirements. As another benefit, it is shown how the Gamification Modeling Language can be automatically compiled into code for the gamification runtime environment and, thus, further reduces development efforts. Based on the developed artifacts and five real gamified applications from industry, it is shown that the efforts for the implementation of the gamification can be significantly reduced from several months or weeks to a few days. Since the technology is designed as a reusable service, future projects benefit continuously with regards to time and efforts

    Event-Related Potentials for the Study of Cognition

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    Despite the vast literature on event-related potentials (ERPs), many clinical professionals are still unaware of the huge variety of possible applications they offer. The aim of this chapter is not to show the classical use of ERPs, focused on analyzing the first steps of information processing (sensory pathways). On the contrary, this chapter will be focused on the use of these ERPs in the assessment of cognitive function. In particular, this chapter is mainly focused on the use of ERPs to better understand the neural bases of cognitive impairment from the electrical activity of the brain. Describing all the possible ERP components and their cognitive meaning is a huge endeavor, and this chapter will only be focused on three of them: contingent negative variation (CNV), mismatch negativity (MMN), and P300. To improve the reader’s knowledge about these ERPs in cognition, a specific description will be given about the stimulation required to obtain the specific component, the topography, and latency shown. Moreover, a description of the neurophysiological bases of the component, its relationship with psychological processes and neural sources will be also included. Pathological alterations suffered by the component will also be briefly described
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