345 research outputs found

    Reference Model and Architecture for the Post-Platform Economy

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    The primary goal of this thesis is to propose a reference model and an accompanying software system architecture, which together can serve as a guiding framework for the analysis, design, and implementation of distributed market spaces. The benefit of such a framework is considered two-fold: On the one hand, it provides insights essential for understanding various aspects and elements of self-organized and strictly decentralized online structures to facilitate the emergence of the post-platform economy. On the other hand, it serves as a blueprint for designing and implementing a distributed marketplace instance for a specific application context. It thus allows consumers and providers to set up and expand market spaces themselves, in which they can engage directly and reliably with complex product scenarios

    Generic framework for the personal omni-remote controller using M2MI

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    A Generic Framework for the Personal Omni-Remote Controller Using M2MI is a master’s thesis outlining a generic framework for the wireless omni-remote controller that controls neighboring appliances by using Many-to-Many Invocation (M2MI). M2MI is an object-oriented abstraction of broadcast communication. First, this paper introduces the history of remote controllers and analyzes omni-remote controller projects made by other researchers in this area, such as the Pebbles PDA project at Carnegie Mellon University and HP’s COOLTOWN project. Second, this paper depicts a generic framework of the personal omni-remote controller system including architecture, type hierarchy, and service discovery. In this framework, a module approach and a decentralized dual-mode service discovery scheme are introduced. When users request a certain type of service, their omni-remote controller application will first discover the available appliances in the vicinity and then bring up the corresponding control module for the target appliance. Thus, users can control the appliance through the User Interface of the control module. To join the omni-remote controller system, servers and clients need to follow the type hierarchy convention of the system. Finally, several implementations are given to show the control of different appliances with different capabilities. These appliances include thermostats, TVs with parental control, and washing machines

    Linked Research on the Decentralised Web

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    This thesis is about research communication in the context of the Web. I analyse literature which reveals how researchers are making use of Web technologies for knowledge dissemination, as well as how individuals are disempowered by the centralisation of certain systems, such as academic publishing platforms and social media. I share my findings on the feasibility of a decentralised and interoperable information space where researchers can control their identifiers whilst fulfilling the core functions of scientific communication: registration, awareness, certification, and archiving. The contemporary research communication paradigm operates under a diverse set of sociotechnical constraints, which influence how units of research information and personal data are created and exchanged. Economic forces and non-interoperable system designs mean that researcher identifiers and research contributions are largely shaped and controlled by third-party entities; participation requires the use of proprietary systems. From a technical standpoint, this thesis takes a deep look at semantic structure of research artifacts, and how they can be stored, linked and shared in a way that is controlled by individual researchers, or delegated to trusted parties. Further, I find that the ecosystem was lacking a technical Web standard able to fulfill the awareness function of research communication. Thus, I contribute a new communication protocol, Linked Data Notifications (published as a W3C Recommendation) which enables decentralised notifications on the Web, and provide implementations pertinent to the academic publishing use case. So far we have seen decentralised notifications applied in research dissemination or collaboration scenarios, as well as for archival activities and scientific experiments. Another core contribution of this work is a Web standards-based implementation of a clientside tool, dokieli, for decentralised article publishing, annotations and social interactions. dokieli can be used to fulfill the scholarly functions of registration, awareness, certification, and archiving, all in a decentralised manner, returning control of research contributions and discourse to individual researchers. The overarching conclusion of the thesis is that Web technologies can be used to create a fully functioning ecosystem for research communication. Using the framework of Web architecture, and loosely coupling the four functions, an accessible and inclusive ecosystem can be realised whereby users are able to use and switch between interoperable applications without interfering with existing data. Technical solutions alone do not suffice of course, so this thesis also takes into account the need for a change in the traditional mode of thinking amongst scholars, and presents the Linked Research initiative as an ongoing effort toward researcher autonomy in a social system, and universal access to human- and machine-readable information. Outcomes of this outreach work so far include an increase in the number of individuals self-hosting their research artifacts, workshops publishing accessible proceedings on the Web, in-the-wild experiments with open and public peer-review, and semantic graphs of contributions to conference proceedings and journals (the Linked Open Research Cloud). Some of the future challenges include: addressing the social implications of decentralised Web publishing, as well as the design of ethically grounded interoperable mechanisms; cultivating privacy aware information spaces; personal or community-controlled on-demand archiving services; and further design of decentralised applications that are aware of the core functions of scientific communication

    Decoupling User Interface Design Using Libraries of Reusable Components

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    The integration of electronic and mechanical hardware, software and interaction design presents a challenging design space for researchers developing physical user interfaces and interactive artifacts. Currently in the academic research community, physical user interfaces and interactive artifacts are predominantly designed and prototyped either as one-off instances from the ground up, or using functionally rich hardware toolkits and prototyping systems. During this prototyping phase, undertaking an integral design of the interface or interactive artifact’s electronic hardware is frequently constraining due to the tight couplings between the different design realms and the typical need for iterations as the design matures. Several current toolkit designs have consequently embraced component-sharing and component-swapping modular designs with a view to extending flexibility and improving researcher freedom by disentangling and softening the cause-effect couplings. Encouraged by early successes of these toolkits, this research work strives to further enhance these freedoms by pursuing an alternative style and dimension of hardware modularity. Another motivation is our goal to facilitate the design and development of certain classes of interfaces and interactive artifacts for which current electronic design approaches are argued to be restrictively constraining (e.g., relating to scale and complexity). Unfortunately, this goal of a new platform architecture is met with conceptual and technical challenges on the embedded system networking front. In response, this research investigates and extends a growing field of multi-module distributed embedded systems. We identify and characterize a sub-class of these systems, calling them embedded aggregates. We then outline and develop a framework for realizing the embedded aggregate class of systems. Toward this end, this thesis examines several architectures, topologies and communication protocols, making the case for and substantial steps toward the development of a suite of networking protocols and control algorithms to support embedded aggregates. We define a set of protocols, mechanisms and communication packets that collectively form the underlying framework for the aggregates. Following the aggregates design, we develop blades and tiles to support user interface researchers

    Software architectural support for tangible user interfaces in distributed, heterogeneous computing environments

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    This research focuses on tools that support the development of tangible interaction-based applications for distributed computing environments. Applications built with these tools are capable of utilizing heterogeneous resources for tangible interaction and can be reconfigured for different contexts with minimal code changes. Current trends in computing, especially in areas such as computational science, scientific visualization and computer supported collaborative work, foreshadow increasing complexity, distribution and remoteness of computation and data. These trends imply that tangible interface developers must address concerns of both tangible interaction design and networked distributed computing. In this dissertation, we present a software architecture that supports separation of these concerns. Additionally, a tangibles-based software development toolkit based on this architecture is presented that enables the logic of elements within a tangible user interface to be mapped to configurations that vary in the number, type and location of resources within a given tangibles-based system

    HybridMDSD: Multi-Domain Engineering with Model-Driven Software Development using Ontological Foundations

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    Software development is a complex task. Executable applications comprise a mutlitude of diverse components that are developed with various frameworks, libraries, or communication platforms. The technical complexity in development retains resources, hampers efficient problem solving, and thus increases the overall cost of software production. Another significant challenge in market-driven software engineering is the variety of customer needs. It necessitates a maximum of flexibility in software implementations to facilitate the deployment of different products that are based on one single core. To reduce technical complexity, the paradigm of Model-Driven Software Development (MDSD) facilitates the abstract specification of software based on modeling languages. Corresponding models are used to generate actual programming code without the need for creating manually written, error-prone assets. Modeling languages that are tailored towards a particular domain are called domain-specific languages (DSLs). Domain-specific modeling (DSM) approximates technical solutions with intentional problems and fosters the unfolding of specialized expertise. To cope with feature diversity in applications, the Software Product Line Engineering (SPLE) community provides means for the management of variability in software products, such as feature models and appropriate tools for mapping features to implementation assets. Model-driven development, domain-specific modeling, and the dedicated management of variability in SPLE are vital for the success of software enterprises. Yet, these paradigms exist in isolation and need to be integrated in order to exhaust the advantages of every single approach. In this thesis, we propose a way to do so. We introduce the paradigm of Multi-Domain Engineering (MDE) which means model-driven development with multiple domain-specific languages in variability-intensive scenarios. MDE strongly emphasize the advantages of MDSD with multiple DSLs as a neccessity for efficiency in software development and treats the paradigm of SPLE as indispensable means to achieve a maximum degree of reuse and flexibility. We present HybridMDSD as our solution approach to implement the MDE paradigm. The core idea of HybidMDSD is to capture the semantics of particular DSLs based on properly defined semantics for software models contained in a central upper ontology. Then, the resulting semantic foundation can be used to establish references between arbitrary domain-specific models (DSMs) and sophisticated instance level reasoning ensures integrity and allows to handle partiucular change adaptation scenarios. Moreover, we present an approach to automatically generate composition code that integrates generated assets from separate DSLs. All necessary development tasks are arranged in a comprehensive development process. Finally, we validate the introduced approach with a profound prototypical implementation and an industrial-scale case study.Softwareentwicklung ist komplex: ausfĂŒhrbare Anwendungen beinhalten und vereinen eine Vielzahl an Komponenten, die mit unterschiedlichen Frameworks, Bibliotheken oder Kommunikationsplattformen entwickelt werden. Die technische KomplexitĂ€t in der Entwicklung bindet Ressourcen, verhindert effiziente Problemlösung und fĂŒhrt zu insgesamt hohen Kosten bei der Produktion von Software. ZusĂ€tzliche Herausforderungen entstehen durch die Vielfalt und Unterschiedlichkeit an KundenwĂŒnschen, die der Entwicklung ein hohes Maß an FlexibilitĂ€t in Software-Implementierungen abverlangen und die Auslieferung verschiedener Produkte auf Grundlage einer Basis-Implementierung nötig machen. Zur Reduktion der technischen KomplexitĂ€t bietet sich das Paradigma der modellgetriebenen Softwareentwicklung (MDSD) an. Software-Spezifikationen in Form abstrakter Modelle werden hier verwendet um Programmcode zu generieren, was die fehleranfĂ€llige, manuelle Programmierung Ă€hnlicher Komponenten ĂŒberflĂŒssig macht. Modellierungssprachen, die auf eine bestimmte ProblemdomĂ€ne zugeschnitten sind, nennt man domĂ€nenspezifische Sprachen (DSLs). DomĂ€nenspezifische Modellierung (DSM) vereint technische Lösungen mit intentionalen Problemen und ermöglicht die Entfaltung spezialisierter Expertise. Um der Funktionsvielfalt in Software Herr zu werden, bietet der Forschungszweig der Softwareproduktlinienentwicklung (SPLE) verschiedene Mittel zur Verwaltung von VariabilitĂ€t in Software-Produkten an. Hierzu zĂ€hlen Feature-Modelle sowie passende Werkzeuge, um Features auf Implementierungsbestandteile abzubilden. Modellgetriebene Entwicklung, domĂ€nenspezifische Modellierung und eine spezielle Handhabung von VariabilitĂ€t in Softwareproduktlinien sind von entscheidender Bedeutung fĂŒr den Erfolg von Softwarefirmen. Zur Zeit bestehen diese Paradigmen losgelöst voneinander und mĂŒssen integriert werden, damit die Vorteile jedes einzelnen fĂŒr die Gesamtheit der Softwareentwicklung entfaltet werden können. In dieser Arbeit wird ein Ansatz vorgestellt, der dies ermöglicht. Es wird das Multi-Domain Engineering Paradigma (MDE) eingefĂŒhrt, welches die modellgetriebene Softwareentwicklung mit mehreren domĂ€nenspezifischen Sprachen in variabilitĂ€tszentrierten Szenarien beschreibt. MDE stellt die Vorteile modellgetriebener Entwicklung mit mehreren DSLs als eine Notwendigkeit fĂŒr Effizienz in der Entwicklung heraus und betrachtet das SPLE-Paradigma als unabdingbares Mittel um ein Maximum an Wiederverwendbarkeit und FlexibilitĂ€t zu erzielen. In der Arbeit wird ein Ansatz zur Implementierung des MDE-Paradigmas, mit dem Namen HybridMDSD, vorgestellt

    Visualization and Human-Machine Interaction

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    The digital age offers a lot of challenges in the eld of visualization. Visual imagery has been effectively used to communicate messages through the ages, to express both abstract and concrete ideas. Today, visualization has ever-expanding applications in science, engineering, education, medicine, entertainment and many other areas. Different areas of research contribute to the innovation in the eld of interactive visualization, such as data science, visual technology, Internet of things and many more. Among them, two areas of renowned importance are Augmented Reality and Visual Analytics. This thesis presents my research in the fields of visualization and human-machine interaction. The purpose of the proposed work is to investigate existing solutions in the area of Augmented Reality (AR) for maintenance. A smaller section of this thesis presents a minor research project on an equally important theme, Visual Analytics. Overall, the main goal is to identify the most important existing problems and then design and develop innovative solutions to address them. The maintenance application domain has been chosen since it is historically one of the first fields of application for Augmented Reality and it offers all the most common and important challenges that AR can arise, as described in chapter 2. Since one of the main problem in AR application deployment is reconfigurability of the application, a framework has been designed and developed that allows the user to create, deploy and update in real-time AR applications. Furthermore, the research focused on the problems related to hand-free interaction, thus investigating the area of speech-recognition interfaces and designing innovative solutions to address the problems of intuitiveness and robustness of the interface. On the other hand, the area of Visual Analytics has been investigated: among the different areas of research, multidimensional data visualization, similarly to AR, poses specific problems related to the interaction between the user and the machine. An analysis of the existing solutions has been carried out in order to identify their limitations and to point out possible improvements. Since this analysis delineates the scatterplot as a renowned visualization tool worthy of further research, different techniques for adapting its usage to multidimensional data are analyzed. A multidimensional scatterplot has been designed and developed in order to perform a comparison with another multidimensional visualization tool, the ScatterDice. The first chapters of my thesis describe my investigations in the area of Augmented Reality for maintenance. Chapter 1 provides definitions for the most important terms and an introduction to AR. The second chapter focuses on maintenance, depicting the motivations that led to choose this application domain. Moreover, the analysis concerning open problems and related works is described along with the methodology adopted to design and develop the proposed solutions. The third chapter illustrates how the adopted methodology has been applied in order to assess the problems described in the previous one. Chapter 4 describes the methodology adopted to carry out the tests and outlines the experimental results, whereas the fifth chapter illustrates the conclusions and points out possible future developments. Chapter 6 describes the analysis and research work performed in the eld of Visual Analytics, more specifically on multidimensional data visualizations. Overall, this thesis illustrates how the proposed solutions address common problems of visualization and human-machine interaction, such as interface de- sign, robustness of the interface and acceptance of new technology, whereas other problems are related to the specific research domain, such as pose tracking and reconfigurability of the procedure for the AR domain

    Leveraging the web as a ubiquitous platform for adaptive multi-device applications

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    Bridging the gap between human and machine trust : applying methods of user-centred design and usability to computer security

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    This work presents methods for improving the usability of security. The work focuses on trust as part of computer security. Methods of usability and user-centred design present an essential starting point for the research. The work uses the methods these fields provide to investigate differences between machine and human trust, as well as how the technical expressions of trust could be made more usable by applying these methods. The thesis is based on nine publications, which present various possibilities to research trust with user-centric methods. The publications proceed chronologically and logically from the first user interviews about trust, trusting attitudes and behaviours in general to the actual design and usability testing of user interfaces for security applications, finally presenting the outcomes and conclusions of the research. The work also presents a review of relevant previous work in the area, concentrating on work done in the fields of usability and user-centred design. The work is of cross-disciplinary nature, falling into the areas of human-computer interaction, computer science and telecommunications. The ultimate goal of the conducted research has been to find out 1) how trust is to be understood in this context; 2) what methods can be used to gain insight into trust thus defined; and, finally, 3) what means can be used to create trust in the end users in online situations, where trust is needed. The work aims at providing insight into how trust can be studied with the methods provided by user-centred design and usability. Further, it investigates how to take understanding of trust formation in humans into account when attempting to design trust-inducing systems and applications. The work includes an analysis and comparison of the methods used: what kinds of methods to study trust exist in the field of usability and user-centred design. Further, it is evaluated, what kind of results and when can be reached with the different methods available, by applying a variety of these methods. Recommendations for the appropriate application of these methods when studying the various parts of trust is one of the outcomes. The results received with the methods used have also been compared with results received by others by applying alternative methods to the same research questions. On a conceptual level, the work contains an analysis of the concept of trust. It also contains a brief investigation into both technical and humane ways to express trust, with a comparison between the two
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