15,043 research outputs found

    ARLearn: augmented reality meets augmented virtuality

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    Ternier, S., Klemke, R., Kalz, M., Van Ulzen, P., & Specht, M. (2012). ARLearn: augmented reality meets augmented virtuality [Special issue]. Journal of Universal Computer Science - Technology for learning across physical and virtual spaces, 18(15), 2143-2164.This article deals with educational opportunities for mixed reality games and related scenarios for learning. It discusses several issues and educational challenges to be tackled when linking augmented reality and augmented virtuality. Second, the paper describes the architecture of the ARLearn system which offers highly flexible support for different educational settings. Three prototypical use cases implemented based on the underlying ARLearn framework are discussed, which are a field trip system, an augmented Google StreetView client called StreetLearn, and a real time crisis intervention game. ARLearn combines real time notification and mixed reality games across Mobile Augmented Reality and Virtual Reality and the authors aim to use the underlying (open source) framework for further case studies and mixed reality applications for learning support

    Evaluation plan

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    The overall objectives of TeleFOT are to assess the impacts of aftermarket and nomadic devices used in vehicles for driver support and to raise the awareness of the functions and potential that these devices offer. This report starts from the scientific and technological objectives that will make these overall objectives more concrete. They are 1. Build, mobilise and integrate European test communities for long term testing and assessment of driver support functions through aftermarket and nomadic devices 2. Create a methodological framework for executing the tests and analysing the data 3. Study aftermarket and nomadic devices in different technical contexts 4. Study different levels of impacts on drivers and society 5. Focus on functions and services for safe, efficient and economical travel 6. Investigate the contents of functions provided for cooperative driver support 7. Develop effective procedures of enhancing awareness and take-up of driver support ICT systems among the public 8. Focus also on aspects in the use of aftermarket and nomadic devices that may decrease safety TeleFOT is supposed adopt the approach of Field Operational Test (FOT). When going into the actual work in TeleFOT, as laid out in the DoW, it was seen as a useful step to make use of the structure of the deliverable D2.2.1 Testing and Evaluation strategy I, based on the FESTA FOT Chain (from the FESTA Handbook). This was done in order to identify what findings in the TeleFOT project (so far) has a unique and from the FESTA Handbook deviating approach. The intention has been to highlight these deviations (or improvements) in order to widen the potential use of the FOT methodology in the future. This IP-level deliverable is therefore focused on what constitutes the unique features of TeleFOT that could have an impact also on a more general level. This is especially important as new FOTs are planned in the area “cooperative driving”. Most of the TeleFOT deliverables until today have been consulted including the first series of deliverables addressing the Data Analysis Plans for all the impact areas to be covered by TeleFOT; they are Efficiency, Environment, Mobility, Safety and User Uptake. It is concluded that the first of the overall objectives has been met to quite a high degree, even if there still are some important steps that must be finished. The second overall objective is not yet addressed in a systematic way. However, there are WPs in the TeleFOT DoW that are supposed to cover these aspects in the last part of the project

    Pay as You Go: A Generic Crypto Tolling Architecture

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    The imminent pervasive adoption of vehicular communication, based on dedicated short-range technology (ETSI ITS G5 or IEEE WAVE), 5G, or both, will foster a richer service ecosystem for vehicular applications. The appearance of new cryptography based solutions envisaging digital identity and currency exchange are set to stem new approaches for existing and future challenges. This paper presents a novel tolling architecture that harnesses the availability of 5G C-V2X connectivity for open road tolling using smartphones, IOTA as the digital currency and Hyperledger Indy for identity validation. An experimental feasibility analysis is used to validate the proposed architecture for secure, private and convenient electronic toll payment

    Supporting collaboration with non-literate forest communities in the congo-basin

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    Providing indigenous communities with ICT tools and methods for collecting and sharing their Traditional Ecological Knowledge is increasingly recognised as an avenue for improvements in environmental governance and socialenvironmental justice. In this paper we show how we carried out a usability engineering effort in the “wild” context of the Congolese rainforest – designing, evaluating and iteratively improving novel collaborative data collection interfaces for non-literate forest communities that can subsequently be used to facilitate communication and information sharing with logging companies. Working in this context necessitates adopting a thoroughly flexible approach to the design, development, introduction and evaluation of technology and the modes of interaction it offers. We show that we have improved participant accuracy from about 75% towards 95% and provide a set of guidelines for designing and evaluating ICT solutions in “extreme circumstances” – which hold lessons for CSCW, HCI and ICT4D practitioners dealing with similar challenges

    ALT-C 2010 - Conference Introduction and Abstracts

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    Usability Evaluation in Virtual Environments: Classification and Comparison of Methods

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    Virtual environments (VEs) are a relatively new type of human-computer interface in which users perceive and act in a three-dimensional world. The designers of such systems cannot rely solely on design guidelines for traditional two-dimensional interfaces, so usability evaluation is crucial for VEs. We present an overview of VE usability evaluation. First, we discuss some of the issues that differentiate VE usability evaluation from evaluation of traditional user interfaces such as GUIs. We also present a review of VE evaluation methods currently in use, and discuss a simple classification space for VE usability evaluation methods. This classification space provides a structured means for comparing evaluation methods according to three key characteristics: involvement of representative users, context of evaluation, and types of results produced. To illustrate these concepts, we compare two existing evaluation approaches: testbed evaluation [Bowman, Johnson, & Hodges, 1999], and sequential evaluation [Gabbard, Hix, & Swan, 1999]. We conclude by presenting novel ways to effectively link these two approaches to VE usability evaluation

    Quantified vehicles: data, services, ecosystems

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    Advancing digitalization has shown the potential of so-called Quantified Vehicles for gathering valuable sensor data about the vehicle itself and its environment. Consequently, (vehicle) Data has become an important resource, which can pave the way to (Data-driven) Services. The (Data-driven Service) Ecosystem of actors that collaborate to ultimately generate services, has only shaped up in recent years. This cumulative dissertation summarizes the author's contributions and includes a synopsis as well as 14 peer-reviewed publications, which contribute to answer the three research questions.Die Digitalisierung hat das Potenzial für Quantified Vehicles aufgezeigt, um Sensordaten über das Fahrzeug selbst und seine Umgebung zu sammeln. Folglich sind (Fahrzeug-)Daten zu einer wichtigen Ressource der Automobilindustrie geworden, da sie auch (datengetriebene) Services ermöglichen. Es bilden sich Ökosysteme von Akteuren, die zusammenarbeiten, um letztlich Services zu generieren. Diese kumulative Dissertation fasst die Beiträge des Autors zusammen und enthält eine Synopsis sowie 14 begutachtete Veröffentlichungen, die zur Beantwortung der drei Forschungsfragen beitragen
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