15,043 research outputs found
ARLearn: augmented reality meets augmented virtuality
Ternier, S., Klemke, R., Kalz, M., Van Ulzen, P., & Specht, M. (2012). ARLearn: augmented reality meets augmented virtuality [Special issue]. Journal of Universal Computer Science - Technology for learning across physical and virtual spaces, 18(15), 2143-2164.This article deals with educational opportunities for mixed reality games and related scenarios for learning. It discusses several issues and educational challenges to be tackled when linking augmented reality and augmented virtuality. Second, the paper describes the architecture of the ARLearn system which offers highly flexible support for different educational settings. Three prototypical use cases implemented based on the underlying ARLearn framework are discussed, which are a field trip system, an augmented Google StreetView client called StreetLearn, and a real time crisis intervention game. ARLearn combines real time notification and mixed reality games across Mobile Augmented Reality and Virtual Reality and the authors aim to use the underlying (open source) framework for further case studies and mixed reality applications for learning support
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Education in the Wild: Contextual and Location-Based Mobile Learning in Action. A Report from the STELLAR Alpine Rendez-Vous Workshop Series
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Introduction to location-based mobile learning
[About the book]
The report follows on from a 2-day workshop funded by the STELLAR Network of Excellence as part of their 2009 Alpine Rendez-Vous workshop series and is edited by Elizabeth Brown with a foreword from Mike Sharples. Contributors have provided examples of innovative and exciting research projects and practical applications for mobile learning in a location-sensitive setting, including the sharing of good practice and the key findings that have resulted from this work. There is also a debate about whether location-based and contextual learning results in shallower learning strategies and a section detailing the future challenges for location-based learning
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Augmenting the field experience: a student-led comparison of techniques and technologies
In this study we report on our experiences of creating and running a student fieldtrip exercise which allowed students to compare a range of approaches to the design of technologies for augmenting landscape scenes. The main study site is around Keswick in the English Lake District, Cumbria, UK, an attractive upland environment popular with tourists and walkers. The aim of the exercise for the students was to assess the effectiveness of various forms of geographic information in augmenting real landscape scenes, as mediated through a range of techniques and technologies. These techniques were: computer-generated acetate overlays showing annotated wireframe views from certain key points; a custom-designed application running on a PDA; a mediascape running on the mScape software on a GPS-enabled mobile phone; Google Earth on a tablet PC; and a head-mounted in-field Virtual Reality system. Each group of students had all five techniques available to them, and were tasked with comparing them in the context of creating a visitor guide to the area centred on the field centre. Here we summarise their findings and reflect upon some of the broader research questions emerging from the project
Evaluation plan
The overall objectives of TeleFOT are to assess the impacts of aftermarket and nomadic devices used in vehicles for driver support and to raise the awareness of the functions and potential that these devices offer. This report starts from the scientific and technological objectives that will make these overall objectives more concrete. They are 1. Build, mobilise and integrate European test communities for long term testing and assessment of driver support functions through aftermarket and nomadic devices 2. Create a methodological framework for executing the tests and analysing the data 3. Study aftermarket and nomadic devices in different technical contexts 4. Study different levels of impacts on drivers and society 5. Focus on functions and services for safe, efficient and economical travel 6. Investigate the contents of functions provided for cooperative driver support 7. Develop effective procedures of enhancing awareness and take-up of driver support ICT systems among the public 8. Focus also on aspects in the use of aftermarket and nomadic devices that may decrease safety TeleFOT is supposed adopt the approach of Field Operational Test (FOT). When going into the actual work in TeleFOT, as laid out in the DoW, it was seen as a useful step to make use of the structure of the deliverable D2.2.1 Testing and Evaluation strategy I, based on the FESTA FOT Chain (from the FESTA Handbook). This was done in order to identify what findings in the TeleFOT project (so far) has a unique and from the FESTA Handbook deviating approach. The intention has been to highlight these deviations (or improvements) in order to widen the potential use of the FOT methodology in the future. This IP-level deliverable is therefore focused on what constitutes the unique features of TeleFOT that could have an impact also on a more general level. This is especially important as new FOTs are planned in the area “cooperative driving”. Most of the TeleFOT deliverables until today have been consulted including the first series of deliverables addressing the Data Analysis Plans for all the impact areas to be covered by TeleFOT; they are Efficiency, Environment, Mobility, Safety and User Uptake. It is concluded that the first of the overall objectives has been met to quite a high degree, even if there still are some important steps that must be finished. The second overall objective is not yet addressed in a systematic way. However, there are WPs in the TeleFOT DoW that are supposed to cover these aspects in the last part of the project
Pay as You Go: A Generic Crypto Tolling Architecture
The imminent pervasive adoption of vehicular communication, based on
dedicated short-range technology (ETSI ITS G5 or IEEE WAVE), 5G, or both, will
foster a richer service ecosystem for vehicular applications. The appearance of
new cryptography based solutions envisaging digital identity and currency
exchange are set to stem new approaches for existing and future challenges.
This paper presents a novel tolling architecture that harnesses the
availability of 5G C-V2X connectivity for open road tolling using smartphones,
IOTA as the digital currency and Hyperledger Indy for identity validation. An
experimental feasibility analysis is used to validate the proposed architecture
for secure, private and convenient electronic toll payment
Supporting collaboration with non-literate forest communities in the congo-basin
Providing indigenous communities with ICT tools and methods
for collecting and sharing their Traditional Ecological
Knowledge is increasingly recognised as an avenue
for improvements in environmental governance and socialenvironmental
justice. In this paper we show how we carried
out a usability engineering effort in the “wild” context
of the Congolese rainforest – designing, evaluating and iteratively
improving novel collaborative data collection interfaces
for non-literate forest communities that can subsequently
be used to facilitate communication and information
sharing with logging companies. Working in this context
necessitates adopting a thoroughly flexible approach to the
design, development, introduction and evaluation of technology
and the modes of interaction it offers. We show that we
have improved participant accuracy from about 75% towards
95% and provide a set of guidelines for designing and evaluating
ICT solutions in “extreme circumstances” – which hold
lessons for CSCW, HCI and ICT4D practitioners dealing with
similar challenges
Usability Evaluation in Virtual Environments: Classification and Comparison of Methods
Virtual environments (VEs) are a relatively new type of human-computer interface in which users perceive and act in a three-dimensional world. The designers of such systems cannot rely solely on design guidelines for traditional two-dimensional interfaces, so usability evaluation is crucial for VEs. We present an overview of VE usability evaluation. First, we discuss some of the issues that differentiate VE usability evaluation from evaluation of traditional user interfaces such as GUIs. We also present a review of VE evaluation methods currently in use, and discuss a simple classification space for VE usability evaluation methods. This classification space provides a structured means for comparing evaluation methods according to three key characteristics: involvement of representative users, context of evaluation, and types of results produced. To illustrate these concepts, we compare two existing evaluation approaches: testbed evaluation [Bowman, Johnson, & Hodges, 1999], and sequential evaluation [Gabbard, Hix, & Swan, 1999]. We conclude by presenting novel ways to effectively link these two approaches to VE usability evaluation
Quantified vehicles: data, services, ecosystems
Advancing digitalization has shown the potential of so-called Quantified Vehicles for gathering valuable sensor data about the vehicle itself and its environment. Consequently, (vehicle) Data has become an important resource, which can pave the way to (Data-driven) Services. The (Data-driven Service) Ecosystem of actors that collaborate to ultimately generate services, has only shaped up in recent years. This cumulative dissertation summarizes the author's contributions and includes a synopsis as well as 14 peer-reviewed publications, which contribute to answer the three research questions.Die Digitalisierung hat das Potenzial für Quantified Vehicles aufgezeigt, um Sensordaten über das Fahrzeug selbst und seine Umgebung zu sammeln. Folglich sind (Fahrzeug-)Daten zu einer wichtigen Ressource der Automobilindustrie geworden, da sie auch (datengetriebene) Services ermöglichen. Es bilden sich Ökosysteme von Akteuren, die zusammenarbeiten, um letztlich Services zu generieren. Diese kumulative Dissertation fasst die Beiträge des Autors zusammen und enthält eine Synopsis sowie 14 begutachtete Veröffentlichungen, die zur Beantwortung der drei Forschungsfragen beitragen
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