10 research outputs found

    Functional Programming for Embedded Systems

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    Embedded Systems application development has traditionally been carried out in low-level machine-oriented programming languages like C or Assembler that can result in unsafe, error-prone and difficult-to-maintain code. Functional programming with features such as higher-order functions, algebraic data types, polymorphism, strong static typing and automatic memory management appears to be an ideal candidate to address the issues with low-level languages plaguing embedded systems. However, embedded systems usually run on heavily memory-constrained devices with memory in the order of hundreds of kilobytes and applications running on such devices embody the general characteristics of being (i) I/O- bound, (ii) concurrent and (iii) timing-aware. Popular functional language compilers and runtimes either do not fare well with such scarce memory resources or do not provide high-level abstractions that address all the three listed characteristics. This work attempts to address this gap by investigating and proposing high-level abstractions specialised for I/O-bound, concurrent and timing-aware embedded-systems programs. We implement the proposed abstractions on eagerly-evaluated, statically-typed functional languages running natively on microcontrollers. Our contributions are divided into two parts - Part 1 presents a functional reactive programming language - Hailstorm - that tracks side effects like I/O in its type system using a feature called resource types. Hailstorm’s programming model is illustrated on the GRiSP microcontroller board.Part 2 comprises two papers that describe the design and implementation of Synchron, a runtime API that provides a uniform message-passing framework for the handling of software messages as well as hardware interrupts. Additionally, the Synchron API supports a novel timing operator to capture the notion of time, common in embedded applications. The Synchron API is implemented as a virtual machine - SynchronVM - that is run on the NRF52 and STM32 microcontroller boards. We present programming examples that illustrate the concurrency, I/O and timing capabilities of the VM and provide various benchmarks on the response time, memory and power usage of SynchronVM

    Motivating programming language design for digital lutherie

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    Digital lutherie is a sub-domain of digital craft focused on creating digital musical instruments: high-performance devices for musical expression. It represents a nuanced and challenging area of human-computer interaction that is well established and mature, offering the opportunity to observe designers’ work on highly demanding human-computer interfaces. Through the integration of instruments and computers, a new digital 'material' is introduced to the craft. And with a new medium comes new tools. Digital luthiers require expressive use of programming languages to draw together multiple different problem domains in creating new instruments. Motivated by initial explorations in programming language design, this thesis explores the motivations for tool choice in digital lutherie and inductively researches what characterises good programming language design for digital lutherie. Findings from 27 standardised open-ended interviews with prominent digital luthiers from commercial, research, independent and artistic backgrounds are analysed through reflexive thematic analysis. Our discussion explores their perspectives, generating a set of themes that are analysed and discussed. Through this process, a set of 'selective pressures' on language design is presented in order to help motivate and guide future language design in digital lutherie. We also present how challenges faced by digital luthiers relate to social creativity and meta-design, key components of end-user development. Some suggestions are also made to inspire strategies and approaches to programming language design

    Compilation and Code Optimization for Data Analytics

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    The trade-offs between the use of modern high-level and low-level programming languages in constructing complex software artifacts are well known. High-level languages allow for greater programmer productivity: abstraction and genericity allow for the same functionality to be implemented with significantly less code compared to low-level languages. Modularity, object-orientation, functional programming, and powerful type systems allow programmers not only to create clean abstractions and protect them from leaking, but also to define code units that are reusable and easily composable, and software architectures that are adaptable and extensible. The abstraction, succinctness, and modularity of high-level code help to avoid software bugs and facilitate debugging and maintenance. The use of high-level languages comes at a performance cost: increased indirection due to abstraction, virtualization, and interpretation, and superfluous work, particularly in the form of tempory memory allocation and deallocation to support objects and encapsulation. As a result of this, the cost of high-level languages for performance-critical systems may seem prohibitive. The vision of abstraction without regret argues that it is possible to use high-level languages for building performance-critical systems that allow for both productivity and high performance, instead of trading off the former for the latter. In this thesis, we realize this vision for building different types of data analytics systems. Our means of achieving this is by employing compilation. The goal is to compile away expensive language features -- to compile high-level code down to efficient low-level code

    Compilation and Code Optimization for Data Analytics

    Get PDF
    The trade-offs between the use of modern high-level and low-level programming languages in constructing complex software artifacts are well known. High-level languages allow for greater programmer productivity: abstraction and genericity allow for the same functionality to be implemented with significantly less code compared to low-level languages. Modularity, object-orientation, functional programming, and powerful type systems allow programmers not only to create clean abstractions and protect them from leaking, but also to define code units that are reusable and easily composable, and software architectures that are adaptable and extensible. The abstraction, succinctness, and modularity of high-level code help to avoid software bugs and facilitate debugging and maintenance. The use of high-level languages comes at a performance cost: increased indirection due to abstraction, virtualization, and interpretation, and superfluous work, particularly in the form of tempory memory allocation and deallocation to support objects and encapsulation. As a result of this, the cost of high-level languages for performance-critical systems may seem prohibitive. The vision of abstraction without regret argues that it is possible to use high-level languages for building performance-critical systems that allow for both productivity and high performance, instead of trading off the former for the latter. In this thesis, we realize this vision for building different types of data analytics systems. Our means of achieving this is by employing compilation. The goal is to compile away expensive language features -- to compile high-level code down to efficient low-level code

    Theoretical and Practical Aspects of Typestate

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    The modelling and enforcement of typestate constraints in object oriented languages has the potential to eliminate a variety of common and difficult to diagnose errors. While the theoretical foundations of typestate are well established in the literature, less attention has been paid to the practical aspects: is the additional complexity justifiable? Can typestate be reasoned about effectively by "real" programmers? To what extent can typestate constraints be inferred, to reduce the burden of large type annotations? This thesis aims to answer these questions and provide a holistic treatment of the subject, with original contributions to both the theorical and practical aspects of typestate

    Generating safe boundary APIs between Typed EDSLs and their environments

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    © 2015 ACM. Embedded domain specific languages (EDSLs) are used to represent special-purpose code in a general-purpose language and they are used for applications like vector calculations and run-time code generation. Often, code in an EDSL is compiled to a target (e.g. GPU languages, JVM bytecode, assembly, JavaScript) and needs to interface with other code that is available at that level but uses other data representations or calling conventions. We present an approach for safely making available such APIs in a typed EDSL, guaranteeing correct conversions between data representations and the respect for calling conventions. When the code being interfaced with is the result of static compilation of host language code, we propose a way to auto-generate the needed boilerplate using meta-programming.We instantiate our technique with JavaScript as the target language, JS-Scala as the EDSL, Scala.js as the static compiler and Scala macros to generate the boilerplate, but our design is more generally applicable. We provide evidence of usefulness of our approach through a prototype implementation that we have applied in a non-trivial code base.status: publishe

    Generating safe boundary APIs between typed EDSLs and their environments

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    Ernst Denert Award for Software Engineering 2020

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    This open access book provides an overview of the dissertations of the eleven nominees for the Ernst Denert Award for Software Engineering in 2020. The prize, kindly sponsored by the Gerlind & Ernst Denert Stiftung, is awarded for excellent work within the discipline of Software Engineering, which includes methods, tools and procedures for better and efficient development of high quality software. An essential requirement for the nominated work is its applicability and usability in industrial practice. The book contains eleven papers that describe the works by Jonathan Brachthäuser (EPFL Lausanne) entitled What You See Is What You Get: Practical Effect Handlers in Capability-Passing Style, Mojdeh Golagha’s (Fortiss, Munich) thesis How to Effectively Reduce Failure Analysis Time?, Nikolay Harutyunyan’s (FAU Erlangen-Nürnberg) work on Open Source Software Governance, Dominic Henze’s (TU Munich) research about Dynamically Scalable Fog Architectures, Anne Hess’s (Fraunhofer IESE, Kaiserslautern) work on Crossing Disciplinary Borders to Improve Requirements Communication, Istvan Koren’s (RWTH Aachen U) thesis DevOpsUse: A Community-Oriented Methodology for Societal Software Engineering, Yannic Noller’s (NU Singapore) work on Hybrid Differential Software Testing, Dominic Steinhofel’s (TU Darmstadt) thesis entitled Ever Change a Running System: Structured Software Reengineering Using Automatically Proven-Correct Transformation Rules, Peter Wägemann’s (FAU Erlangen-Nürnberg) work Static Worst-Case Analyses and Their Validation Techniques for Safety-Critical Systems, Michael von Wenckstern’s (RWTH Aachen U) research on Improving the Model-Based Systems Engineering Process, and Franz Zieris’s (FU Berlin) thesis on Understanding How Pair Programming Actually Works in Industry: Mechanisms, Patterns, and Dynamics – which actually won the award. The chapters describe key findings of the respective works, show their relevance and applicability to practice and industrial software engineering projects, and provide additional information and findings that have only been discovered afterwards, e.g. when applying the results in industry. This way, the book is not only interesting to other researchers, but also to industrial software professionals who would like to learn about the application of state-of-the-art methods in their daily work

    Ernst Denert Award for Software Engineering 2020

    Get PDF
    This open access book provides an overview of the dissertations of the eleven nominees for the Ernst Denert Award for Software Engineering in 2020. The prize, kindly sponsored by the Gerlind & Ernst Denert Stiftung, is awarded for excellent work within the discipline of Software Engineering, which includes methods, tools and procedures for better and efficient development of high quality software. An essential requirement for the nominated work is its applicability and usability in industrial practice. The book contains eleven papers that describe the works by Jonathan Brachthäuser (EPFL Lausanne) entitled What You See Is What You Get: Practical Effect Handlers in Capability-Passing Style, Mojdeh Golagha’s (Fortiss, Munich) thesis How to Effectively Reduce Failure Analysis Time?, Nikolay Harutyunyan’s (FAU Erlangen-Nürnberg) work on Open Source Software Governance, Dominic Henze’s (TU Munich) research about Dynamically Scalable Fog Architectures, Anne Hess’s (Fraunhofer IESE, Kaiserslautern) work on Crossing Disciplinary Borders to Improve Requirements Communication, Istvan Koren’s (RWTH Aachen U) thesis DevOpsUse: A Community-Oriented Methodology for Societal Software Engineering, Yannic Noller’s (NU Singapore) work on Hybrid Differential Software Testing, Dominic Steinhofel’s (TU Darmstadt) thesis entitled Ever Change a Running System: Structured Software Reengineering Using Automatically Proven-Correct Transformation Rules, Peter Wägemann’s (FAU Erlangen-Nürnberg) work Static Worst-Case Analyses and Their Validation Techniques for Safety-Critical Systems, Michael von Wenckstern’s (RWTH Aachen U) research on Improving the Model-Based Systems Engineering Process, and Franz Zieris’s (FU Berlin) thesis on Understanding How Pair Programming Actually Works in Industry: Mechanisms, Patterns, and Dynamics – which actually won the award. The chapters describe key findings of the respective works, show their relevance and applicability to practice and industrial software engineering projects, and provide additional information and findings that have only been discovered afterwards, e.g. when applying the results in industry. This way, the book is not only interesting to other researchers, but also to industrial software professionals who would like to learn about the application of state-of-the-art methods in their daily work

    Tools and Algorithms for the Construction and Analysis of Systems

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    This open access two-volume set constitutes the proceedings of the 27th International Conference on Tools and Algorithms for the Construction and Analysis of Systems, TACAS 2021, which was held during March 27 – April 1, 2021, as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2021. The conference was planned to take place in Luxembourg and changed to an online format due to the COVID-19 pandemic. The total of 41 full papers presented in the proceedings was carefully reviewed and selected from 141 submissions. The volume also contains 7 tool papers; 6 Tool Demo papers, 9 SV-Comp Competition Papers. The papers are organized in topical sections as follows: Part I: Game Theory; SMT Verification; Probabilities; Timed Systems; Neural Networks; Analysis of Network Communication. Part II: Verification Techniques (not SMT); Case Studies; Proof Generation/Validation; Tool Papers; Tool Demo Papers; SV-Comp Tool Competition Papers
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