1,072 research outputs found

    Generalized probabilistic flooding in unstructured peer-to-peer networks

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    SPAD: a distributed middleware architecture for QoS enhanced alternate path discovery

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    In the next generation Internet, the network will evolve from a plain communication medium into one that provides endless services to the users. These services will be composed of multiple cooperative distributed application elements. We name these services overlay applications. The cooperative application elements within an overlay application will build a dynamic communication mesh, namely an overlay association. The Quality of Service (QoS) perceived by the users of an overlay application greatly depends on the QoS experienced on the communication paths of the corresponding overlay association. In this paper, we present SPAD (Super-Peer Alternate path Discovery), a distributed middleware architecture that aims at providing enhanced QoS between end-points within an overlay association. To achieve this goal, SPAD provides a complete scheme to discover and utilize composite alternate end-to end paths with better QoS than the path given by the default IP routing mechanisms

    Reducing Routing Overhead in Random Walk Protocol under MP2P Network

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    Due to network dynamics in self-organizing networks the resource discovery effort increases. To discover objects in unstructured peer-to-peer network, peers rely on traditional methods like flooding, random walk and probabilistic forwarding methods. With inadequate knowledge of paths, the peers have to flood the query message which creates incredible network traffic and overhead. Many of the previous works based on random walk were done in wired network. In this context random walk was better than flooding. But under MANETs random walk approach behaved differently increasing the overhead, due to frequent link failures incurred by mobility. Decentralized applications based on peer-to-peer computing are best candidates to run over such dynamic network. Issues of P2P service discovery in wired networks have been well addressed in several earlier works. This article evaluates the performance of random walk based resource discovery protocol over P2P Mobile Adhoc Network (MP2P) and suggests an improved scheme to suit MANET. Our version reduces the network overhead, lowers the battery power consumption, minimizes the query delay while providing equally good success rate. The protocol is validated through extensive NS-2 simulations. It is clear from the results that our proposed scheme is an alternative to the existing ones for such highly dynamic mobile network scenario

    Highly intensive data dissemination in complex networks

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    This paper presents a study on data dissemination in unstructured Peer-to-Peer (P2P) network overlays. The absence of a structure in unstructured overlays eases the network management, at the cost of non-optimal mechanisms to spread messages in the network. Thus, dissemination schemes must be employed that allow covering a large portion of the network with a high probability (e.g.~gossip based approaches). We identify principal metrics, provide a theoretical model and perform the assessment evaluation using a high performance simulator that is based on a parallel and distributed architecture. A main point of this study is that our simulation model considers implementation technical details, such as the use of caching and Time To Live (TTL) in message dissemination, that are usually neglected in simulations, due to the additional overhead they cause. Outcomes confirm that these technical details have an important influence on the performance of dissemination schemes and that the studied schemes are quite effective to spread information in P2P overlay networks, whatever their topology. Moreover, the practical usage of such dissemination mechanisms requires a fine tuning of many parameters, the choice between different network topologies and the assessment of behaviors such as free riding. All this can be done only using efficient simulation tools to support both the network design phase and, in some cases, at runtime

    Information Spreading in Stationary Markovian Evolving Graphs

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    Markovian evolving graphs are dynamic-graph models where the links among a fixed set of nodes change during time according to an arbitrary Markovian rule. They are extremely general and they can well describe important dynamic-network scenarios. We study the speed of information spreading in the "stationary phase" by analyzing the completion time of the "flooding mechanism". We prove a general theorem that establishes an upper bound on flooding time in any stationary Markovian evolving graph in terms of its node-expansion properties. We apply our theorem in two natural and relevant cases of such dynamic graphs. "Geometric Markovian evolving graphs" where the Markovian behaviour is yielded by "n" mobile radio stations, with fixed transmission radius, that perform independent random walks over a square region of the plane. "Edge-Markovian evolving graphs" where the probability of existence of any edge at time "t" depends on the existence (or not) of the same edge at time "t-1". In both cases, the obtained upper bounds hold "with high probability" and they are nearly tight. In fact, they turn out to be tight for a large range of the values of the input parameters. As for geometric Markovian evolving graphs, our result represents the first analytical upper bound for flooding time on a class of concrete mobile networks.Comment: 16 page

    Probabilistic heuristics for disseminating information in networks

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    We study the problem of disseminating a piece of information through all the nodes of a network, given that it is known originally only to a single node. In the absence of any structural knowledge on the network other than the nodes' neighborhoods, this problem is traditionally solved by flooding all the network's edges. We analyze a recently introduced probabilistic algorithm for flooding and give an alternative probabilistic heuristic that can lead to some cost-effective improvements, like better trade-offs between the message and time complexities involved. We analyze the two algorithms both mathematically and by means of simulations, always within a random-graph framework and considering relevant node-degree distributions

    Multimedia Correlation Analysis in Unstructured Peer-to-Peer Network

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    Recent years saw the rapid development of peer-topeer (P2P) networks in a great variety of applications. However, similarity-based k-nearest-neighbor retrieval (k-NN) is still a challenging task in P2P networks due to the multiple constraints such as the dynamic topologies and the unpredictable data updates. Caching is an attractive solution that reduces network traffic and hence could remedy the technological constraints of P2P networks. However, traditional caching techniques have some major shortcomings that make them unsuitable for similarity search, such as the lack of semantic locality representation and the rigidness of exact matching on data objects. To facilitate the efficient similarity search, we propose semantic-aware caching scheme (SAC) in this paper. The proposed scheme is hierarchy-free, fully dynamic, non-flooding, and do not add much system overhead. By exploring the content distribution, SAC drastically reduces the cost of similarity-based k-NN retrieval in P2P networks. The performance of SAC is evaluated through simulation study and compared against several search schemes as advanced in the literature

    Branching processes, the max-plus algebra and network calculus

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    Branching processes can describe the dynamics of various queueing systems, peer-to-peer systems, delay tolerant networks, etc. In this paper we study the basic stochastic recursion of multitype branching processes, but in two non-standard contexts. First, we consider this recursion in the max-plus algebra where branching corresponds to finding the maximal offspring of the current generation. Secondly, we consider network-calculus-type deterministic bounds as introduced by Cruz, which we extend to handle branching-type processes. The paper provides both qualitative and quantitative results and introduces various applications of (max-plus) branching processes in queueing theory
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