21 research outputs found

    A Spectral Theory for Tensors

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    In this paper we propose a general spectral theory for tensors. Our proposed factorization decomposes a tensor into a product of orthogonal and scaling tensors. At the same time, our factorization yields an expansion of a tensor as a summation of outer products of lower order tensors . Our proposed factorization shows the relationship between the eigen-objects and the generalised characteristic polynomials. Our framework is based on a consistent multilinear algebra which explains how to generalise the notion of matrix hermicity, matrix transpose, and most importantly the notion of orthogonality. Our proposed factorization for a tensor in terms of lower order tensors can be recursively applied so as to naturally induces a spectral hierarchy for tensors.Comment: The paper is an updated version of an earlier versio

    Toric Generalized Characteristic Polynomials

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    We illustrate an efficient new method for handling polynomial systems with degenerate solution sets. In particular, a corollary of our techniques is a new algorithm to find an isolated point in every excess component of the zero set (over an algebraically closed field) of any nn by nn system of polynomial equations. Since we use the sparse resultant, we thus obtain complexity bounds (for converting any input polynomial system into a multilinear factorization problem) which are close to cubic in the degree of the underlying variety -- significantly better than previous bounds which were pseudo-polynomial in the classical B\'ezout bound. By carefully taking into account the underlying toric geometry, we are also able to improve the reliability of certain sparse resultant based algorithms for polynomial system solving

    Irredundant Triangular Decomposition

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    Triangular decomposition is a classic, widely used and well-developed way to represent algebraic varieties with many applications. In particular, there exist sharp degree bounds for a single triangular set in terms of intrinsic data of the variety it represents, and powerful randomized algorithms for computing triangular decompositions using Hensel lifting in the zero-dimensional case and for irreducible varieties. However, in the general case, most of the algorithms computing triangular decompositions produce embedded components, which makes it impossible to directly apply the intrinsic degree bounds. This, in turn, is an obstacle for efficiently applying Hensel lifting due to the higher degrees of the output polynomials and the lower probability of success. In this paper, we give an algorithm to compute an irredundant triangular decomposition of an arbitrary algebraic set WW defined by a set of polynomials in C[x_1, x_2, ..., x_n]. Using this irredundant triangular decomposition, we were able to give intrinsic degree bounds for the polynomials appearing in the triangular sets and apply Hensel lifting techniques. Our decomposition algorithm is randomized, and we analyze the probability of success

    Subresultants in Multiple Roots

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    We extend our previous work on Poisson-like formulas for subresultants in roots to the case of polynomials with multiple roots in both the univariate and multivariate case, and also explore some closed formulas in roots for univariate polynomials in this multiple roots setting.Comment: 21 pages, latex file. Revised version accepted for publication in Linear Algebra and its Application

    On the Complexity of Solving Zero-Dimensional Polynomial Systems via Projection

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    Given a zero-dimensional polynomial system consisting of n integer polynomials in n variables, we propose a certified and complete method to compute all complex solutions of the system as well as a corresponding separating linear form l with coefficients of small bit size. For computing l, we need to project the solutions into one dimension along O(n) distinct directions but no further algebraic manipulations. The solutions are then directly reconstructed from the considered projections. The first step is deterministic, whereas the second step uses randomization, thus being Las-Vegas. The theoretical analysis of our approach shows that the overall cost for the two problems considered above is dominated by the cost of carrying out the projections. We also give bounds on the bit complexity of our algorithms that are exclusively stated in terms of the number of variables, the total degree and the bitsize of the input polynomials

    Explicit formulas for the multivariate resultant

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    We present formulas for the homogenous multivariate resultant as a quotient of two determinants. They extend classical Macaulay formulas, and involve matrices of considerably smaller size, whose non zero entries include coefficients of the given polynomials and coefficients of their Bezoutian. These formulas can also be viewed as an explicit computation of the morphisms and the determinant of a resultant complex.Comment: 30 pages, Late

    Solving Degenerate Sparse Polynomial Systems Faster

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    Consider a system F of n polynomial equations in n unknowns, over an algebraically closed field of arbitrary characteristic. We present a fast method to find a point in every irreducible component of the zero set Z of F. Our techniques allow us to sharpen and lower prior complexity bounds for this problem by fully taking into account the monomial term structure. As a corollary of our development we also obtain new explicit formulae for the exact number of isolated roots of F and the intersection multiplicity of the positive-dimensional part of Z. Finally, we present a combinatorial construction of non-degenerate polynomial systems, with specified monomial term structure and maximally many isolated roots, which may be of independent interest.Comment: This is the final journal version of math.AG/9702222 (``Toric Generalized Characteristic Polynomials''). This final version is a major revision with several new theorems, examples, and references. The prior results are also significantly improve

    Exact Algorithms for Solving Stochastic Games

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    Shapley's discounted stochastic games, Everett's recursive games and Gillette's undiscounted stochastic games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. We describe algorithms for exactly solving these games
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