614 research outputs found

    Model checking Branching-Time Properties of Multi-Pushdown Systems is Hard

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    We address the model checking problem for shared memory concurrent programs modeled as multi-pushdown systems. We consider here boolean programs with a finite number of threads and recursive procedures. It is well-known that the model checking problem is undecidable for this class of programs. In this paper, we investigate the decidability and the complexity of this problem under the assumption of bounded context-switching defined by Qadeer and Rehof, and of phase-boundedness proposed by La Torre et al. On the model checking of such systems against temporal logics and in particular branching time logics such as the modal μ\mu-calculus or CTL has received little attention. It is known that parity games, which are closely related to the modal μ\mu-calculus, are decidable for the class of bounded-phase systems (and hence for bounded-context switching as well), but with non-elementary complexity (Seth). A natural question is whether this high complexity is inevitable and what are the ways to get around it. This paper addresses these questions and unfortunately, and somewhat surprisingly, it shows that branching model checking for MPDSs is inherently an hard problem with no easy solution. We show that parity games on MPDS under phase-bounding restriction is non-elementary. Our main result shows that model checking a kk context bounded MPDS against a simple fragment of CTL, consisting of formulas that whose temporal operators come from the set {\EF, \EX}, has a non-elementary lower bound

    Hyperplane Separation Technique for Multidimensional Mean-Payoff Games

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    We consider both finite-state game graphs and recursive game graphs (or pushdown game graphs), that can model the control flow of sequential programs with recursion, with multi-dimensional mean-payoff objectives. In pushdown games two types of strategies are relevant: global strategies, that depend on the entire global history; and modular strategies, that have only local memory and thus do not depend on the context of invocation. We present solutions to several fundamental algorithmic questions and our main contributions are as follows: (1) We show that finite-state multi-dimensional mean-payoff games can be solved in polynomial time if the number of dimensions and the maximal absolute value of the weight is fixed; whereas if the number of dimensions is arbitrary, then problem is already known to be coNP-complete. (2) We show that pushdown graphs with multi-dimensional mean-payoff objectives can be solved in polynomial time. (3) For pushdown games under global strategies both single and multi-dimensional mean-payoff objectives problems are known to be undecidable, and we show that under modular strategies the multi-dimensional problem is also undecidable (whereas under modular strategies the single dimensional problem is NP-complete). We show that if the number of modules, the number of exits, and the maximal absolute value of the weight is fixed, then pushdown games under modular strategies with single dimensional mean-payoff objectives can be solved in polynomial time, and if either of the number of exits or the number of modules is not bounded, then the problem is NP-hard. (4) Finally we show that a fixed parameter tractable algorithm for finite-state multi-dimensional mean-payoff games or pushdown games under modular strategies with single-dimensional mean-payoff objectives would imply the solution of the long-standing open problem of fixed parameter tractability of parity games.Comment: arXiv admin note: text overlap with arXiv:1201.282

    Model-checking Quantitative Alternating-time Temporal Logic on One-counter Game Models

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    We consider quantitative extensions of the alternating-time temporal logics ATL/ATLs called quantitative alternating-time temporal logics (QATL/QATLs) in which the value of a counter can be compared to constants using equality, inequality and modulo constraints. We interpret these logics in one-counter game models which are infinite duration games played on finite control graphs where each transition can increase or decrease the value of an unbounded counter. That is, the state-space of these games are, generally, infinite. We consider the model-checking problem of the logics QATL and QATLs on one-counter game models with VASS semantics for which we develop algorithms and provide matching lower bounds. Our algorithms are based on reductions of the model-checking problems to model-checking games. This approach makes it quite simple for us to deal with extensions of the logical languages as well as the infinite state spaces. The framework generalizes on one hand qualitative problems such as ATL/ATLs model-checking of finite-state systems, model-checking of the branching-time temporal logics CTL and CTLs on one-counter processes and the realizability problem of LTL specifications. On the other hand the model-checking problem for QATL/QATLs generalizes quantitative problems such as the fixed-initial credit problem for energy games (in the case of QATL) and energy parity games (in the case of QATLs). Our results are positive as we show that the generalizations are not too costly with respect to complexity. As a byproduct we obtain new results on the complexity of model-checking CTLs in one-counter processes and show that deciding the winner in one-counter games with LTL objectives is 2ExpSpace-complete.Comment: 22 pages, 12 figure

    On the Complexity of Multi-Pushdown Games

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    We study the influence of parameters like the number of contexts, phases, and stacks on the complexity of solving parity games over concurrent recursive programs. Our first result shows that k-context games are b-EXPTIME-complete, where b = max{k-2, 1}. This means up to three contexts do not increase the complexity over an analysis for the sequential case. Our second result shows that for ordered k-stack as well as k-phase games the complexity jumps to k-EXPTIME-complete

    Symbolic Backwards-Reachability Analysis for Higher-Order Pushdown Systems

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    Higher-order pushdown systems (PDSs) generalise pushdown systems through the use of higher-order stacks, that is, a nested "stack of stacks" structure. These systems may be used to model higher-order programs and are closely related to the Caucal hierarchy of infinite graphs and safe higher-order recursion schemes. We consider the backwards-reachability problem over higher-order Alternating PDSs (APDSs), a generalisation of higher-order PDSs. This builds on and extends previous work on pushdown systems and context-free higher-order processes in a non-trivial manner. In particular, we show that the set of configurations from which a regular set of higher-order APDS configurations is reachable is regular and computable in n-EXPTIME. In fact, the problem is n-EXPTIME-complete. We show that this work has several applications in the verification of higher-order PDSs, such as linear-time model-checking, alternation-free mu-calculus model-checking and the computation of winning regions of reachability games

    Global model checking on pushdown multi-agent systems

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    Pushdown multi-agent systems, modeled by pushdown game structures (PGSs), are an important paradigm of infinite-state multi-agent systems. Alternating-time temporal logics are well-known specification formalisms for multi-agent systems, where the selective path quantifier is introduced to reason about strategies of agents. In this paper, we investigate model checking algorithms for variants of alternating-time temporal logics over PGSs, initiated by Murano and Perelli at IJCAI'15. We first give a triply exponential-time model checking algorithm for ATL* over PGSs. The algorithm is based on the saturation method, and is the first global model checking algorithm with a matching lower bound. Next, we study the model checking problem for the alternating-time mu-calculus. We propose an exponential-time global model checking algorithm which extends similar algorithms for pushdown systems and modal mu-calculus. The algorithm admits a matching lower bound, which holds even for the alternation-free fragment and ATL
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