8 research outputs found

    Game-Theoretic Semantics for Alternating-Time Temporal Logic

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    We introduce versions of game-theoretic semantics (GTS) for Alternating-Time Temporal Logic (ATL). In GTS, truth is defined in terms of existence of a winning strategy in a semantic evaluation game, and thus the game-theoretic perspective appears in the framework of ATL on two semantic levels: on the object level in the standard semantics of the strategic operators, and on the meta-level where game-theoretic logical semantics is applied to ATL. We unify these two perspectives into semantic evaluation games specially designed for ATL. The game-theoretic perspective enables us to identify new variants of the semantics of ATL based on limiting the time resources available to the verifier and falsifier in the semantic evaluation game. We introduce and analyse an unbounded and (ordinal) bounded GTS and prove these to be equivalent to the standard (Tarski-style) compositional semantics. We show that in these both versions of GTS, truth of ATL formulae can always be determined in finite time, i.e., without constructing infinite paths. We also introduce a non-equivalent finitely bounded semantics and argue that it is natural from both logical and game-theoretic perspectives.Comment: Preprint of a paper published in ACM Transactions on Computational Logic, 19(3): 17:1-17:38, 201

    Bounded game-theoretic semantics for modal mu-calculus

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    We introduce a new game-theoretic semantics (GTS) for the modal mu-calculus. Our so-called bounded GTS replaces parity games with alternative evaluation games where only finite paths arise; infinite paths are not needed even when the considered transition system is infinite. The novel games offer alternative approaches to various constructions in the framework of the mu-calculus. While our main focus is introducing the new GTS, we also consider some applications to demonstrate its uses. For example, we consider a natural model transformation procedure that reduces model checking games to checking a single, fixed formula in the constructed models. We also use the GTS to identify new alternative variants of the mu-calculus, including close variants of the logic with PTime model checking; variants with iteration limited to finite ordinals; and other systems where the semantic or syntactic specification of the mu-calculus has been modified in a natural way suggested by the GTS.publishedVersionPeer reviewe

    On Games and Computation

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    We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model incomplete and erroneous information in the setting. We discuss the connection of the related general setting to logic and computation formalisms, with emphasis on the recently introduced Turing-complete logic based on game-theoretic semantics

    Game-Theoretic Semantics for Alternating-Time Temporal Logic

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    We introduce versions of game-theoretic semantics (GTS) for Alternating-Time Temporal Logic (ATL). In GTS, truth is defined in terms of existence of a winning strategy in a semantic evaluation game, and thus the game-theoretic perspective appears in the framework of ATL on two semantic levels: on the object level, in the standard semantics of the strategic operators, and on the meta-level, where game-theoretic logical semantics can be applied to ATL. We unify these two perspectives into semantic evaluation games specially designed for ATL. The novel game-theoretic perspective enables us to identify new variants of the semantics of ATL, based on limiting the time resources available to the verifier and falsifier in the semantic evaluation game; we introduce and analyse an unbounded and bounded GTS and prove these to be equivalent to the standard (Tarski-style) compositional semantics. We also introduce a non-equivalent finitely bounded semantics and argue that it is natural from both logical and game-theoretic perspectives
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