26,330 research outputs found
Estimation of the length of interactions in arena game semantics
We estimate the maximal length of interactions between strategies in HO/N
game semantics, in the spirit of the work by Schwichtenberg and Beckmann for
the length of reduction in simply typed lambdacalculus. Because of the
operational content of game semantics, the bounds presented here also apply to
head linear reduction on lambda-terms and to the execution of programs by
abstract machines (PAM/KAM), including in presence of computational effects
such as non-determinism or ground type references. The proof proceeds by
extracting from the games model a combinatorial rewriting rule on trees of
natural numbers, which can then be analyzed independently of game semantics or
lambda-calculus.Comment: Foundations of Software Science and Computational Structures 14th
International Conference, FOSSACS 2011, Saarbr\"ucken : Germany (2011
Some Turing-Complete Extensions of First-Order Logic
We introduce a natural Turing-complete extension of first-order logic FO. The
extension adds two novel features to FO. The first one of these is the capacity
to add new points to models and new tuples to relations. The second one is the
possibility of recursive looping when a formula is evaluated using a semantic
game. We first define a game-theoretic semantics for the logic and then prove
that the expressive power of the logic corresponds in a canonical way to the
recognition capacity of Turing machines. Finally, we show how to incorporate
generalized quantifiers into the logic and argue for a highly natural
connection between oracles and generalized quantifiers.Comment: In Proceedings GandALF 2014, arXiv:1408.556
The Geometry of Concurrent Interaction: Handling Multiple Ports by Way of Multiple Tokens (Long Version)
We introduce a geometry of interaction model for Mazza's multiport
interaction combinators, a graph-theoretic formalism which is able to
faithfully capture concurrent computation as embodied by process algebras like
the -calculus. The introduced model is based on token machines in which
not one but multiple tokens are allowed to traverse the underlying net at the
same time. We prove soundness and adequacy of the introduced model. The former
is proved as a simulation result between the token machines one obtains along
any reduction sequence. The latter is obtained by a fine analysis of
convergence, both in nets and in token machines
Team Semantics and Recursive Enumerability
It is well known that dependence logic captures the complexity class NP, and
it has recently been shown that inclusion logic captures P on ordered models.
These results demonstrate that team semantics offers interesting new
possibilities for descriptive complexity theory. In order to properly
understand the connection between team semantics and descriptive complexity, we
introduce an extension D* of dependence logic that can define exactly all
recursively enumerable classes of finite models. Thus D* provides an approach
to computation alternative to Turing machines. The essential novel feature in
D* is an operator that can extend the domain of the considered model by a
finite number of fresh elements. Due to the close relationship between
generalized quantifiers and oracles, we also investigate generalized
quantifiers in team semantics. We show that monotone quantifiers of type (1)
can be canonically eliminated from quantifier extensions of first-order logic
by introducing corresponding generalized dependence atoms
Wave-Style Token Machines and Quantum Lambda Calculi
Particle-style token machines are a way to interpret proofs and programs,
when the latter are written following the principles of linear logic. In this
paper, we show that token machines also make sense when the programs at hand
are those of a simple quantum lambda-calculus with implicit qubits. This,
however, requires generalising the concept of a token machine to one in which
more than one particle travel around the term at the same time. The presence of
multiple tokens is intimately related to entanglement and allows us to give a
simple operational semantics to the calculus, coherently with the principles of
quantum computation.Comment: In Proceedings LINEARITY 2014, arXiv:1502.0441
The Geometry of Synchronization (Long Version)
We graft synchronization onto Girard's Geometry of Interaction in its most
concrete form, namely token machines. This is realized by introducing
proof-nets for SMLL, an extension of multiplicative linear logic with a
specific construct modeling synchronization points, and of a multi-token
abstract machine model for it. Interestingly, the correctness criterion ensures
the absence of deadlocks along reduction and in the underlying machine, this
way linking logical and operational properties.Comment: 26 page
A logical basis for constructive systems
The work is devoted to Computability Logic (CoL) -- the
philosophical/mathematical platform and long-term project for redeveloping
classical logic after replacing truth} by computability in its underlying
semantics (see http://www.cis.upenn.edu/~giorgi/cl.html). This article
elaborates some basic complexity theory for the CoL framework. Then it proves
soundness and completeness for the deductive system CL12 with respect to the
semantics of CoL, including the version of the latter based on polynomial time
computability instead of computability-in-principle. CL12 is a sequent calculus
system, where the meaning of a sequent intuitively can be characterized as "the
succedent is algorithmically reducible to the antecedent", and where formulas
are built from predicate letters, function letters, variables, constants,
identity, negation, parallel and choice connectives, and blind and choice
quantifiers. A case is made that CL12 is an adequate logical basis for
constructive applied theories, including complexity-oriented ones
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