6 research outputs found

    Acceleration-as-a-Service: Exploiting Virtualised GPUs for a Financial Application

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    'How can GPU acceleration be obtained as a service in a cluster?' This question has become increasingly significant due to the inefficiency of installing GPUs on all nodes of a cluster. The research reported in this paper is motivated to address the above question by employing rCUDA (remote CUDA), a framework that facilitates Acceleration-as-a-Service (AaaS), such that the nodes of a cluster can request the acceleration of a set of remote GPUs on demand. The rCUDA framework exploits virtualisation and ensures that multiple nodes can share the same GPU. In this paper we test the feasibility of the rCUDA framework on a real-world application employed in the financial risk industry that can benefit from AaaS in the production setting. The results confirm the feasibility of rCUDA and highlight that rCUDA achieves similar performance compared to CUDA, provides consistent results, and more importantly, allows for a single application to benefit from all the GPUs available in the cluster without loosing efficiency.Comment: 11th IEEE International Conference on eScience (IEEE eScience) - Munich, Germany, 201

    Enabling preemptive multiprogramming on GPUs

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    GPUs are being increasingly adopted as compute accelerators in many domains, spanning environments from mobile systems to cloud computing. These systems are usually running multiple applications, from one or several users. However GPUs do not provide the support for resource sharing traditionally expected in these scenarios. Thus, such systems are unable to provide key multiprogrammed workload requirements, such as responsiveness, fairness or quality of service. In this paper, we propose a set of hardware extensions that allow GPUs to efficiently support multiprogrammed GPU workloads. We argue for preemptive multitasking and design two preemption mechanisms that can be used to implement GPU scheduling policies. We extend the architecture to allow concurrent execution of GPU kernels from different user processes and implement a scheduling policy that dynamically distributes the GPU cores among concurrently running kernels, according to their priorities. We extend the NVIDIA GK110 (Kepler) like GPU architecture with our proposals and evaluate them on a set of multiprogrammed workloads with up to eight concurrent processes. Our proposals improve execution time of high-priority processes by 15.6x, the average application turnaround time between 1.5x to 2x, and system fairness up to 3.4x.We would like to thank the anonymous reviewers, Alexan- der Veidenbaum, Carlos Villavieja, Lluis Vilanova, Lluc Al- varez, and Marc Jorda on their comments and help improving our work and this paper. This work is supported by Euro- pean Commission through TERAFLUX (FP7-249013), Mont- Blanc (FP7-288777), and RoMoL (GA-321253) projects, NVIDIA through the CUDA Center of Excellence program, Spanish Government through Programa Severo Ochoa (SEV-2011-0067) and Spanish Ministry of Science and Technology through TIN2007-60625 and TIN2012-34557 projects.Peer ReviewedPostprint (author’s final draft

    CUsched: multiprogrammed workload scheduling on GPU architectures

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    Graphic Processing Units (GPUs) are currently widely used in High Performance Computing (HPC) applications to speed-up the execution of massively-parallel codes. GPUs are well-suited for such HPC environments because applications share a common characteristic with the gaming codes GPUs were designed for: only one application is using the GPU at the same time. Although, minimal support for multi-programmed systems exist, modern GPUs do not allow resource sharing among different processes. This lack of support restricts the usage of GPUs in desktop and mobile environment to a small amount of applications (e.g., games and multimedia players). In this paper we study the multi-programming support available in current GPUs, and show how such support is not sufficient. We propose a set of hardware extensions to the current GPU architectures to efficiently support multi-programmed GPU workloads, allowing concurrent execution of codes from different user processes. We implement several hardware schedulers on top of these extensions and analyze the behaviour of different work scheduling algorithms using system wide and per process metrics.Postprint (published version

    GPU Resource Sharing and Virtualization on High Performance Computing Systems

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