5 research outputs found

    Emotions detection on an ambient intelligent system using wearable devices

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    This paper presents the Emotional Smart Wristband and its integration with the iGenda. The aim is to detect emotional states of a group of entities through the wristband and send the social emotion value to the iGenda so it may change the home environment and notify the caregivers. This project is advantageous to communities of elderly people, like retirement homes, where a harmonious environment is imperative and where the number of inhabitants keeps increasing. The iGenda provides the visual interface and the information center, receiving the information from the Emotional Smart Wristband and tries achieve a specific emotion (such as calm or excitement). Thus, the goal is to provide an affective system that directly interacts with humans by discreetly improving their lifestyle. In this paper, it is described the wristband in depth and the data models, and is provided an evaluation of them performed by real individuals and the validation of this evaluation.- This work is supported by COMPETE, Portugal: POCI-01-0145-FEDER-007043 and FCT - Fundacao para a Ciencia e Tecnologi, Portugal a within the projects UID/CEC/00319/2013 and Post-Doc scholarship SFRH/BPD/102696/2014 (Angelo Costa) This work is partially supported by the MINECO/FEDER, Spain TIN2015-65515-C4-1-R and AP2013-01276 awarded to Jaime-Andres Rincon

    Activities suggestion based on emotions in AAL environments

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    The elderly population is increasing and the response of the society was to provide them with services directed to them to cope with their needs. One of the oldest solutions is the retirement home, providing housing and permanent assistance for the elderly. Furthermore, most of the retirement homes are inhabited by multiple elderly people, thus creating a community of people who are somewhat related in age and medical issues. The ambient assisted living (AAL) area tries to solve some of the elderly issues by producing technological products, some of them dedicated to elderly homes. One of the identified problem is that elderly people are sometimes discontent about the activities that consume most of their day promoted by the retirement home social workers. The work presented in this paper attempts to improve how these activities are scheduled taking into account the elderlies' emotional response to these activities. The aim is to maximize the group happiness by promoting the activities the group likes, minding if they are bored due to activities repetition. In this sense, this paper presents an extension of the Cognitive Life Assistant platform incorporating a social emotional model. The proposed system has been modelled as a free time activity manager which is in charge of suggesting activities to the social workers. (C) 2018 Elsevier B.V. All rights reserved.Angelo Costa thanks the Fundacao para a Ciencia e a Tecnologia (FCT) the Post-Doc scholarship with the Ref. SFRH/BPD/102696/2014. This work is also supported by COMPETE: POCI-01-0145-FEDER-007043 and FCT - Fundacao para a Ciencia e Tecnologia within the Project Scope: UID/CEC/00319/2013 and partially supported by the MINECO/FEDER TIN2015-65515-C4-1-R and the FPI grant AP2013-01276 awarded to Jaime-Andres Rincon

    Fuzzy Controlled PAD Emotional State of a NAO Robot

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    Using emotions for the development of human-agent societies

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    [EN] Human-agent societies refer to applications where virtual agents and humans coexist and interact transparently into a fully integrated environment. One of the most important aspects in this kind of applications is including emotional states of the agents (humans or not) in the decision-making process. In this sense, this paper presents the applicability of the JaCalIVE framework for developing this kind of societies. Specifically, the paper presents an ambient intelligence application where humans are immersed into a system that extracts and analyzes the emotional state of a human group. A social emotional model is employed in order to try to maximize the welfare of those humans by playing the most appropriate music in every moment.Project supported by the Ministerio de Economia y Competitividad of the Spanish Government and the European Regional Development Fund of the European Union (No. TIN2015-65515-C4-1-R)Rincon, JA.; Bajo, J.; Fernandez, A.; Julian Inglada, VJ.; Carrascosa Casamayor, C. (2016). Using emotions for the development of human-agent societies. Frontiers of Information Technology & Electronic Engineering. 17(4):325-337. https://doi.org/10.1631/FITEE.1500343S325337174Ali, F., Amin, M., 2014. The influence of physical environment on emotions, customer satisfaction and behavioural intentions in Chinese resort hotel industry. J. Glob. Bus. Adv., 7(3):249–266. http://dx.doi.org/10.1504/JGBA.2014.064109Bales, R.F., 2001. Social Interaction Systems: Theory and Measurement. Transaction Publishers, USA.Barella, A., Ricci, A., Boissier, O., et al., 2012. 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