2,613 research outputs found

    Quality of Information in Mobile Crowdsensing: Survey and Research Challenges

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    Smartphones have become the most pervasive devices in people's lives, and are clearly transforming the way we live and perceive technology. Today's smartphones benefit from almost ubiquitous Internet connectivity and come equipped with a plethora of inexpensive yet powerful embedded sensors, such as accelerometer, gyroscope, microphone, and camera. This unique combination has enabled revolutionary applications based on the mobile crowdsensing paradigm, such as real-time road traffic monitoring, air and noise pollution, crime control, and wildlife monitoring, just to name a few. Differently from prior sensing paradigms, humans are now the primary actors of the sensing process, since they become fundamental in retrieving reliable and up-to-date information about the event being monitored. As humans may behave unreliably or maliciously, assessing and guaranteeing Quality of Information (QoI) becomes more important than ever. In this paper, we provide a new framework for defining and enforcing the QoI in mobile crowdsensing, and analyze in depth the current state-of-the-art on the topic. We also outline novel research challenges, along with possible directions of future work.Comment: To appear in ACM Transactions on Sensor Networks (TOSN

    A Coevolutionary Particle Swarm Algorithm for Bi-Level Variational Inequalities: Applications to Competition in Highway Transportation Networks

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    A climate of increasing deregulation in traditional highway transportation, where the private sector has an expanded role in the provision of traditional transportation services, provides a background for practical policy issues to be investigated. One of the key issues of interest, and the focus of this chapter, would be the equilibrium decision variables offered by participants in this market. By assuming that the private sector participants play a Nash game, the above problem can be described as a Bi-Level Variational Inequality (BLVI). Our problem differs from the classical Cournot-Nash game because each and every player’s actions is constrained by another variational inequality describing the equilibrium route choice of users on the network. In this chapter, we discuss this BLVI and suggest a heuristic coevolutionary particle swarm algorithm for its resolution. Our proposed algorithm is subsequently tested on example problems drawn from the literature. The numerical experiments suggest that the proposed algorithm is a viable solution method for this problem

    Survey on Various Aspects of Clustering in Wireless Sensor Networks Employing Classical, Optimization, and Machine Learning Techniques

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    A wide range of academic scholars, engineers, scientific and technology communities are interested in energy utilization of Wireless Sensor Networks (WSNs). Their extensive research is going on in areas like scalability, coverage, energy efficiency, data communication, connection, load balancing, security, reliability and network lifespan. Individual researchers are searching for affordable methods to enhance the solutions to existing problems that show unique techniques, protocols, concepts, and algorithms in the wanted domain. Review studies typically offer complete, simple access or a solution to these problems. Taking into account this motivating factor and the effect of clustering on the decline of energy, this article focuses on clustering techniques using various wireless sensor networks aspects. The important contribution of this paper is to give a succinct overview of clustering

    Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)

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    This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of "volunteer mappers". Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protectio

    Intrusion detection and response model for mobile ad hoc networks.

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    This dissertation presents a research whose objective is to design and develop an intrusion detection and response model for Mobile Ad hoc NETworks (MANET). Mobile ad hoc networks are infrastructure-free, pervasive and ubiquitous in nature, without any centralized authority. These unique MANET characteristics present several changes to secure them. The proposed security model is called the Intrusion Detection and Response for Mobile Ad hoc Networks (IDRMAN). The goal of the proposed model is to provide a security framework that will detect various attacks and take appropriate measures to control the attack automatically. This model is based on identifying critical system parameters of a MANET that are affected by various types of attacks, and continuously monitoring the values of these parameters to detect and respond to attacks. This dissertation explains the design and development of the detection framework and the response framework of the IDRMAN. The main aspects of the detection framework are data mining using CART to identify attack sensitive network parameters from the wealth of raw network data, statistical processing using six sigma to identify the thresholds for the attack sensitive parameters and quantification of the MANET node state through a measure called the Threat Index (TI) using fuzzy logic methodology. The main aspects of the response framework are intruder identification and intruder isolation through response action plans. The effectiveness of the detection and response framework is mathematically analyzed using probability techniques. The detection framework is also evaluated by performance comparison experiments with related models, and through performance evaluation experiments from scalability perspective. Performance metrics used for assessing the detection aspect of the proposed model are detection rate and false positive rate at different node mobility speed. Performance evaluation experiments for scalability are with respect to the size of the MANET, where more and more mobile nodes are added into the MANET at varied mobility speed. The results of both the mathematical analysis and the performance evaluation experiments demonstrate that the IDRMAN model is an effective and viable security model for MANET

    Reinforcement Learning

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    Brains rule the world, and brain-like computation is increasingly used in computers and electronic devices. Brain-like computation is about processing and interpreting data or directly putting forward and performing actions. Learning is a very important aspect. This book is on reinforcement learning which involves performing actions to achieve a goal. The first 11 chapters of this book describe and extend the scope of reinforcement learning. The remaining 11 chapters show that there is already wide usage in numerous fields. Reinforcement learning can tackle control tasks that are too complex for traditional, hand-designed, non-learning controllers. As learning computers can deal with technical complexities, the tasks of human operators remain to specify goals on increasingly higher levels. This book shows that reinforcement learning is a very dynamic area in terms of theory and applications and it shall stimulate and encourage new research in this field
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