24 research outputs found

    From Nondeterministic Büchi and Streett Automata to Deterministic Parity Automata

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    Symmetric Strategy Improvement

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    Symmetry is inherent in the definition of most of the two-player zero-sum games, including parity, mean-payoff, and discounted-payoff games. It is therefore quite surprising that no symmetric analysis techniques for these games exist. We develop a novel symmetric strategy improvement algorithm where, in each iteration, the strategies of both players are improved simultaneously. We show that symmetric strategy improvement defies Friedmann's traps, which shook the belief in the potential of classic strategy improvement to be polynomial

    Permutation Games for the Weakly Aconjunctive μ\mu-Calculus

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    We introduce a natural notion of limit-deterministic parity automata and present a method that uses such automata to construct satisfiability games for the weakly aconjunctive fragment of the μ\mu-calculus. To this end we devise a method that determinizes limit-deterministic parity automata of size nn with kk priorities through limit-deterministic B\"uchi automata to deterministic parity automata of size O((nk)!)\mathcal{O}((nk)!) and with O(nk)\mathcal{O}(nk) priorities. The construction relies on limit-determinism to avoid the full complexity of the Safra/Piterman-construction by using partial permutations of states in place of Safra-Trees. By showing that limit-deterministic parity automata can be used to recognize unsuccessful branches in pre-tableaux for the weakly aconjunctive μ\mu-calculus, we obtain satisfiability games of size O((nk)!)\mathcal{O}((nk)!) with O(nk)\mathcal{O}(nk) priorities for weakly aconjunctive input formulas of size nn and alternation-depth kk. A prototypical implementation that employs a tableau-based global caching algorithm to solve these games on-the-fly shows promising initial results

    Semantic Labelling and Learning for Parity Game Solving in LTL Synthesis

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    We propose "semantic labelling" as a novel ingredient for solving games in the context of LTL synthesis. It exploits recent advances in the automata-based approach, yielding more information for each state of the generated parity game than the game graph can capture. We utilize this extra information to improve standard approaches as follows. (i) Compared to strategy improvement (SI) with random initial strategy, a more informed initialization often yields a winning strategy directly without any computation. (ii) This initialization makes SI also yield smaller solutions. (iii) While Q-learning on the game graph turns out not too efficient, Q-learning with the semantic information becomes competitive to SI. Since already the simplest heuristics achieve significant improvements the experimental results demonstrate the utility of semantic labelling. This extra information opens the door to more advanced learning approaches both for initialization and improvement of strategies

    Looking at Mean-Payoff through Foggy Windows

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    Mean-payoff games (MPGs) are infinite duration two-player zero-sum games played on weighted graphs. Under the hypothesis of perfect information, they admit memoryless optimal strategies for both players and can be solved in NP-intersect-coNP. MPGs are suitable quantitative models for open reactive systems. However, in this context the assumption of perfect information is not always realistic. For the partial-observation case, the problem that asks if the first player has an observation-based winning strategy that enforces a given threshold on the mean-payoff, is undecidable. In this paper, we study the window mean-payoff objectives that were introduced recently as an alternative to the classical mean-payoff objectives. We show that, in sharp contrast to the classical mean-payoff objectives, some of the window mean-payoff objectives are decidable in games with partial-observation

    Determinising Parity Automata

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    Parity word automata and their determinisation play an important role in automata and game theory. We discuss a determinisation procedure for nondeterministic parity automata through deterministic Rabin to deterministic parity automata. We prove that the intermediate determinisation to Rabin automata is optimal. We show that the resulting determinisation to parity automata is optimal up to a small constant. Moreover, the lower bound refers to the more liberal Streett acceptance. We thus show that determinisation to Streett would not lead to better bounds than determinisation to parity. As a side-result, this optimality extends to the determinisation of B\"uchi automata
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