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    비등방성 광학 소자를 이용한 광 시야각 근안 디스플레이

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    학위논문 (박사)-- 서울대학교 대학원 : 공과대학 전기·컴퓨터공학부, 2019. 2. 이병호.Near-eye display is considered as a promising display technique to realize augmented reality by virtue of its high sense of immersion and user-friendly interface. Among the important performances of near-eye display, a field of view is the most crucial factor for providing a seamless and immersive experience for augmented reality. In this dissertation, a transmissive eyepiece is devised instead of a conventional reflective eyepiece and it is discussed how to widen the field of view without loss of additional system performance. In order to realize the transmissive eyepiece, the eyepiece should operate lens to virtual information and glass to real-world scene. Polarization multiplexing technique is used to implement the multi-functional optical element, and anisotropic optical elements are used as material for multi-functional optical element. To demonstrate the proposed idea, an index-matched anisotropic crystal lens has been presented that reacts differently depending on polarization. With the combination of isotropic material and anisotropic crystal, the index-matched anisotropic crystal lens can be the transmissive eyepiece and achieve the large field of view. Despite the large field of view by the index-matched anisotropic crystal lens, many problems including form factor still remain to be solved. In order to overcome the limitations of conventional optics, a metasurface is adopted to the augmented reality application. With a stunning optical performance of the metasurface, a see-through metasurface lens is proposed and designed for implementing wide field of view near-eye display. The proposed novel eyepieces are expected to be an initiative study not only improving the specification of the existing near-eye display but opening the way for a next generation near-eye display.근안 디스플레이는 높은 몰입감과 사용자 친화적인 인터페이스로 인해 증강 현실을 구현하는 가장 효과적인 기술로 최근 활발한 연구가 계속되고 있다. 이러한 근안 디스플레이의 중요한 성능 중 시야각은 매끄럽고 몰입감 있는 경험을 사용자에게 전해줌으로써 가장 중요한 광학적 평가지표 중에 하나이다. 본 논문에서는 기존의 반사형 아이피스 (eyepiece) 를 대신하는 투과형 아이피스를 제안한다. 이러한 투과형 아이피스를 구현하기 위해서는 외부 정보에 대해서는 투명한 유리와 같이 투과시키며, 동시에 가상 정보는 렌즈로 작동하여 먼 거리에 띄울 수 있는 광학소자를 개발하여야 한다. 이러한 투과형 아이피스를 구현하기 위해서 편광에 따라 다르게 반응하는 굴절률 정합 이방성 결정 렌즈 (index-matched anisotropic crystal lens) 를 제안하였다. 이방성 결정 구조 (anisotropic crystal)로 이루어진 렌즈와 이를 둘러싼 등방성 물질 (isotropic crytal) 로 이루어진 굴절률 정합 이방성 결정 렌즈는 편광에 따라 다르게 작동한다. 이러한 투과형 아이피스는 기존의 근안 디스플레이에 비해 넓은 시야각을 제공할 수 있지만 이방성 결정 구조의 낮은 굴절률 차이로 인해 시스템의 크기가 커지는 단점을 가지고 있다. 본 논문에서는 이러한 단점을 개선하기 위해 메타 표면을 증강 현실 디스플레이 분야에 적용하였다. 메타 표면의 기존 광학 소자를 능가하는 놀라운 광학 성능을 이용하여 넓은 시야각을 가지는 근안 디스플레이를 구현하기 위해 투명 메타 렌즈를 제안하였다. 편광에 따라 다르게 반응하는 투명 메타렌즈는 넓은 시야각과 경량화 시스템 구현이 가능하며 이를 입증하기 위해 투명 메타렌즈의 설계 방법 뿐 아니라 실제 구현을 통한 가능성을 입증하였다. 이러한 새로운 아이피스에 대한 개념은 기존의 근안 디스플레이의 사양 개선에 유용하게 사용될 뿐 아니라 차세대 근안 디스플레이를 위한 선도적인 역할을 할 것으로 기대된다.Abstract Contents List of Tables List of Figures Near-eye displays with wide field of view using anisotropic optical elements Chapter 1 Introduction 1.1 Near-eye displays for augmented reality 1.2 Optical performances of near-eye display 1.3 State-of-the-arts of near-eye display 1.4 Motivation and contribution of this dissertation Chapter 2 Transmissive eyepiece for wide field of view near-eye display 2.1 Transmissive eyepiece for near-eye display Chapter 3 Near-eye display using index-matched anisotropic crystal lens 3.1 Introduction 3.2 Index-matched anisotropic crystal lens 3.2.1 Principle of the index-matched anisotropic crystal lens 3.2.2 Aberration analysis of index-matched anisotropic crystal lens 3.2.3 Implementation 3.3 Near-eye displays using index-matched anisotropic crystal lens 3.3.1 Near-eye display using index-matched anisotropic crystal lens 3.3.2 Flat panel type near-eye display using IMACL 3.3.3 Polarization property of transparent screen 3.4 Conclusion Chapter 4 Near-eye display using metasurface lens 4.1 Introduction 4.2 See-through metasurface lens 4.2.1 Metasurface lens 4.3 Full-color near-eye display using metasurface lens 4.3.1 Full-color near-eye display using metasurface lens 4.3.2 Holographic near-eye display using metasurface lens for aberration compensation 4.4 Conclusion Chapter 5 Conclusion Bibliography AppendixDocto

    무안경식 3 차원 디스플레이와 투사형 디스플레이를 이용한 깊이 융합 디스플레이의 관찰 특성 향상

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    학위논문 (박사)-- 서울대학교 대학원 : 전기·컴퓨터공학부, 2015. 8. 이병호.In this dissertation, various methods for enhancing the viewing characteristics of the depth-fused display are proposed with combination of projection-type displays or integral imaging display technologies. Depth-fused display (DFD) is one kind of the volumetric three-dimensional (3D) displays composed of multiple slices of depth images. With a proper weighting to the luminance of the images on the visual axis of the observer, it provides continuous change of the accommodation within the volume confined by the display layers. Because of its volumetric property depth-fused 3D images can provide very natural volumetric images, but the base images should be located on the exact positions on the viewing axis, which gives complete superimpose of the images. If this condition is not satisfied, the images are observed as two separated images instead of continuous volume. This viewing characteristic extremely restricts the viewing condition of the DFD resulting in the limited applications of DFDs. While increasing the number of layers can result in widening of the viewing angle and depth range by voxelizing the reconstructed 3D images, the required system complexity also increases along with the number of image layers. For solving this problem with a relatively simple configuration of the system, hybrid techniques are proposed for DFDs. The hybrid technique is the combination of DFD with other display technologies such as projection-type displays or autostereoscopic displays. The projection-type display can be combined with polarization-encoded depth method for projection of 3D information. Because the depth information is conveyed by polarization states, there is no degradation in spatial resolution or video frame in the reconstructed 3D images. The polarized depth images are partially selected at the stacked polarization selective screens according to the given depth states. As the screen does not require any active component for the reconstruction of images, projection part and reconstruction part can be totally separated. Also, the projection property enables the scalability of the reconstructed images like a conventional projection display, which can give immersive 3D experience by providing large 3D images. The separation of base images due to the off-axis observation can be compensated by shifting the base images along the viewers visual axis. It can be achieved by adopting multi-view techniques. While conventional multi-view displays provide different view images for different viewers positions, it can be used for showing shifted base images for DFD. As a result, multiple users can observe the depth-fused 3D images at the same time. Another hybrid method is the combination of floating method with DFD. Convex lens can optically translate the depth position of the object. Based on this principle, the optical gap between two base images can be extended beyond the physical dimension of the images. Employing the lens with a short focal length, the gap between the base images can be greatly reduced. For a practical implementation of the system, integral imaging method can be used because it is composed of array of lenses. The floated image can be located in front of the lens as well as behind the lens. Both cases result in the expansion of depth range beyond the physical gap of base images, but real-mode floating enables interactive application of the DFD. In addition to the expansion of depth range, the viewing angle of the hybrid system can be increased by employing tracking method. Viewer tracking method also enables dynamic parallax for the DFD with real-time update of base images along with the viewing direction of the tracked viewers. Each chapter of this dissertation explains the theoretical background of the proposed hybrid method and demonstrates the feasibility of the idea with experimental systems.Abstract i Contents iv List of Figures vi List of Tables xii Chapter 1 Introduction 1 1.1 Overview of three-dimensional displays 1 1.2 Motivation 7 1.3 Scope and organization 9 Chapter 2 Multi-layered depth-fused display with projection-type display 10 2.1 Introduction 10 2.2 Polarization-encoded depth information for depth-fused display 12 2.3 Visualization with passive scattering film 16 2.4 Summary 30 Chapter 3 Compact depth-fused display with enhanced depth and viewing angle 31 3.1 Introduction 31 3.2 Enhancement of viewing characteristics 34 3.2.1 Viewing angle enhancement using multi-view method 34 3.2.2 Depth enhancement using integral imaging 37 3.2.3 Depth and viewing angle enhancement 39 3.3 Implementation of experimental system with enhanced viewing parameters 44 3.4 Summary 51 Chapter 4 Real-mode depth-fused display with viewer tracking 52 4.1 Introduction 52 4.2 Viewer tracking method 55 4.2.1 Viewer-tracked depth-fused display 55 4.2.2 Viewer-tracked integral imaging for a depth-fused display 58 4.3 Implementation of viewer-tracked integral imaging 63 4.4 Summary 71 Chapter 5 Conclusion 72 Bibliography 74 초록 83Docto

    Polarization fields: dynamic light field display using multi-layer LCDs

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    We introduce polarization field displays as an optically-efficient design for dynamic light field display using multi-layered LCDs. Such displays consist of a stacked set of liquid crystal panels with a single pair of crossed linear polarizers. Each layer is modeled as a spatially-controllable polarization rotator, as opposed to a conventional spatial light modulator that directly attenuates light. Color display is achieved using field sequential color illumination with monochromatic LCDs, mitigating severe attenuation and moiré occurring with layered color filter arrays. We demonstrate such displays can be controlled, at interactive refresh rates, by adopting the SART algorithm to tomographically solve for the optimal spatially-varying polarization state rotations applied by each layer. We validate our design by constructing a prototype using modified off-the-shelf panels. We demonstrate interactive display using a GPU-based SART implementation supporting both polarization-based and attenuation-based architectures. Experiments characterize the accuracy of our image formation model, verifying polarization field displays achieve increased brightness, higher resolution, and extended depth of field, as compared to existing automultiscopic display methods for dual-layer and multi-layer LCDs.National Science Foundation (U.S.) (Grant IIS-1116452)United States. Defense Advanced Research Projects Agency (Grant HR0011-10-C-0073)Alfred P. Sloan Foundation (Research Fellowship)United States. Defense Advanced Research Projects Agency (Young Faculty Award

    Planet migration in three-dimensional radiative discs

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    The migration of growing protoplanets depends on the thermodynamics of the ambient disc. Standard modelling, using locally isothermal discs, indicate in the low planet mass regime an inward (type-I) migration. Taking into account non-isothermal effects, recent studies have shown that the direction of the type-I migration can change from inward to outward. In this paper we extend previous two-dimensional studies, and investigate the planet-disc interaction in viscous, radiative discs using fully three-dimensional radiation hydrodynamical simulations of protoplanetary accretion discs with embedded planets, for a range of planetary masses. We use an explicit three-dimensional (3D) hydrodynamical code NIRVANA that includes full tensor viscosity. We have added implicit radiation transport in the flux-limited diffusion approximation, and to speed up the simulations significantly we have newly adapted and implemented the FARGO-algorithm in a 3D context. First, we present results of test simulations that demonstrate the accuracy of the newly implemented FARGO-method in 3D. For a planet mass of 20 M_earth we then show that the inclusion of radiative effects yields a torque reversal also in full 3D. For the same opacity law used the effect is even stronger in 3D than in the corresponding 2D simulations, due to a slightly thinner disc. Finally, we demonstrate the extent of the torque reversal by calculating a sequence of planet masses. Through full 3D simulations of embedded planets in viscous, radiative discs we confirm that the migration can be directed outwards up to planet masses of about 33 M_earth. Hence, the effect may help to resolve the problem of too rapid inward migration of planets during their type-I phase.Comment: 16 pages, Astronomy&Astrophysics, in pres

    Digital Fabrication Approaches for the Design and Development of Shape-Changing Displays

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    Interactive shape-changing displays enable dynamic representations of data and information through physically reconfigurable geometry. The actuated physical deformations of these displays can be utilised in a wide range of new application areas, such as dynamic landscape and topographical modelling, architectural design, physical telepresence and object manipulation. Traditionally, shape-changing displays have a high development cost in mechanical complexity, technical skills and time/finances required for fabrication. There is still a limited number of robust shape-changing displays that go beyond one-off prototypes. Specifically, there is limited focus on low-cost/accessible design and development approaches involving digital fabrication (e.g. 3D printing). To address this challenge, this thesis presents accessible digital fabrication approaches that support the development of shape-changing displays with a range of application examples – such as physical terrain modelling and interior design artefacts. Both laser cutting and 3D printing methods have been explored to ensure generalisability and accessibility for a range of potential users. The first design-led content generation explorations show that novice users, from the general public, can successfully design and present their own application ideas using the physical animation features of the display. By engaging with domain experts in designing shape-changing content to represent data specific to their work domains the thesis was able to demonstrate the utility of shape-changing displays beyond novel systems and describe practical use-case scenarios and applications through rapid prototyping methods. This thesis then demonstrates new ways of designing and building shape-changing displays that goes beyond current implementation examples available (e.g. pin arrays and continuous surface shape-changing displays). To achieve this, the thesis demonstrates how laser cutting and 3D printing can be utilised to rapidly fabricate deformable surfaces for shape-changing displays with embedded electronics. This thesis is concluded with a discussion of research implications and future direction for this work

    Reduced-thickness backlighter for autostereoscopic display and display using the backlighter

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    A reduced-thickness backlighter for an autostereoscopic display is disclosed having a lightguide and at least one light source parallel to an edge of the lightguide so as to be substantially coplanar with the lightguide. The lightguide is provided with a first surface which has a plurality of reflective linear regions, such as elongated grooves or glossy lines, parallel to the illuminated edge of the lightguide. Preferably the lightguide further has a second surface which has a plurality of lenticular lenses for reimaging the reflected light from the linear regions into a series of thin vertical lines outside the guide. Because of the reduced thickness of the backlighter system, autostereoscopic viewing is enabled in applications requiring thin backlighter systems. In addition to taking up less space, the reduced-thickness backlighter uses less lamps and less power. For accommodating 2-D applications, a 2-D diffuser plate or a 2-D lightguide parallel to the 3-D backlighter is disclosed for switching back and forth between 3-D viewing and 2-D viewing

    MONOLAYER AND/OR FEW-LAYER GRAPHENE ON METAL OR METAL-COATED SUBSTRATES

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    Disclosed is monolayer and/or few-layer graphene on metal or metal-coated substrates. Embodiments include graphene mirrors. In an example, a mirror includes a substrate that has a surface exhibiting a curvature operable to focus an incident beam onto a focal plane. A graphene layer conformally adheres to the substrate, and is operable to protect the substrate surface from degradation due to the incident beam and ambient environment

    Deformable Beamsplitters: Enhancing Perception with Wide Field of View, Varifocal Augmented Reality Displays

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    An augmented reality head-mounted display with full environmental awareness could present data in new ways and provide a new type of experience, allowing seamless transitions between real life and virtual content. However, creating a light-weight, optical see-through display providing both focus support and wide field of view remains a challenge. This dissertation describes a new dynamic optical element, the deformable beamsplitter, and its applications for wide field of view, varifocal, augmented reality displays. Deformable beamsplitters combine a traditional deformable membrane mirror and a beamsplitter into a single element, allowing reflected light to be manipulated by the deforming membrane mirror, while transmitted light remains unchanged. This research enables both single element optical design and correct focus while maintaining a wide field of view, as demonstrated by the description and analysis of two prototype hardware display systems which incorporate deformable beamsplitters. As a user changes the depth of their gaze when looking through these displays, the focus of virtual content can quickly be altered to match the real world by simply modulating air pressure in a chamber behind the deformable beamsplitter; thus ameliorating vergence–accommodation conflict. Two user studies verify the display prototypes’ capabilities and show the potential of the display in enhancing human performance at quickly perceiving visual stimuli. This work shows that near-eye displays built with deformable beamsplitters allow for simple optical designs that enable wide field of view and comfortable viewing experiences with the potential to enhance user perception.Doctor of Philosoph

    디스플레이 및 이미징 시스템으로의 응용을 위한 3D 프린팅 기반 맞춤형 광학 요소의 개발

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    학위논문 (박사) -- 서울대학교 대학원 : 공과대학 전기·정보공학부, 2021. 2. 홍용택.일반적으로 제조 공정은 절삭 방식과 적층 방식으로 구분된다. 이 중에서 적층 방식 공정은 저비용 및 단시간으로 복잡한 형태의 구조를 만들 수 있어서 이에 대한 연구와 개발이 꾸준히 진행되어왔다. 특히 3D 프린팅은 적층 방식 공정 중에서 가장 대표적인 방법으로, 기계 부품 및 생체 기관 제조 등의 분야에서는 이미 상용화가 진행되고 있다. 하지만 전자 소자 및 광학 요소 분야에서의 3D 프린팅의 활용은 여전히 연구 개발 또는 시제품 제작 단계에 머무르고 있다. 특히 마이크로 렌즈, 컬러 필터 등이 3D 프린팅으로 응용할 수 있는 가장 가능성 있는 광학 요소로서 디스플레이 및 이미징 시스템에 널리 사용될 것으로 예상되지만 여전히 상용화를 위한 연구가 진행 중이다. 또한 3D 프린팅을 이용한 광학 요소의 제작은 소재, 길이 스케일, 형상 및 응용 방안 등에서도 제한이 많은 상황이다. 따라서 이러한 문제를 극복하기 위해서는 디스플레이 및 이미징 시스템에서의 3D 프린팅 된 광학 요소의 유용성을 확장해야 하며, 다음과 같이 세 가지 측면에서 향상된 성능을 달성해야 한다. 첫째, 다양한 방식의 3D 프린팅 방법을 통해 마이크로미터에서 센티미터까지 광범위의 길이 스케일을 가지는 구조물의 제작이 가능해야 한다. 둘째, 임의의 곡면, 계층적 구조 등 복잡한 형상의 구조물을 쉽게 제작할 수 있어야 한다. 셋째, 단단한 소재 대신 탄성체와 같은 소프트 소재를 이용하여 광학적인 기능을 용이하게 조절할 수 있어야 한다. 이와 같은 동기를 바탕으로 본 학위 논문에서는 디스플레이 및 이미징 시스템으로의 응용을 위한 3D 프린팅 기반 맞춤형 광학 요소의 개발에 대한 내용을 보고한다. 3D 프린팅 기반 광학 요소를 매크로 스케일, 마이크로 스케일 그리고 매크로 및 마이크로 스케일이 혼합된 계층적 구조 등 세 가지 유형으로 분류하고 각각에 대한 응용 분야를 제시한다. 매크로 스케일의 광학 요소로는 가장 기본적인 요소인 렌즈와 거울을 선택한다. 렌즈는 공압식 디스펜싱 방법을 이용하여 실린드리컬 쌍 형태로 제작되었으며, 심리스 모듈러 평판식 디스플레이의 구현을 위해 적용된다. 또한 용융 적층 방식의 3D 프린팅으로 만들어진 몰드를 이용하여 거울을 제작하고, 이를 이용하여 심리스 모듈러 커브드 엣지 디스플레이를 구현한다. 이와 같이 모듈러 디스플레이의 이음새 부분에 3D 프린팅으로 제작된 렌즈 또는 거울을 부착하는 방식으로 화면을 심리스로 확장하는 기술을 제시하고, 다양한 형태의 디스플레이에 적용할 수 있는 가능성을 보여준다. 마이크로 스케일의 광학 요소로는 발광 다이오드에서 색 변환과 광 추출 기능을 동시에 나타내는 색 변환 마이크로 렌즈를 선택한다. 양자 점/광 경화성 고분자 복합체의 전기수력학적 프린팅을 통해 양자 점이 내장된 다양한 형태의 색 변환 마이크로 렌즈를 제작하며, 이를 청색 마이크로 발광 다이오드 어레이의 발광부 상에 적용하여 풀 컬러 마이크로 발광 다이오드 디스플레이로의 응용 가능성을 제시한다. 마지막으로 매크로 및 마이크로 스케일이 혼합된 계층적 구조의 광학 요소로서 디스펜싱 및 건식 러빙 과정의 조합으로 제작된 겹눈 형태를 모사한 렌즈 구조를 제시한다. 반구 형태의 매크로 렌즈를 디스펜싱으로 형성하고, 매크로 렌즈의 곡면 상에 단층의 마이크로 입자의 배열을 얻기 위해 건식 러빙 공정을 진행한다. 이러한 방식으로 형성된 계층적 구조가 소프트한 소재로 복제되어서 신축성을 가지는 겹눈 형태 모사 구조가 완성된다. 마이크로 렌즈 어레이는 매크로 렌즈의 표면을 따라 형성되고 리지드 아일랜드로 역할을 하여, 전체 계층적 구조에 기계적 변형이 가해져 매크로 렌즈의 모양이 변형되어도 마이크로 렌즈는 형상과 해상도, 초점 거리 등의 광학적 특성을 유지할 수 있다. 본 학위 논문은 3D 프린팅을 이용하여 다양한 형태와 스케일의 광학 요소를 제작하고 디스플레이 및 이미징 시스템으로의 여러 응용을 보여줌으로서 앞으로의 새로운 연구 및 개발 방향성을 제시하는 것을 주요 목적으로 한다. 3D 프린팅 설비의 단가가 낮아지고 정밀도 및 해상도가 높아지는 추세에 따라, 광학 요소를 쉽게 만들고 응용할 수 있는 맞춤형 광학 또는 스스로 구현하는 광학 분야가 변형 가능하고 멀티 스케일의 광학계로 점차 확대될 것으로 예상된다. 궁극적으로는 차세대 디스플레이 및 이미징 시스템에 필요한 광학 요소를 위한 기술의 저변을 넓히고, 이를 산업 전반에 응용할 수 있는 기반을 마련하고자 한다.Generally, the manufacturing process is divided into the subtractive (top-down) type and additive type (bottom-up). Among them, the additive manufacturing process has attracted a lot of attention because it can manufacture products with complex shapes in a low-cost and short-time process. In particular, three-dimensional (3D) printing is a representative method, which has already been commercialized in the field of mechanical components and biomedical organ. However, it remains in the research and development step in the field of electronic devices and optical components. Especially, although 3D printed optical components including microlens and color filter are expected to be widely used in display and imaging systems, it is still under investigation for commercialized products, and there are limitations in terms of materials, length scale, shape, and practical applications of components. Therefore, to overcome these issues, it is required for investigating and expanding the potential usefulness for 3D printed optical components in display and imaging systems to achieve better performance, productivity, and usability in three aspects. First, it should be possible to manufacture structures with a wide range of length scales from micrometer to centimeter through various 3D printing methods. Second, complex shapes such as free-from curved surfaces and hierarchical structures should be easily fabricated. Third, it is necessary to add functionality by manufacturing structures in which tunable functions are introduced using soft materials like an elastomer. Based on the above motivations, 3D printing-based customized optical components for display and imaging system applications are introduced in this dissertation. 3D printed optical components are classified into three types and their applications are showed to verify the scalability of 3D printing: macro-scale, microscale, and hierarchical macro/micro-scale. As macro-scale printed optical components, lens and mirror which are the most basic optical components are selected. The lens is fabricated by a pneumatic-type dispensing method with the form of a cylindrical pair and adopted for demonstration of seamless modular flat panel display. Besides, a seamless modular curved-edge display is also demonstrated with a mirror, which is fabricated from fused deposition modeling (FDM)-type 3D printed mold. By simply attaching a printed lens or mirror onto the seam of the modular display, it is possible to secure seamless screen expansion technology with the various form factor of the display panel. In the case of micro-scale printed optical components, the color-convertible microlens is chosen, which act as a color converter and light extractor simultaneously in a light-emitting diode (LED). By electrohydrodynamic (EHD) printing of quantum dot (QD)/photocurable polymer composite, QD-embedded hemispherical lens shape structures with various sizes are fabricated by adjusting printing conditions. Furthermore, it is applied to a blue micro-LED array for full-color micro-LED display applications. Finally, a tunable bio-inspired compound (BIC) eyes structure with a combination of dispensing and a dry-phase rubbing process is suggested as a hierarchical macro/micro-scale printed optical components. A hemispherical macrolens is formed by the dispensing method, followed by a dry-phase rubbing process for arranging micro particles in monolayer onto the curved surface of the macrolens. This hierarchical structure is replicated in soft materials, which have intrinsic stretchability. Microlens array is formed on the surface of the macrolens and acts as a rigid island, thereby maintaining lens shape, resolution, and focal length even though the mechanical strain is applied to overall hierarchical structures and the shape of the macrolens is changed. The primary purposes of this dissertation are to introduce new concepts of the enabling technologies for 3D printed optical components and to shed new light on them. Optical components can be easily made as 3D printing equipment becomes cheaper and more precise, so the field of Consumer optics or Do it yourself (DIY) optics will be gradually expanded on deformable and multi-scale optics. It is expected that this dissertation can contribute to providing a guideline for utilizing and customizing 3D printed optical components in next-generation display and imaging system applications.Chapter 1. Introduction 1 1.1. Manufacturing Process 1 1.2. Additive Manufacturing 4 1.3. Printed Optical Components 8 1.4. Motivation and Organization of Dissertation 11 Chapter 2. Macro-scale Printed Optical Components 15 2.1. Introduction 15 2.2. Seamless Modular Flat Display with Printed Lens 20 2.2.1. Main Concept 20 2.2.2. Experimental Section 23 2.2.3. Results and Discussion 26 2.3. Seamless Modular Curved-edge Display with Printed Mirror 32 2.3.1. Main Concept 32 2.3.2. Experimental Section 33 2.3.3. Results and Discussion 36 2.4. Conclusion 46 Chapter 3. Micro-scale Printed Optical Components 47 3.1. Introduction 47 3.2. Full-color Micro-LED Array with Printed Color-convertible Microlens 52 3.2.1. Main Concept 52 3.2.2. Experimental Section 54 3.2.3. Results and Discussion 57 3.3. Conclusion 65 Chapter 4. Hierarchical Macro/Micro-scale Printed Optical Components 66 4.1. Introduction 66 4.2. Tunable Bio-inspired Compound Eye with Printing and Dry-phase Rubbing Process 69 4.2.1. Main Concept 69 4.2.2. Experimental Section 71 4.2.3. Results and Discussion 73 4.3. Conclusion 79 Chapter 5. Conclusion 80 5.1. Summary 80 5.2. Limitations and Suggestions for Future Researches 83 References 88 Abstract in Korean (국문 초록) 107Docto

    Stereoscopic 3D Technologies for Accurate Depth Tasks: A Theoretical and Empirical Study

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    In the last decade an increasing number of application fields, including medicine, geoscience and bio-chemistry, have expressed a need to visualise and interact with data that are inherently three-dimensional. Stereoscopic 3D technologies can offer a valid support for these operations thanks to the enhanced depth representation they can provide. However, there is still little understanding of how such technologies can be used effectively to support the performance of visual tasks based on accurate depth judgements. Existing studies do not provide a sound and complete explanation of the impact of different visual and technical factors on depth perception in stereoscopic 3D environments. This thesis presents a new interpretative and contextualised analysis of the vision science literature to clarify the role of di®erent visual cues on human depth perception in such environments. The analysis identifies luminance contrast, spatial frequency, colour, blur, transparency and depth constancies as influential visual factors for depth perception and provides the theoretical foundation for guidelines to support the performance of accurate stereoscopic depth tasks. A novel assessment framework is proposed and used to conduct an empirical study to evaluate the performance of four distinct classes of 3D display technologies. The results suggest that 3D displays are not interchangeable and that the depth representation provided can vary even between displays belonging to the same class. The study also shows that interleaved displays may suffer from a number of aliasing artifacts, which in turn may affect the amount of perceived depth. The outcomes of the analysis of the influential visual factors for depth perception and the empirical comparartive study are used to propose a novel universal 3D cursor prototype suitable to support depth-based tasks in stereoscopic 3D environments. The contribution includes a number of both qualitative and quantitative guidelines that aim to guarantee a correct perception of depth in stereoscopic 3D environments and that should be observed when designing a stereoscopic 3D cursor
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