35 research outputs found

    Task scheduling and merging in space and time

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    Every day, robots are being deployed in more challenging environments, where they are required to perform complex tasks. In order to achieve these tasks, robots rely on intelligent deliberation algorithms. In this thesis, we study two deliberation approaches – task scheduling and task planning. We extend these approaches in order to not only deal with temporal and spatial constraints imposed by the environment, but also exploit them to be more efficient than the state-of-the-art approaches. Our first main contribution is a scheduler that exploits a heuristic based on Allen’s interval algebra to prune the search space to be traversed by a mixed integer program. We empirically show that the proposed scheduler outperforms the state of the art by at least one order of magnitude. Furthermore, the scheduler has been deployed on several mobile robots in long-term autonomy scenarios. Our second main contribution is the POPMERX algorithm, which is based on merging of partially ordered temporal plans. POPMERX first reasons with the spatial and temporal structure of separately generated plans. Then, it merges these plans into a single final plan, while optimising the makespan of the merged plan. We empirically show that POPMERX produces better plans that the-state-ofthe- art planners on temporal domains with time windows

    Artificial general intelligence: Proceedings of the Second Conference on Artificial General Intelligence, AGI 2009, Arlington, Virginia, USA, March 6-9, 2009

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    Artificial General Intelligence (AGI) research focuses on the original and ultimate goal of AI – to create broad human-like and transhuman intelligence, by exploring all available paths, including theoretical and experimental computer science, cognitive science, neuroscience, and innovative interdisciplinary methodologies. Due to the difficulty of this task, for the last few decades the majority of AI researchers have focused on what has been called narrow AI – the production of AI systems displaying intelligence regarding specific, highly constrained tasks. In recent years, however, more and more researchers have recognized the necessity – and feasibility – of returning to the original goals of the field. Increasingly, there is a call for a transition back to confronting the more difficult issues of human level intelligence and more broadly artificial general intelligence

    Symbolic Search in Planning and General Game Playing

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    Search is an important topic in many areas of AI. Search problems often result in an immense number of states. This work addresses this by using a special datastructure, BDDs, which can represent large sets of states efficiently, often saving space compared to explicit representations. The first part is concerned with an analysis of the complexity of BDDs for some search problems, resulting in lower or upper bounds on BDD sizes for these. The second part is concerned with action planning, an area where the programmer does not know in advance what the search problem will look like. This part presents symbolic algorithms for finding optimal solutions for two different settings, classical and net-benefit planning, as well as several improvements to these algorithms. The resulting planner was able to win the International Planning Competition IPC 2008. The third part is concerned with general game playing, which is similar to planning in that the programmer does not know in advance what game will be played. This work proposes algorithms for instantiating the input and solving games symbolically. For playing, a hybrid player based on UCT and the solver is presented

    Data Structures & Algorithm Analysis in C++

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    This is the textbook for CSIS 215 at Liberty University.https://digitalcommons.liberty.edu/textbooks/1005/thumbnail.jp

    Using features for automated problem solving

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    We motivate and present an architecture for problem solving where an abstraction layer of "features" plays the key role in determining methods to apply. The system is presented in the context of theorem proving with Isabelle, and we demonstrate how this approach to encoding control knowledge is expressively different to other common techniques. We look closely at two areas where the feature layer may offer benefits to theorem proving — semi-automation and learning — and find strong evidence that in these particular domains, the approach shows compelling promise. The system includes a graphical theorem-proving user interface for Eclipse ProofGeneral and is available from the project web page, http://feasch.heneveld.org

    Proceedings of the Workshop on Change of Representation and Problem Reformulation

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    The proceedings of the third Workshop on Change of representation and Problem Reformulation is presented. In contrast to the first two workshops, this workshop was focused on analytic or knowledge-based approaches, as opposed to statistical or empirical approaches called 'constructive induction'. The organizing committee believes that there is a potential for combining analytic and inductive approaches at a future date. However, it became apparent at the previous two workshops that the communities pursuing these different approaches are currently interested in largely non-overlapping issues. The constructive induction community has been holding its own workshops, principally in conjunction with the machine learning conference. While this workshop is more focused on analytic approaches, the organizing committee has made an effort to include more application domains. We have greatly expanded from the origins in the machine learning community. Participants in this workshop come from the full spectrum of AI application domains including planning, qualitative physics, software engineering, knowledge representation, and machine learning

    Tools and Algorithms for the Construction and Analysis of Systems

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    This open access book constitutes the proceedings of the 28th International Conference on Tools and Algorithms for the Construction and Analysis of Systems, TACAS 2022, which was held during April 2-7, 2022, in Munich, Germany, as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2022. The 46 full papers and 4 short papers presented in this volume were carefully reviewed and selected from 159 submissions. The proceedings also contain 16 tool papers of the affiliated competition SV-Comp and 1 paper consisting of the competition report. TACAS is a forum for researchers, developers, and users interested in rigorously based tools and algorithms for the construction and analysis of systems. The conference aims to bridge the gaps between different communities with this common interest and to support them in their quest to improve the utility, reliability, exibility, and efficiency of tools and algorithms for building computer-controlled systems

    Tools and Algorithms for the Construction and Analysis of Systems

    Get PDF
    This open access book constitutes the proceedings of the 28th International Conference on Tools and Algorithms for the Construction and Analysis of Systems, TACAS 2022, which was held during April 2-7, 2022, in Munich, Germany, as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2022. The 46 full papers and 4 short papers presented in this volume were carefully reviewed and selected from 159 submissions. The proceedings also contain 16 tool papers of the affiliated competition SV-Comp and 1 paper consisting of the competition report. TACAS is a forum for researchers, developers, and users interested in rigorously based tools and algorithms for the construction and analysis of systems. The conference aims to bridge the gaps between different communities with this common interest and to support them in their quest to improve the utility, reliability, exibility, and efficiency of tools and algorithms for building computer-controlled systems

    Investigation into the use of evolutionary algorithms for fully automated planning

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    This thesis presents a new approach to the Arti cial Intelligence (AI) problem of fully automated planning. Planning is the act of deliberation before acting that guides rational behaviour and is a core area of AI. Many practical real-world problems can be classed as planning problems, therefore practical and theoretical developments in AI planning are well motivated. Unfortunately, planning for even toy domains is hard, many different search algorithms have been proposed, and new approaches are actively encouraged. The approach taken in this thesis is to adopt ideas from Evolutionary Algorithms (EAs) and apply the techniques to fully automated plan synthesis. EA methods have enjoyed great success in many problem areas of AI. They are a new kind of search technique that have their foundation in evolution. Previous attempts to apply EAs to plan synthesis have promised encouraging results, but have been ad-hoc and piecemeal. This thesis thoroughly investigates the approach of applying evolutionary search to the fully automated planning problem. This is achieved by developing and modifying a proof of concept planner called GENPLAN. Before EA-based systems can be used, a thorough examination of various parameter settings must be explored. Once this was completed, the performance of GENPLAN was evaluated using a selection of benchmark domains and other competition style planners. The dif culties raised by the benchmark domains and the extent to which they cause problems for the approach are highlighted along with problems associated with EA search. Modi cations are proposed and experimented with in an attempt to alleviate some of the identi ed problems. EAs offer a exible framework for fully automated planning, but demonstrate a clear weakness across a range of currently used benchmark domains for plan synthesis
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