5 research outputs found
Measuring inefficiency in the rubber manufacturing industry
Malaysia is the fifth largest producer of natural rubber in the world after Thailand, Indonesia, Vietnam and China as well as producing rubber products exported to more than 190 countries worldwide. However, the slowdown in growth of major importers such as China, the European Union and the United States and the perception of stock surplus as output exceeds demand led to fluctuating rubber production performance over the period 2010 to 2016. Hence, this article aims at examining the level of technical efficiency (TE) and to analyze the determinants of the inefficiencies of the rubber manufacturing industry. The analysis was conducted using the latest 145 firms’ data obtained from the Department of Statistics Malaysia (DOS) and using the Stochastic Frontier Analysis (SFA) method. The results showed that the overall TE level was high while the determinants such as the capital-labor ratio, wage rate and firm size had a negative and significant impact that could reduce industrial technical efficiencies. The policy implication is that the rubber manufacturing industry needs to focus on high technological production investment, increase employee motivation through wage increment and create more strategic cooperation with international industry
視覚情報を用いた折り紙の袋折り手法の提案
本研究の目的は,折り紙ロボットによる袋折り作業を実現させることである. まず,本研究グループで作業記述に用いている折り紙公理によって,袋折り作業を表現する方法を検討した.2回の三角折りと2回の四角折りをそれぞれ初期状態とする2種類の袋折りを対象とし.三角折りからについては公理2,四角折りからについては公理3を適用することとした. 利用する2つの公理のうち,公理2の実現については先行研究の「頂点合わせ」を利用できる.一方公理3については未着手であったため,2つの辺を重ね合わせる「辺合わせ」を提案した.辺合わせはカメラ画像から折り紙の辺の位置を検出し,それをロボットの手先動作にフィードバックさせることで行う.本研究では辺検出について,色相の差異を利用する手法と,折り紙の重なった部分にできる影を利用する手法の2つを提案した. 次に,袋折り作業を実現するためのロボットの操作について検討を行った.人間が行う袋折り作業は,高精度なセンシングや手先位置の制御に支えられており,それをそのままロボットに実装するのは困難である.そこで,人間の作業手順をロボットが行いやすい形に分解,整理し,「共通スキル」として実装した.共通スキルは「ずらし操作」「クセ付け操作」「折り畳み操作」「折り線付け操作」の4つからなり,これと頂点合わせ,辺合わせを組み合わせることで袋折り作業を行う. 実験では,最初に提案した辺合わせの精度評価を行った.四角折り途中の状態から辺合わせを行い,おおよそ理論値通りの結果が得られた.次に袋折り作業の評価実験を行った.三角折りから,四角折りからのそれぞれについて提案手法を用いて袋折り作業を行った.その結果,辺検出の精度や折り線付け操作の方法について課題は見つかったものの,袋折り作業を実現し,提案手法の有用性が確認できた.電気通信大学201
Folding Paper with Anthropomorphic Robot Hands using Real-Time Physics-Based Modeling
Elbrechter C, Haschke R, Ritter H. Folding Paper with Anthropomorphic Robot Hands using Real-Time Physics-Based Modeling. In: 12th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2012). Piscataway, NJ: IEEE; 2012.The ability to manipulate deformable objects, such as textiles or
paper, is a major prerequisite to bringing the capabilities of
articulated robot hands closer to the level of manual intelligence
exhibited by humans. We concentrate on the manipulation of paper,
which affords us a rich interaction domain that has not yet been
solved for anthropomorphic robot hands. Robust tracking and
physically plausible modeling of the paper as well as feedback based
robot control are crucial components for this task. This paper makes
two novel contributions to this area. The first concerns real-time
modeling and visual tracking. Our technique not only models the
bending of a sheet of paper, but also paper crease lines which
allows us to monitor deformations. The second contribution concerns
enabling an anthropomorphic robot to fold paper, and is accomplished
by introducing a set of tactile- and vision-based closed loo
Active compliance control strategies for multifingered robot hand
Safety issues have to be enhanced when the robot hand is grasping objects of
different shapes, sizes and stiffness. The inability to control the grasping force and
finger stiffness can lead to unsafe grasping environment. Although many researches
have been conducted to resolve the grasping issues, particularly for the object with
different shape, size and stiffness, the grasping control still requires further
improvement. Hence, the primary aim of this work is to assess and improve the safety
of the robot hand. One of the methods that allows a safe grasping is by employing an
active compliance control via the force and impedance control. The implementation of
force control considers the proportional–integral–derivative (PID) controller.
Meanwhile, the implementation of impedance control employs the integral slidingmode
controller (ISMC) and adaptive controller. A series of experiments and
simulations is used to demonstrate the fundamental principles of robot grasping.
Objects with different shape, size and stiffness are tested using a 3-Finger Adaptive
Robot Gripper. The work introduces the Modbus remote terminal unit [RTU] protocol,
a low-cost force sensor and the Arduino IO Package for a real-time hardware setup. It
is found that, the results of the force control via PID controller are feasible to maintain
the grasped object at certain positions, depending on the desired grasping force (i.e.,
1N and 8N). Meanwhile, the implementation of impedance control via ISMC and
adaptive controller yields multiple stiffness levels for the robot fingers and able to
reduce collision between the fingers and the object. However, it was found that the
adaptive controller produces better impedance control results as compared to the
ISMC, with a 33% efficiency improvement. This work lays important foundations for
long-term related research, particularly in the field of active compliance control that
can be beneficial to human–robot interaction (HRI)
Enhancing reinforcement learning with a context-based approach
Reinforcement Learning (RL) has shown outstanding capabilities in solving complex
computational problems. However, most RL algorithms lack an explicit method
for learning from contextual information. In reality, humans rely on context to
identify patterns and relations among elements in the environment and determine
how to avoid making incorrect actions. Conversely, what may seem like obvious
poor decisions from a human perspective could take hundreds of steps for an agent
to learn how to avoid them. This thesis aims to investigate methods for incorporating
contextual information into RL in order to enhance learning performance.
The research follows an incremental approach in which, first, contextual information is incorporated into RL in simulated environments, more concisely in games.
The experiments show that all the algorithms which use contextual information significantly outperform the baseline algorithms by 77 % on average. Then, the concept
is validated with a hybrid approach that comprises a robot in a Human-Robot Interaction (HRI) scenario dealing with rigid objects. The robot learns in simulation
while executing actions in the real world. For this setup, based on contextual information, the proposed algorithm trains in a reduced amount of time (2.7 seconds).
It reaches an 84% success rate in a grasp and release-related task while interacting with a human user, while the baseline algorithm with the highest success rate
reached 68% after learning during a significantly longer period of time (91.8 seconds). Consequently, CQL suits the robot’s learning requirements in observing the
current scenario configuration and learning to solve it while dealing with dynamic
changes provoked by the user.
Additionally, the thesis explores using an RL framework that uses contextual information to learn how to manipulate bags in the real world. A bag is a deformable
object that presents challenges from grasping to planning, and RL has the potential
to address this issue. The learning process is accomplished through a new RL algorithm introduced in this work called Π-learning, designed to find the best grasping
points of the bag based on a set of compact state representations. The framework
utilises a set of primitive actions and represents the task in five states. In the experiments, the framework reaches a 60% and 80% success rate after around three
hours of training in the real world when starting the bagging task from folded and
unfolded positions, respectively. Finally, the trained model is tested on two more
bags of different sizes to evaluate its generalisation capacities.
Overall, this research seeks to contribute to the broader advancement of RL and
robotics, aiming to enhance the development of intelligent, autonomous systems that
can effectively operate in diverse and dynamic real-world settings. Besides that, this
research seeks to explore new possibilities for automation, HRI, and the utilisation of contextual information in RL