1,197 research outputs found

    TechNews digests: Jan - Nov 2009

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    TechNews is a technology, news and analysis service aimed at anyone in the education sector keen to stay informed about technology developments, trends and issues. TechNews focuses on emerging technologies and other technology news. TechNews service : digests september 2004 till May 2010 Analysis pieces and News combined publish every 2 to 3 month

    Large Area Electronic Skin

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    Technological advances have enabled various approaches for developing artificial organs such as bionic eyes, artificial ears, and lungs etc. Recently electronics (e-skin) or tactile skin has attracted increasing attention for its potential to detect subtle pressure changes, which may open up applications including real-time health monitoring, minimally invasive surgery, and prosthetics. The development of e-skin is challenging as, unlike other artificial organs, tactile skin has large number of different types of sensors, which are distributed over large areas and generate large amount of data. On top of this, the attributes such as softness, stretchability, and bendability etc., are difficult to be achieved as today's electronics technology is meant for electronics on planar and stiff substrates such as silicon wafers. This said, many advances, pursued through โ€œMore than Mooreโ€ technology, have recently raised hope as some of these relate to flexible electronics and have been targeted towards developing e-skin. Depending on the technology and application, the scale of e-skin could vary from small patch (e.g. for health monitoring) to large area skin (e.g. for robotics). This invited paper presents some of the advances in large area e-skin and flexible electronics, particularly related to robotics

    Digital Fabrication Approaches for the Design and Development of Shape-Changing Displays

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    Interactive shape-changing displays enable dynamic representations of data and information through physically reconfigurable geometry. The actuated physical deformations of these displays can be utilised in a wide range of new application areas, such as dynamic landscape and topographical modelling, architectural design, physical telepresence and object manipulation. Traditionally, shape-changing displays have a high development cost in mechanical complexity, technical skills and time/finances required for fabrication. There is still a limited number of robust shape-changing displays that go beyond one-off prototypes. Specifically, there is limited focus on low-cost/accessible design and development approaches involving digital fabrication (e.g. 3D printing). To address this challenge, this thesis presents accessible digital fabrication approaches that support the development of shape-changing displays with a range of application examples โ€“ such as physical terrain modelling and interior design artefacts. Both laser cutting and 3D printing methods have been explored to ensure generalisability and accessibility for a range of potential users. The first design-led content generation explorations show that novice users, from the general public, can successfully design and present their own application ideas using the physical animation features of the display. By engaging with domain experts in designing shape-changing content to represent data specific to their work domains the thesis was able to demonstrate the utility of shape-changing displays beyond novel systems and describe practical use-case scenarios and applications through rapid prototyping methods. This thesis then demonstrates new ways of designing and building shape-changing displays that goes beyond current implementation examples available (e.g. pin arrays and continuous surface shape-changing displays). To achieve this, the thesis demonstrates how laser cutting and 3D printing can be utilised to rapidly fabricate deformable surfaces for shape-changing displays with embedded electronics. This thesis is concluded with a discussion of research implications and future direction for this work

    Energy Resources [5th grade]

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    This unit is designed to guide students in the discovery of how sedimentary rock and fossil fuels are formed, what nonrenewable and renewable resources are, and how alternative energy can be both useful and harmful to our environment. Students will compute labs that show how sedimentary rock is formed and how this process is similar to the formation of fossil fuels. They will also discuss the different forms of alternative energy, stating both pros and cons for each. Students will use writing, illustration, and oral explanation throughout the unit. The final performance task will allow students to apply, explain, and reveal self-knowledge of the content by creating an exhibit about sedimentary rock and fossil fuels. Students will also be required to determine the best form of alternative energy to use to power the exhibit then explain why they think this is the best option for this San Antonio location

    Morphino: A nature-inspired tool for the design of shape-changing interfaces

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    The HCI community has a strong and growing interest in shape-changing interfaces (SCIs) that can offer dynamic af- fordance. In this context, there is an increasing need for HCI researchers and designers to form close relationships with dis- ciplines such as robotics and material science in order to be able to truly harness the state-of-the-art in morphing technolo- gies. To help these synergies arise, we present Morphino: a card-based toolkit to inspire shape-changing interface designs. Our cards bring together a collection of morphing mechanisms already established in the multidisciplinary literature and illustrate them through familiar examples from nature. We begin by detailing the design of the cards, based on a review of shape-change in nature; then, report on a series of design sessions conducted to demonstrate their usefulness in generating new ideas and in helping end-users gain a better understanding of the possibilities for shape-changing materials

    Device-To-Device Charging Through The Display Screen With Seamless User Interface

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    Battery life for electronic devices is limited and users do not always have easy access to fixed or mobile power sources to recharge. The location of a power source may also limit the userโ€™s ability to easily use their device. Users may start a task on an application on one device, but then want to switch to another device to continue the task as they change context. This disclosure describes technology that enables a first device to be placed on the display screen of a second device to charge the first device wirelessly. A wireless charging transmission coil is provided on the same side as the display screen of the second device. The second device senses that the first device has been placed and in response, content on the display screen of the second device is automatically mapped seamlessly to the first device or otherwise rearranged. The described techniques also enable touch input from the first device to be mapped to the second device

    WristOrigami: Exploring foldable design for multi-display smartwatch

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    We present WristOrigami, an origami-inspired design concept and system extending the interaction with smartwatches through a foldable structure with multiple on-wrist displays. The current design provides extra affordances via folding, flipping, and elastic pulling actions on a multidisplay smartwatch. To motivate the design of WristOrigami, we developed a taxonomy that could be useful for analyzing and characterizing the origami-inspired multi-display smartwatch interaction. Through a participatory-design study with a set of prototypes with different levels of fidelity, we investigated users\u27 perception of WristOrigami in a wide range of applications with the presented features, and summarized a list of common shape configurations. We summarized our findings into seven design recommendations, to inform the future design of foldable smartwatch interactions. We further developed a set of application demonstrations as proofs-of-concept

    Foldwatch:using origami-inspired paper prototypes to explore the extension of output space in smartwatches

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    Smartwatches are highly portable, ubiquitous devices, allowing rich interaction at a small scale. However, the display size can hinder user engagement, limit information display, and presentation style. Most research focuses on exploring ways in which the interaction area of smartwatches can be extended, although this mainly entails simple fold-out displays or additional screens. Conversely, added weight and size can hinder the wearable experience. In response, we took inspiration from origami and explored the design space for new types of lightweight, highly foldable smartwatch, by developing complex paper-prototypes which demonstrate novel ways of extending screen space. We collected data on potential input and output interaction with complex folded smartwatch displays during workshops with expert and non-expert users, discovering application ideas and additional input/output functionality. These insights were used to produce and evaluate a concept video for the FoldWatch prototype

    Functional options and design concepts

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    ํ•™์œ„๋…ผ๋ฌธ (์„์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› : ๊ณตํ•™์ „๋ฌธ๋Œ€ํ•™์› ์‘์šฉ๊ณตํ•™๊ณผ, 2021. 2. ๋ฐ•์šฐ์ง„.Many studies are being conducted on technologies directly related to the commercialization of automated driving vehicles and the enactment of related laws. Additional studies, however, are insufficient. In particular, automated driving vehicles do not need human driving, so unlike conventional vehicles, the drivers obtain the freedom to do other activities inside the vehicle. The aim of this paper is to collect previous research data and to predict and analyze various activities expected from the passengers of automated driving vehicles. Also, this paper investigates and analyzes the functions and arrangements of passenger plane and ship seats, as well as the current vehicle seats. Then, it proposes the functions and features of seats required by automated driving vehicles. In addition, it checks the validity of the predictions by comparing them with automated driving concept vehicles submitted to motor shows and CES by the global automakers, the Tier1, and 2 automotive suppliers. Patents for applications, registrations, and prospective registrations were investigated to identify trends in automated driving vehicle seat technology. It also draws out what is different from the current vehicle seats in automated driving vehicle seats. It was intended to suggest the direction to move forward in the research and development of seats for automated driving vehicles. And this paper not only proposed the function and features of seats of automated driving vehicles that have not yet been commercialized, but also considered possible problems during commercialization and suggested solutions to them. The upcoming automated driving vehicle regulation trends have been investigated to confirm the validity of this paper. Based on this, additional studies needed for commercialization of automated driving vehicles were considered.์ž์œจ์ฃผํ–‰์ฐจ์˜ ์ƒ์šฉํ™”๋ฅผ ์œ„ํ•ด์„œ ์ง์ ‘์ ์œผ๋กœ ์—ฐ๊ด€๋œ ๊ธฐ์ˆ ๊ณผ ๊ด€๋ จ ๋ฒ•๊ทœ ์ œ์ •์— ๊ด€ํ•œ ์—ฐ๊ตฌ๋Š” ๋งŽ์ด ์ง„ํ–‰๋˜๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ๊ทธ ์™ธ์— ๋ถ€์ˆ˜์ ์ธ ์—ฐ๊ตฌ๋“ค์€ ๋ฏธํกํ•œ ์‹ค์ •์ด๋‹ค. ํŠนํžˆ ์ž์œจ์ฃผํ–‰์ฐจ๋Š” ์ธ๊ฐ„์ด ์ง์ ‘ ์šด์ „์„ ํ•  ํ•„์š”๊ฐ€ ์—†๊ธฐ ๋•Œ๋ฌธ์— ๊ธฐ์กด์˜ ์ฐจ์™€๋Š” ๋‹ค๋ฅด๊ฒŒ ์‹ค๋‚ด์—์„œ ๋‹ค์–‘ํ•œ ํ™œ๋™๋“ค์„ ํ•  ๊ฒƒ์œผ๋กœ ์˜ˆ์ƒํ•˜๊ณ  ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ๊ธฐ์กด ์—ฐ๊ตฌ์ž๋ฃŒ๋“ค์„ ์ˆ˜์ง‘ํ•˜์—ฌ ์ž์œจ์ฃผํ–‰์ฐจ ์—์„œ ๊ธฐ๋Œ€๋˜๋Š” ์Šน๊ฐ๋“ค์˜ ๋‹ค์–‘ํ•œ ํ™œ๋™๋“ค์— ๋Œ€ํ•˜์—ฌ ์˜ˆ์ธกํ•˜์—ฌ ๋ณด๊ณ , ํ˜„์žฌ ์ฐจ๋Ÿ‰์šฉ ์‹œํŠธ๋งŒ์ด ์•„๋‹ˆ๋ผ ์—ฌ๊ฐ๊ธฐ์™€ ์—ฌ๊ฐ์„ ์˜ ์‹œํŠธ๋“ค์˜ ๊ธฐ๋Šฅ๊ณผ ๋ฐฐ์น˜๋ฅผ ์กฐ์‚ฌํ•˜๊ณ  ๋ถ„์„ํ•˜์—ฌ, ์ž์œจ์ฃผํ–‰์ฐจ์—์„œ ํ•„์š”ํ•œ ์‹œํŠธ์˜ ๊ธฐ๋Šฅ๊ณผ ๋ฐฐ์น˜๋ฅผ ์ œ์•ˆํ•˜๊ณ ์ž ํ•œ๋‹ค. ๋˜ํ•œ ํ˜„์žฌ๊นŒ์ง€ ๋ชจํ„ฐ์‡ผ์™€ CES์— ์ถœํ’ˆ๋œ ์ž์œจ์ฃผํ–‰์ฐจ์˜ ์‹œํŠธ์˜ ๊ธฐ๋Šฅ๊ณผ ๋ฐฐ์น˜๋ฅผ ๋ถ„์„ํ•˜์—ฌ ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆํ•œ ๊ธฐ๋Šฅ๊ณผ ๋ฐฐ์น˜์˜ ํƒ€๋‹น์„ฑ์„ ํ™•์ธํ•˜์—ฌ ๋ณด์•˜๊ณ , ํ˜„์žฌ๊นŒ์ง€ ์ถœ์› ๋ฐ ๋“ฑ๋ก๋œ ์ž์œจ์ฃผํ–‰์ฐจ ์‹œํŠธ ๊ด€๋ จ ํŠนํ—ˆ ์กฐ์‚ฌ๋ฅผ ํ†ตํ•˜์—ฌ ์ž์œจ์ฃผํ–‰์ฐจ์˜ ์‹œํŠธ์—์„œ ๊ธฐ์กด ์ฐจ๋Ÿ‰์˜ ์‹œํŠธ์™€๋Š” ๋‹ค๋ฅด๊ฒŒ ์ค‘์ ์„ ๋‘๊ณ  ์žˆ๋Š” ๋ถ€๋ถ„์ด ๋ฌด์—‡์ธ์ง€๋ฅผ ํ™•์ธํ•ด๋ณด๊ณ  ์•ž์œผ๋กœ ์ž์œจ์ฃผํ–‰์ฐจ์˜ ์‹œํŠธ ์—ฐ๊ตฌ ๋ฐ ๊ฐœ๋ฐœ์—์„œ ๋‚˜์•„๊ฐ€์•ผํ•  ๋ฐฉํ–ฅ์„ ์ œ์‹œํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๋ณธ ์—ฐ๊ตฌ๋Š” ์•„์ง ์ƒ์šฉํ™” ๋˜์ง€ ์•Š์€ ์ž์œจ์ฃผํ–‰์ฐจ์˜ ์‹œํŠธ์˜ ๊ธฐ๋Šฅ๊ณผ ๋ฐฐ์น˜๋ฅผ ์ œ์•ˆ์œผ๋กœ๋งŒ ๊ทธ์น˜์ง€์•Š๊ณ  ์ƒ์šฉํ™” ์‹œ์— ๋ฐœ์ƒํ•  ์ˆ˜ ์žˆ๋Š” ๋ฌธ์ œ์ ์— ๋Œ€ํ•ด์„œ๋„ ๊ณ ๋ฏผํ•˜๊ณ  ๊ทธ์— ๋Œ€ํ•œ ํ•ด๊ฒฐ๋ฐฉ์•ˆ์„ ์ œ์‹œํ•˜์˜€๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ๋‹ค๊ฐ€์˜ค๋Š” ์ž์œจ์ฃผํ–‰์ฐจ์— ๋Œ€์‘ํ•œ ์ „์„ธ๊ณ„์˜ ์ฐจ๋Ÿ‰ ๋ฒ•๊ทœ ํŠธ๋žœ๋“œ๋ฅผ ์กฐ์‚ฌํ•˜์—ฌ ํ˜„์žฌ ์ฐจ๋Ÿ‰ ๋ฒ•๊ทœ์˜ ํ‹€์—์„œ๋Š” ๋ฒ—์–ด๋‚œ ๋ณธ ์—ฐ๊ตฌ์˜ ์ž์œจ์ฃผํ–‰์ฐจ์˜ ์‹ค๋‚ดํ™˜๊ฒฝ ๋ฐ ์‹œํŠธ๋ฅผ ์—ฐ๊ตฌ์˜ ํƒ€๋‹น์„ฑ์„ ํ™•์ธํ•˜์˜€์œผ๋ฉฐ, ์ด ํƒ€๋‹น์„ฑ์„ ๊ทผ๊ฑฐ๋กœ ์ž์œจ์ฃผํ–‰์ฐจ ์ƒ์šฉํ™”๋ฅผ ์œ„ํ•˜์—ฌ ํ–ฅํ›„ ํ•„์š”ํ•œ ์ถ”๊ฐ€ ์—ฐ๊ตฌ๋“ค์— ๋Œ€ํ•˜์—ฌ ๊ณ ๋ฏผํ•˜์—ฌ ๋ณด์•˜๋‹ค.Abstract i Contents iii List of Tables v List of Fugures vii 1. Introduction 1 1.1 Study background 1 1.2 Purpose of research 4 1.3 The composition of thesis 6 2. Research for Functional Requirement of Automated Driving Vehicle Seating 8 2.1 Method 8 2.2 In-Vehicle activities research 11 2.2.1 In-Vehicle activities on public transportation 13 2.2.2 In-Vehicle activities of automated driving vehicles. 14 2.3 Vehicle seat research 14 2.3.1 Automotive seat function research 15 2.3.2 Benchmarking research 23 3. Prediction in Automated Driving Vehicle Seating 26 3.1 Prediction in Automotive Seat Function, at Each Level of Driving Automation (SAE J3016) 26 3.2 Prediction in Automotive Seat Function from Chapter.2 27 3.3 Automated Driving Concept Vehicle Research 31 3.4 Automated Driving Seat Patent Research 37 4. Problems with Commercialization of Automated Driving Vehicle Seating 41 4.1 Motion Sickness (Car Sickness) 41 4.2 Seat Variation in Response to Various Passenger Scenarios (Validation and Verification Issue) 45 5. Discussion and Conclusions 51 5.1 Limitations 51 5.2 Discussion and future works 52 Babliography 54 Abstract (In Korean) 60Maste
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