77 research outputs found

    Single-Elimination Brackets Fail to Approximate Copeland Winner

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    Single-elimination (SE) brackets appear commonly in both sports tournaments and the voting theory literature. In certain tournament models, they have been shown to select the unambiguously-strongest competitor with optimum probability. By contrast, we reevaluate SE brackets through the lens of approximation, where the goal is to select a winner who would beat the most other competitors in a round robin (i.e., maximize the Copeland score), and find them lacking. Our primary result establishes the approximation ratio of a randomly-seeded SE bracket is 2^{- Theta(sqrt{log n})}; this is underwhelming considering a 1/2 ratio is achieved by choosing a winner uniformly at random. We also establish that a generalized version of the SE bracket performs nearly as poorly, with an approximation ratio of 2^{- Omega(sqrt[4]{log n})}, addressing a decade-old open question in the voting tree literature

    A theory of knockout tournament seedings

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    This paper provides nested sets and vector representations of knockout tournaments. The paper introduces classification of probability domain assumptions and a new set of axioms. Two new seeding methods are proposed: equal gap seeding and increasing competitive intensity seeding. Under different probability domain assumptions, several axiomatic justifications are obtained for equal gap seeding. A discrete optimization approach is developed. It is applied to justify equal gap seeding and increasing competitive intensity seeding. Some justification for standard seeding is obtained. Combinatorial properties of the seedings are studied

    Weak transitivity and agenda control for extended stepladder tournaments

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    A tournament graph over n players is weakly transitive at player p if it contains a Hamiltonian path (p1,p2,…,pn) with p1=p such that for all odd integers i≤n−2 there is an arc from pi to pi+2. We show that weak transitivity at p suffices to make player p win any extended stepladder tournament of degree at most two

    How to Design a Stable Serial Knockout Competition

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    We investigate a new tournament format that consists of a series of individual knockout tournaments; we call this new format a Serial Knockout Competition (SKC). This format has recently been adopted by the Professional Darts Corporation. Depending on the seedings of the players used for each of the knockout tournaments, players can meet in the various rounds (eg first round, second round, ..., semi-final, final) of the knockout tournaments. Following a fairness principle of treating all players equal, we identify an attractive property of an SKC: each pair of players should potentially meet equally often in each of the rounds of the SKC. If the seedings are such that this property is indeed present, we call the resulting SKC stable. In this note we formalize this notion, and we address the question: do there exist seedings for each of the knockout tournaments such that the resulting SKC is stable? We show, using a connection to the Fano plane, that the answer is yes for 8 players. We show how to generalize this to any number of players that is a power of 2, and we provide stable schedules for competitions on 16 and 32 player

    A paradox of tournament seeding

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    A mathematical model of seeding is analysed for sports tournaments where the qualification is based on round-robin contests. The conditions of strategyproofness are found to be quite restrictive: if each team takes its own coefficient (a measure of its past performance), only one or all of them should qualify from every round-robin contest. Thus the standard draw system creates incentives for tanking in order to be assigned to a stronger pot as each team prefers to qualify with teams having a lower coefficient. Major soccer competitions are shown to suffer from this weakness. Strategyproofness can be guaranteed by giving to each team the highest coefficient of all teams that are ranked lower in its round-robin contest. The proposal is illustrated by the 2020/21 UEFA Champions League.Comment: 23 pages, 3 table

    Selecting the Best? Spillover and Shadows in Elimination Tournaments

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    We consider how past, current, and future competition within an elimination tournament affect the probability that the stronger player wins. We present a two-stage model that yields the following main results: (1) a shadow effect—the stronger the expected future competitor, the lower the probability that the stronger player wins in the current stage and (2) an effort spillover effect—previous effort reduces the probability that the stronger player wins in the current stage. We test our theory predictions using data from high-stakes tournaments. Empirical results suggest that shadow and spillover effects influence match outcomes and have been already been priced into betting markets.

    Balancing the Game: Comparative Analysis of Single Heuristics and Adaptive Heuristic Approaches for Sports Scheduling Problem

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    Sport timetabling problems are Combinatorial Optimization problems which involve the creation of schedules that determine when and where teams compete against each other. One specific type of sports scheduling, the double round-robin (2RR) tournament, mandates that each team faces every other team twice, once at their home venue and once at the opponent’s. Despite the relatively small number of teams involved, the sheer volume of potential scheduling combinations has spurred researchers to employ various techniques to find efficient solutions for sports scheduling problems. In this thesis, we present a comparative analysis of single and adaptive heuristics designed to efficiently solve sports scheduling problems. Specifically, our focus is on constructing time-constrained double round-robin tournaments involving 16 to 20 teams, while adhering to hard constraints and minimizing penalties for soft constraints violations. The computational results demonstrate that our adaptive heuristic approach not only successfully finds feasible solutions for the majority of instances but also outperforms the single heuristics examined in this study.Master's Thesis in InformaticsINF399MAMN-INFMAMN-PRO

    Rank-Order Tournaments as Optimum Labor Contracts

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    This paper analyzes compensation schemes which pay according to an individual's ordinal rank in an organization rather than his output level. When workers are risk neutral, it is shown that wages based upon rank induce the same efficient allocation of resources as an incentive reward scheme based on individual output levels. Under some circumstances, risk-averse workers actually prefer to be paid on the basis of rank. In addition, if workers are heterogeneous inability, low-quality workers attempt to contaminate high-quality firms, resulting in adverse selection. However, if ability is known in advance, a competitive handicapping structure exists which allows all workers to compete efficiently in the same organization.

    Making the Rules of Sports Fairer

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    The rules of many sports are not fair-they do not ensure that equally skilled competitors have the same probability of winning. As an example, the penalty shootout in soccer, wherein a coin toss determines which team kicks first on all five penalty kicks, gives a substantial advantage to the first-kicking team, both in theory and in practice. We show that a so-called Catch-Up Rule for determining the order of kicking would not only make the shootout fairer but is also essentially strategyproof. By contrast, the so-called Standard Rule now used for the tiebreaker in tennis is fair. We briefly consider several other sports, all of which involve scoring a sufficient number of points to win, and show how they could benefit from certain rule changes which would be straightforward to implement

    Fairness and Flexibility in Sport Scheduling

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