102 research outputs found

    Smart Predict-and-Optimize for Hard Combinatorial Optimization Problems

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    Combinatorial optimization assumes that all parameters of the optimization problem, e.g. the weights in the objective function is fixed. Often, these weights are mere estimates and increasingly machine learning techniques are used to for their estimation. Recently, Smart Predict and Optimize (SPO) has been proposed for problems with a linear objective function over the predictions, more specifically linear programming problems. It takes the regret of the predictions on the linear problem into account, by repeatedly solving it during learning. We investigate the use of SPO to solve more realistic discrete optimization problems. The main challenge is the repeated solving of the optimization problem. To this end, we investigate ways to relax the problem as well as warmstarting the learning and the solving. Our results show that even for discrete problems it often suffices to train by solving the relaxation in the SPO loss. Furthermore, this approach outperforms, for most instances, the state-of-the-art approach of Wilder, Dilkina, and Tambe. We experiment with weighted knapsack problems as well as complex scheduling problems and show for the first time that a predict-and-optimize approach can successfully be used on large-scale combinatorial optimization problems

    Toward Automatic Verification of Multiagent Systems for Training Simulations

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    Abstract. Advances in multiagent systems have led to their successful applica-tion in experiential training simulations, where students learn by interacting with agents who represent people, groups, structures, etc. These multiagent simula-tions must model the training scenario so that the students ’ success is correlated with the degree to which they follow the intended pedagogy. As these simula-tions increase in size and richness, it becomes harder to guarantee that the agents accurately encode the pedagogy. Testing with human subjects provides the most accurate feedback, but it can explore only a limited subspace of simulation paths. In this paper, we present a mechanism for using human data to verify the degree to which the simulation encodes the intended pedagogy. Starting with an analysis of data from a deployed multiagent training simulation, we then present an auto-mated mechanism for using the human data to generate a distribution appropriate for sampling simulation paths. By generalizing from a small set of human data, the automated approach can systematically explore a much larger space of possi-ble training paths and verify the degree to which a multiagent training simulation adheres to its intended pedagogy

    Encoding Theory of Mind in Character Design for Pedagogical Interactive Narrative

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    Computer aided interactive narrative allows people to participate actively in a dynamically unfolding story, by playing a character or by exerting directorial control. Because of its potential for providing interesting stories as well as allowing user interaction, interactive narrative has been recognized as a promising tool for providing both education and entertainment. This paper discusses the challenges in creating interactive narratives for pedagogical applications and how the challenges can be addressed by using agent-based technologies. We argue that a rich model of characters and in particular a Theory of Mind capacity are needed. The character architect in the Thespian framework for interactive narrative is presented as an example of how decision-theoretic agents can be used for encoding Theory of Mind and for creating pedagogical interactive narratives

    Advances in Data Mining Knowledge Discovery and Applications

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    Advances in Data Mining Knowledge Discovery and Applications aims to help data miners, researchers, scholars, and PhD students who wish to apply data mining techniques. The primary contribution of this book is highlighting frontier fields and implementations of the knowledge discovery and data mining. It seems to be same things are repeated again. But in general, same approach and techniques may help us in different fields and expertise areas. This book presents knowledge discovery and data mining applications in two different sections. As known that, data mining covers areas of statistics, machine learning, data management and databases, pattern recognition, artificial intelligence, and other areas. In this book, most of the areas are covered with different data mining applications. The eighteen chapters have been classified in two parts: Knowledge Discovery and Data Mining Applications

    AGENT-BASED DISCRETE EVENT SIMULATION MODELING AND EVOLUTIONARY REAL-TIME DECISION MAKING FOR LARGE-SCALE SYSTEMS

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    Computer simulations are routines programmed to imitate detailed system operations. They are utilized to evaluate system performance and/or predict future behaviors under certain settings. In complex cases where system operations cannot be formulated explicitly by analytical models, simulations become the dominant mode of analysis as they can model systems without relying on unrealistic or limiting assumptions and represent actual systems more faithfully. Two main streams exist in current simulation research and practice: discrete event simulation and agent-based simulation. This dissertation facilitates the marriage of the two. By integrating the agent-based modeling concepts into the discrete event simulation framework, we can take advantage of and eliminate the disadvantages of both methods.Although simulation can represent complex systems realistically, it is a descriptive tool without the capability of making decisions. However, it can be complemented by incorporating optimization routines. The most challenging problem is that large-scale simulation models normally take a considerable amount of computer time to execute so that the number of solution evaluations needed by most optimization algorithms is not feasible within a reasonable time frame. This research develops a highly efficient evolutionary simulation-based decision making procedure which can be applied in real-time management situations. It basically divides the entire process time horizon into a series of small time intervals and operates simulation optimization algorithms for those small intervals separately and iteratively. This method improves computational tractability by decomposing long simulation runs; it also enhances system dynamics by incorporating changing information/data as the event unfolds. With respect to simulation optimization, this procedure solves efficient analytical models which can approximate the simulation and guide the search procedure to approach near optimality quickly.The methods of agent-based discrete event simulation modeling and evolutionary simulation-based decision making developed in this dissertation are implemented to solve a set of disaster response planning problems. This research also investigates a unique approach to validating low-probability, high-impact simulation systems based on a concrete example problem. The experimental results demonstrate the feasibility and effectiveness of our model compared to other existing systems
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