19,829 research outputs found
A Generalised Twinning Property for Minimisation of Cost Register Automata
Weighted automata (WA) extend finite-state automata by associating with transitions weights from a semiring S, defining functions from words to S. Recently, cost register automata (CRA) have been introduced as an alternative model to describe any function realised by a WA by means of a deterministic machine. Unambiguous WA over a monoid (M, â) can equivalently be described by cost register automata whose registers take their values in M, and are updated by operations of the form x: = y â c, with c â M. This class is denoted by CRAâc(M).
We introduce a twinning property and a bounded variation property parametrised by an integer k, such that the corresponding notions introduced originally by Choffrut for finite-state transducers are obtained for k = 1. Given an unambiguous weighted automaton W over an infinitary group (G, â) realizing some function f, we prove that the three following properties are equivalent: i) W satisfies the twinning property of order k, ii) f satisfies the k-bounded variation property, and iii) f can be described by a CRAâc(G) with at most k registers.
In the spirit of tranducers, we actually prove this result in a more general setting by considering machines over the semiring of finite sets of elements from (G, â): the three properties are still equivalent for such finite-valued weighted automata, that is the ones associating with words subsets of G of cardinality at most â, for some natural â. Moreover, we show that if the operation â of G is commutative and computable, then one can decide whether a WA satisfies the twinning property of order k. As a corollary, this allows to decide the register minimisation problem for the class CRAâc(G).
Last, we prove that a similar result holds for finite-valued finite-state transducers, and that the register minimisation problem for the class CRA.c (B*) is Pspace-complete
Two-Player Reachability-Price Games on Single-Clock Timed Automata
We study two player reachability-price games on single-clock timed automata.
The problem is as follows: given a state of the automaton, determine whether
the first player can guarantee reaching one of the designated goal locations.
If a goal location can be reached then we also want to compute the optimum
price of doing so. Our contribution is twofold. First, we develop a theory of
cost functions, which provide a comprehensive methodology for the analysis of
this problem. This theory allows us to establish our second contribution, an
EXPTIME algorithm for computing the optimum reachability price, which improves
the existing 3EXPTIME upper bound.Comment: In Proceedings QAPL 2011, arXiv:1107.074
Optimal infinite scheduling for multi-priced timed automata
This paper is concerned with the derivation of infinite schedules for timed automata that are in some sense optimal. To cover a wide class of optimality criteria we start out by introducing an extension of the (priced) timed automata model that includes both costs and rewards as separate modelling features. A precise definition is then given of what constitutes optimal infinite behaviours for this class of models. We subsequently show that the derivation of optimal non-terminating schedules for such double-priced timed automata is computable. This is done by a reduction of the problem to the determination of optimal mean-cycles in finite graphs with weighted edges. This reduction is obtained by introducing the so-called corner-point abstraction, a powerful abstraction technique of which we show that it preserves optimal schedules
Weak MSO+U with Path Quantifiers over Infinite Trees
This paper shows that over infinite trees, satisfiability is decidable for
weak monadic second-order logic extended by the unbounding quantifier U and
quantification over infinite paths. The proof is by reduction to emptiness for
a certain automaton model, while emptiness for the automaton model is decided
using profinite trees.Comment: version of an ICALP 2014 paper with appendice
Varieties of Cost Functions.
Regular cost functions were introduced as a quantitative generalisation of regular languages, retaining many of their equivalent characterisations and decidability properties. For instance, stabilisation monoids play the same role for cost functions as monoids do for regular languages. The purpose of this article is to further extend this algebraic approach by generalising two results on regular languages to cost functions: Eilenberg's varieties theorem and profinite equational characterisations of lattices of regular languages. This opens interesting new perspectives, but the specificities of cost functions introduce difficulties that prevent these generalisations to be straightforward. In contrast, although syntactic algebras can be defined for formal power series over a commutative ring, no such notion is known for series over semirings and in particular over the tropical semiring
Parity and Streett Games with Costs
We consider two-player games played on finite graphs equipped with costs on
edges and introduce two winning conditions, cost-parity and cost-Streett, which
require bounds on the cost between requests and their responses. Both
conditions generalize the corresponding classical omega-regular conditions and
the corresponding finitary conditions. For parity games with costs we show that
the first player has positional winning strategies and that determining the
winner lies in NP and coNP. For Streett games with costs we show that the first
player has finite-state winning strategies and that determining the winner is
EXPTIME-complete. The second player might need infinite memory in both games.
Both types of games with costs can be solved by solving linearly many instances
of their classical variants.Comment: A preliminary version of this work appeared in FSTTCS 2012 under the
name "Cost-parity and Cost-Streett Games". The research leading to these
results has received funding from the European Union's Seventh Framework
Programme (FP7/2007-2013) under grant agreements 259454 (GALE) and 239850
(SOSNA
Analysis of Timed and Long-Run Objectives for Markov Automata
Markov automata (MAs) extend labelled transition systems with random delays
and probabilistic branching. Action-labelled transitions are instantaneous and
yield a distribution over states, whereas timed transitions impose a random
delay governed by an exponential distribution. MAs are thus a nondeterministic
variation of continuous-time Markov chains. MAs are compositional and are used
to provide a semantics for engineering frameworks such as (dynamic) fault
trees, (generalised) stochastic Petri nets, and the Architecture Analysis &
Design Language (AADL). This paper considers the quantitative analysis of MAs.
We consider three objectives: expected time, long-run average, and timed
(interval) reachability. Expected time objectives focus on determining the
minimal (or maximal) expected time to reach a set of states. Long-run
objectives determine the fraction of time to be in a set of states when
considering an infinite time horizon. Timed reachability objectives are about
computing the probability to reach a set of states within a given time
interval. This paper presents the foundations and details of the algorithms and
their correctness proofs. We report on several case studies conducted using a
prototypical tool implementation of the algorithms, driven by the MAPA
modelling language for efficiently generating MAs.Comment: arXiv admin note: substantial text overlap with arXiv:1305.705
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