6,401 research outputs found

    Fine-grained visualization pipelines and lazy functional languages

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    The pipeline model in visualization has evolved from a conceptual model of data processing into a widely used architecture for implementing visualization systems. In the process, a number of capabilities have been introduced, including streaming of data in chunks, distributed pipelines, and demand-driven processing. Visualization systems have invariably built on stateful programming technologies, and these capabilities have had to be implemented explicitly within the lower layers of a complex hierarchy of services. The good news for developers is that applications built on top of this hierarchy can access these capabilities without concern for how they are implemented. The bad news is that by freezing capabilities into low-level services expressive power and flexibility is lost. In this paper we express visualization systems in a programming language that more naturally supports this kind of processing model. Lazy functional languages support fine-grained demand-driven processing, a natural form of streaming, and pipeline-like function composition for assembling applications. The technology thus appears well suited to visualization applications. Using surface extraction algorithms as illustrative examples, and the lazy functional language Haskell, we argue the benefits of clear and concise expression combined with fine-grained, demand-driven computation. Just as visualization provides insight into data, functional abstraction provides new insight into visualization

    Gunrock: GPU Graph Analytics

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    For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs, have presented two significant challenges to developing a programmable high-performance graph library. "Gunrock", our graph-processing system designed specifically for the GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We characterize the performance of various optimization strategies and evaluate Gunrock's overall performance on different GPU architectures on a wide range of graph primitives that span from traversal-based algorithms and ranking algorithms, to triangle counting and bipartite-graph-based algorithms. The results show that on a single GPU, Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives and CPU shared-memory graph libraries such as Ligra and Galois, and better performance than any other GPU high-level graph library.Comment: 52 pages, invited paper to ACM Transactions on Parallel Computing (TOPC), an extended version of PPoPP'16 paper "Gunrock: A High-Performance Graph Processing Library on the GPU

    On Designing Multicore-aware Simulators for Biological Systems

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    The stochastic simulation of biological systems is an increasingly popular technique in bioinformatics. It often is an enlightening technique, which may however result in being computational expensive. We discuss the main opportunities to speed it up on multi-core platforms, which pose new challenges for parallelisation techniques. These opportunities are developed in two general families of solutions involving both the single simulation and a bulk of independent simulations (either replicas of derived from parameter sweep). Proposed solutions are tested on the parallelisation of the CWC simulator (Calculus of Wrapped Compartments) that is carried out according to proposed solutions by way of the FastFlow programming framework making possible fast development and efficient execution on multi-cores.Comment: 19 pages + cover pag

    Profiling user activities with minimal traffic traces

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    Understanding user behavior is essential to personalize and enrich a user's online experience. While there are significant benefits to be accrued from the pursuit of personalized services based on a fine-grained behavioral analysis, care must be taken to address user privacy concerns. In this paper, we consider the use of web traces with truncated URLs - each URL is trimmed to only contain the web domain - for this purpose. While such truncation removes the fine-grained sensitive information, it also strips the data of many features that are crucial to the profiling of user activity. We show how to overcome the severe handicap of lack of crucial features for the purpose of filtering out the URLs representing a user activity from the noisy network traffic trace (including advertisement, spam, analytics, webscripts) with high accuracy. This activity profiling with truncated URLs enables the network operators to provide personalized services while mitigating privacy concerns by storing and sharing only truncated traffic traces. In order to offset the accuracy loss due to truncation, our statistical methodology leverages specialized features extracted from a group of consecutive URLs that represent a micro user action like web click, chat reply, etc., which we call bursts. These bursts, in turn, are detected by a novel algorithm which is based on our observed characteristics of the inter-arrival time of HTTP records. We present an extensive experimental evaluation on a real dataset of mobile web traces, consisting of more than 130 million records, representing the browsing activities of 10,000 users over a period of 30 days. Our results show that the proposed methodology achieves around 90% accuracy in segregating URLs representing user activities from non-representative URLs

    Unsupervised Human Action Detection by Action Matching

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    We propose a new task of unsupervised action detection by action matching. Given two long videos, the objective is to temporally detect all pairs of matching video segments. A pair of video segments are matched if they share the same human action. The task is category independent---it does not matter what action is being performed---and no supervision is used to discover such video segments. Unsupervised action detection by action matching allows us to align videos in a meaningful manner. As such, it can be used to discover new action categories or as an action proposal technique within, say, an action detection pipeline. Moreover, it is a useful pre-processing step for generating video highlights, e.g., from sports videos. We present an effective and efficient method for unsupervised action detection. We use an unsupervised temporal encoding method and exploit the temporal consistency in human actions to obtain candidate action segments. We evaluate our method on this challenging task using three activity recognition benchmarks, namely, the MPII Cooking activities dataset, the THUMOS15 action detection benchmark and a new dataset called the IKEA dataset. On the MPII Cooking dataset we detect action segments with a precision of 21.6% and recall of 11.7% over 946 long video pairs and over 5000 ground truth action segments. Similarly, on THUMOS dataset we obtain 18.4% precision and 25.1% recall over 5094 ground truth action segment pairs.Comment: IEEE International Conference on Computer Vision and Pattern Recognition CVPR 2017 Workshop

    Toward Open and Programmable Wireless Network Edge

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    Increasingly, the last hop connecting users to their enterprise and home networks is wireless. Wireless is becoming ubiquitous not only in homes and enterprises but in public venues such as coffee shops, hospitals, and airports. However, most of the publicly and privately available wireless networks are proprietary and closed in operation. Also, there is little effort from industries to move forward on a path to greater openness for the requirement of innovation. Therefore, we believe it is the domain of university researchers to enable innovation through openness. In this thesis work, we introduce and defines the importance of open framework in addressing the complexity of the wireless network. The Software Defined Network (SDN) framework has emerged as a popular solution for the data center network. However, the promise of the SDN framework is to make the network open, flexible and programmable. In order to deliver on the promise, SDN must work for all users and across all networks, both wired and wireless. Therefore, we proposed to create new modules and APIs to extend the standard SDN framework all the way to the end-devices (i.e., mobile devices, APs). Thus, we want to provide an extensible and programmable abstraction of the wireless network as part of the current SDN-based solution. In this thesis work, we design and develop a framework, weSDN (wireless extension of SDN), that extends the SDN control capability all the way to the end devices to support client-network interaction capabilities and new services. weSDN enables the control-plane of wireless networks to be extended to mobile devices and allows for top-level decisions to be made from an SDN controller with knowledge of the network as a whole, rather than device centric configurations. In addition, weSDN easily obtains user application information, as well as the ability to monitor and control application flows dynamically. Based on the weSDN framework, we demonstrate new services such as application-aware traffic management, WLAN virtualization, and security management
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