5 research outputs found

    Finding Motif Sets in Time Series

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    Time-series motifs are representative subsequences that occur frequently in a time series; a motif set is the set of subsequences deemed to be instances of a given motif. We focus on finding motif sets. Our motivation is to detect motif sets in household electricity-usage profiles, representing repeated patterns of household usage. We propose three algorithms for finding motif sets. Two are greedy algorithms based on pairwise comparison, and the third uses a heuristic measure of set quality to find the motif set directly. We compare these algorithms on simulated datasets and on electricity-usage data. We show that Scan MK, the simplest way of using the best-matching pair to find motif sets, is less accurate on our synthetic data than Set Finder and Cluster MK, although the latter is very sensitive to parameter settings. We qualitatively analyse the outputs for the electricity-usage data and demonstrate that both Scan MK and Set Finder can discover useful motif sets in such data

    RecurBot: Learn to auto-complete GUI tasks from human demonstrations

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    On the surface, task-completion should be easy in graphical user interface (GUI) settings. In practice however, different actions look alike and applications run in operating-system silos. Our aim within GUI action recognition and prediction is to help the user, at least in completing the tedious tasks that are largely repetitive. We propose a method that learns from a few user-performed demonstrations, and then predicts and finally performs the remaining actions in the task. For example, a user can send customized SMS messages to the first three contacts in a school’s spreadsheet of parents; then our system loops the process, iterating through the remaining parents. First, our analysis system segments the demonstration into discrete loops, where each iteration usually included both intentional and accidental variations. Our technical innovation approach is a solution to the standing motif-finding optimization problem, but we also find visual patterns in those intentional variations. The second challenge is to predict subsequent GUI actions, extrapolating the patterns to allow our system to predict and perform the rest of a task. We validate our approach on a new database of GUI tasks, and show that our system usually (a) gleans what it needs from short user demonstrations, and (b) auto-completes tasks in diverse GUI situations

    LoCoMotif: Discovering time-warped motifs in time series

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    Time Series Motif Discovery (TSMD) refers to the task of identifying patterns that occur multiple times (possibly with minor variations) in a time series. All existing methods for TSMD have one or more of the following limitations: they only look for the two most similar occurrences of a pattern; they only look for patterns of a pre-specified, fixed length; they cannot handle variability along the time axis; and they only handle univariate time series. In this paper, we present a new method, LoCoMotif, that has none of these limitations. The method is motivated by a concrete use case from physiotherapy. We demonstrate the value of the proposed method on this use case. We also introduce a new quantitative evaluation metric for motif discovery, and benchmark data for comparing TSMD methods. LoCoMotif substantially outperforms the existing methods, on top of being more broadly applicable.Comment: 26 pages, 15 figures. Submitted to the journal track of the European Conference on Machine Learning and Principles and Practice of Knowledge Discovery in Databases (ECMLPKDD) 2024 in partnership with the Data Mining and Knowledge Discovery journal. Source code of the method is available at http://github.com/ML-KULeuven/locomoti

    Learn to automate GUI tasks from demonstration

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    This thesis explores and extends Computer Vision applications in the context of Graphical User Interface (GUI) environments to address the challenges of Programming by Demonstration (PbD). The challenges are explored in PbD which could be addressed through innovations in Computer Vision, when GUIs are treated as an application domain, analogous to automotive or factory settings. Existing PbD systems were restricted by domain applications or special application interfaces. Although they use the term Demonstration, the systems did not actually see what the user performs. Rather they listen to the demonstrations through internal communications via operating system. Machine Vision and Human in the Loop Machine Learning are used to circumvent many restrictions, allowing the PbD system to watch the demonstration like another human observer would. This thesis will demonstrate that our prototype PbD systems allow non-programmer users to easily create their own automation scripts for their repetitive and looping tasks. Our PbD systems take their input from sequences of screenshots, and sometimes from easily available keyboard and mouse sniffer software. It will also be shown that the problem of inconsistent human demonstration can be remedied with our proposed Human in the Loop Computer Vision techniques. Lastly, the problem is extended to learn from demonstration videos. Due to the sheer complexity of computer desktop GUI manipulation videos, attention is focused on the domain of video game environments. The initial studies illustrate that it is possible to teach a computer to watch gameplay videos and to estimate what buttons the user pressed
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