54,619 research outputs found

    A Framework for collaborative writing with recording and post-meeting retrieval capabilities

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    From a HCI perspective, elucidating and supporting the context in which collaboration takes place is key to implementing successful collaborative systems. Synchronous collaborative writing usually takes place in contexts involving a “meeting” of some sort. Collaborative writing meetings can be face-to-face or, increasingly, remote Internet-based meetings. The latter presents software developers with the possibility of incorporating multimedia recording and information retrieval capabilities into the collaborative environment. The collaborative writing that ensues can be seen as an activity encompassing asynchronous as well as synchronous aspects. In order for revisions, information retrieval and other forms of post-meeting, asynchronous work to be effectively supported, the synchronous collaborative editor must be able to appropriately detect and record meeting metadata. This paper presents a collaborative editor that supports recording of user actions and explicit metadata production. Design and technical implications of introducing such capabilities are discussed with respect to document segmentation, consistency control, and awareness mechanisms

    Lirolem: A virtual studio/Institutional Repository for the University of Lincoln

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    Gives an account of the Lirolem project at the University of Lincoln which was to build a repository capable of handling multimedia material as well as providing a repository for the University's research output

    The memory space: Exploring future uses of Web 2.0 and mobile internet through design interventions.

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    The QuVis Quantum Mechanics Visualization project aims to address challenges of quantum mechanics instruction through the development of interactive simulations for the learning and teaching of quantum mechanics. In this article, we describe evaluation of simulations focusing on two-level systems developed as part of the Institute of Physics Quantum Physics resources. Simulations are research-based and have been iteratively refined using student feedback in individual observation sessions and in-class trials. We give evidence that these simulations are helping students learn quantum mechanics concepts at both the introductory and advanced undergraduate level, and that students perceive simulations to be beneficial to their learning.Comment: 15 pages, 5 figures, 1 table; accepted for publication in the American Journal of Physic

    Desktop multimedia environments to support collaborative distance learning

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    Desktop multimedia conferencing, when two or more persons can communicate among themselves via personal computers with the opportunity to see and hear one another as well as communicate via text messages while working with commonly available stored resources, appears to have important applications to the support of collaborative learning. In this paper we explore this potential in three ways: (a) through an analysis of particular learner needs when learning and working collaboratively with others outside of face-to-face situations; (b) through an analysis of different forms of conferencing environments, including desktop multimedia environments, relative to their effectiveness in terms of meeting learner needs for distributed collaboration; and (c) through reporting the results of a formative evaluation of a prototype desktop multimedia conferencing system developed especially for the support of collaborative learning. Via these analyses, suggestions are offered relating to the functionalities of desktop multimedia conferencing systems for the support of collaborative learning, reflecting new developments in both the technologies available for such systems and in our awareness of learner needs when working collaboratively with one other outside of face-to-face situations

    Digital archiving of manuscripts and other heritage items for conservation and information retrieval

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    Expression of cultural heritage looking from the informatics angle falls into text, images, video and sound categories. ICT can be used to conserve all these heritage items like; the text information consisting of palm leaf manuscripts, stone tablets, handwritten paper documents, old printed records, books, microfilms, fiche etc, images including paintings, drawings, photographs and the like, sound items which includes musical concerts, poetry recitations, chanting of mantras, talks of important persons etc, and video items like archival films historical importance. To retrieve required information from such a large mass of materials in different formats and to transmit them across space and time, there are several limitations. Digital technology allows hitherto unavailable facilities for durable storage and speedy and efficient transmission / retrieval of information contained in all the above formats. Hypertext and hypermedia features of digital media enable integrating text with graphics, sound, video and animation. This paper discusses the international and national efforts for digitizing heritage items, digital archiving solutions available, the possibilities of the media, and the need to follow standards prescribed by organizations like UNESCO to enable easy exchange and pooling of information and documents generated in digital archiving systems at national and international level. The need to develop language technology for local scripts for organizing and preserving our cultural heritage is also stressed

    Library systems: the trends, the developments, the future

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    This article introduces some of the latest developments and trends taking place with respect to library systems, and makes some informed judgements on what the future holds

    Digital Image Access & Retrieval

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    The 33th Annual Clinic on Library Applications of Data Processing, held at the University of Illinois at Urbana-Champaign in March of 1996, addressed the theme of "Digital Image Access & Retrieval." The papers from this conference cover a wide range of topics concerning digital imaging technology for visual resource collections. Papers covered three general areas: (1) systems, planning, and implementation; (2) automatic and semi-automatic indexing; and (3) preservation with the bulk of the conference focusing on indexing and retrieval.published or submitted for publicatio
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