10,859 research outputs found

    Feature combination strategies for saliency-based visual attention systems

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    Bottom-up or saliency-based visual attention allows primates to detect nonspecific conspicuous targets in cluttered scenes. A classical metaphor, derived from electrophysiological and psychophysical studies, describes attention as a rapidly shiftable “spotlight.” We use a model that reproduces the attentional scan paths of this spotlight. Simple multi-scale “feature maps” detect local spatial discontinuities in intensity, color, and orientation, and are combined into a unique “master” or “saliency” map. The saliency map is sequentially scanned, in order of decreasing saliency, by the focus of attention. We here study the problem of combining feature maps, from different visual modalities (such as color and orientation), into a unique saliency map. Four combination strategies are compared using three databases of natural color images: (1) Simple normalized summation, (2) linear combination with learned weights, (3) global nonlinear normalization followed by summation, and (4) local nonlinear competition between salient locations followed by summation. Performance was measured as the number of false detections before the most salient target was found. Strategy (1) always yielded poorest performance and (2) best performance, with a threefold to eightfold improvement in time to find a salient target. However, (2) yielded specialized systems with poor generalization. Interestingly, strategy (4) and its simplified, computationally efficient approximation (3) yielded significantly better performance than (1), with up to fourfold improvement, while preserving generality

    Feature combination strategies for saliency-based visual attention systems

    Get PDF
    Bottom-up or saliency-based visual attention allows primates to detect nonspecific conspicuous targets in cluttered scenes. A classical metaphor, derived from electrophysiological and psychophysical studies, describes attention as a rapidly shiftable “spotlight.” We use a model that reproduces the attentional scan paths of this spotlight. Simple multi-scale “feature maps” detect local spatial discontinuities in intensity, color, and orientation, and are combined into a unique “master” or “saliency” map. The saliency map is sequentially scanned, in order of decreasing saliency, by the focus of attention. We here study the problem of combining feature maps, from different visual modalities (such as color and orientation), into a unique saliency map. Four combination strategies are compared using three databases of natural color images: (1) Simple normalized summation, (2) linear combination with learned weights, (3) global nonlinear normalization followed by summation, and (4) local nonlinear competition between salient locations followed by summation. Performance was measured as the number of false detections before the most salient target was found. Strategy (1) always yielded poorest performance and (2) best performance, with a threefold to eightfold improvement in time to find a salient target. However, (2) yielded specialized systems with poor generalization. Interestingly, strategy (4) and its simplified, computationally efficient approximation (3) yielded significantly better performance than (1), with up to fourfold improvement, while preserving generality

    How is Gaze Influenced by Image Transformations? Dataset and Model

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    Data size is the bottleneck for developing deep saliency models, because collecting eye-movement data is very time consuming and expensive. Most of current studies on human attention and saliency modeling have used high quality stereotype stimuli. In real world, however, captured images undergo various types of transformations. Can we use these transformations to augment existing saliency datasets? Here, we first create a novel saliency dataset including fixations of 10 observers over 1900 images degraded by 19 types of transformations. Second, by analyzing eye movements, we find that observers look at different locations over transformed versus original images. Third, we utilize the new data over transformed images, called data augmentation transformation (DAT), to train deep saliency models. We find that label preserving DATs with negligible impact on human gaze boost saliency prediction, whereas some other DATs that severely impact human gaze degrade the performance. These label preserving valid augmentation transformations provide a solution to enlarge existing saliency datasets. Finally, we introduce a novel saliency model based on generative adversarial network (dubbed GazeGAN). A modified UNet is proposed as the generator of the GazeGAN, which combines classic skip connections with a novel center-surround connection (CSC), in order to leverage multi level features. We also propose a histogram loss based on Alternative Chi Square Distance (ACS HistLoss) to refine the saliency map in terms of luminance distribution. Extensive experiments and comparisons over 3 datasets indicate that GazeGAN achieves the best performance in terms of popular saliency evaluation metrics, and is more robust to various perturbations. Our code and data are available at: https://github.com/CZHQuality/Sal-CFS-GAN

    Deep learning investigation for chess player attention prediction using eye-tracking and game data

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    This article reports on an investigation of the use of convolutional neural networks to predict the visual attention of chess players. The visual attention model described in this article has been created to generate saliency maps that capture hierarchical and spatial features of chessboard, in order to predict the probability fixation for individual pixels Using a skip-layer architecture of an autoencoder, with a unified decoder, we are able to use multiscale features to predict saliency of part of the board at different scales, showing multiple relations between pieces. We have used scan path and fixation data from players engaged in solving chess problems, to compute 6600 saliency maps associated to the corresponding chess piece configurations. This corpus is completed with synthetically generated data from actual games gathered from an online chess platform. Experiments realized using both scan-paths from chess players and the CAT2000 saliency dataset of natural images, highlights several results. Deep features, pretrained on natural images, were found to be helpful in training visual attention prediction for chess. The proposed neural network architecture is able to generate meaningful saliency maps on unseen chess configurations with good scores on standard metrics. This work provides a baseline for future work on visual attention prediction in similar contexts

    Multi-feature Bottom-up Processing and Top-down Selection for an Object-based Visual Attention Model

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    Artificial vision systems can not process all the information that they receive from the world in real time because it is highly expensive and inefficient in terms of computational cost. However, inspired by biological perception systems, it is possible to develop an artificial attention model able to select only the relevant part of the scene, as human vision does. This paper presents an attention model which draws attention over perceptual units of visual information, called proto-objects, and which uses a linear combination of multiple low-level features (such as colour, symmetry or shape) in order to calculate the saliency of each of them. But not only bottom-up processing is addressed, the proposed model also deals with the top-down component of attention. It is shown how a high-level task can modulate the global saliency computation, modifying the weights involved in the basic features linear combination.Ministerio de EconomĂ­a y Competitividad (MINECO), proyectos: TIN2008-06196 y TIN2012-38079-C03-03. Campus de Excelencia Internacional AndalucĂ­a Tech
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