129,239 research outputs found

    Towards Real-Time Simulation Of Hyperelastic Materials

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    We propose a new method for physics-based simulation supporting many different types of hyperelastic materials from mass-spring systems to three-dimensional finite element models, pushing the performance of the simulation towards real-time. Fast simulation methods such as Position Based Dynamics exist, but support only limited selection of materials; even classical materials such as corotated linear elasticity and Neo-Hookean elasticity are not supported. Simulation of these types of materials currently relies on Newton\u27s method, which is slow, even with only one iteration per timestep. In this work, we start from simple material models such as mass-spring systems or as-rigid-as-possible materials. We express the widely used implicit Euler time integration as an energy minimization problem and introduce auxiliary projection variables as extra unknowns. After our reformulation, the minimization problem becomes linear in the node positions, while all the non-linear terms are isolated in individual elements. We then extend this idea to efficiently simulate a more general spatial discretization using finite element method. We show that our reformulation can be interpreted as a quasi-Newton method. This insight enables very efficient simulation of a large class of hyperelastic materials. The quasi-Newton interpretation also allows us to leverage ideas from numerical optimization. In particular, we show that our solver can be further accelerated using L-BFGS updates (Limited-memory Broyden-Fletcher-Goldfarb-Shanno algorithm). Our final method is typically more than ten times faster than one iteration of Newton\u27s method without compromising quality. In fact, our result is often more accurate than the result obtained with one iteration of Newton\u27s method. Our method is also easier to implement, implying reduced software development costs

    A Massively-Parallel 3D Simulator for Soft and Hybrid Robots

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    Simulation is an important step in robotics for creating control policies and testing various physical parameters. Soft robotics is a field that presents unique physical challenges for simulating its subjects due to the nonlinearity of deformable material components along with other innovative, and often complex, physical properties. Because of the computational cost of simulating soft and heterogeneous objects with traditional techniques, rigid robotics simulators are not well suited to simulating soft robots. Thus, many engineers must build their own one-off simulators tailored to their system, or use existing simulators with reduced performance. In order to facilitate the development of this exciting technology, this work presents an interactive-speed, accurate, and versatile simulator for a variety of types of soft robots. Cronos, our open-source 3D simulation engine, parallelizes a mass-spring model for ultra-fast performance on both deformable and rigid objects. Our approach is applicable to a wide array of nonlinear material configurations, including high deformability, volumetric actuation, or heterogenous stiffness. This versatility provides the ability to mix materials and geometric components freely within a single robot simulation. By exploiting the flexibility and scalability of nonlinear Hookean mass-spring systems, this framework simulates soft and rigid objects via a highly parallel model for near real-time speed. We describe an efficient GPU CUDA implementation, which we demonstrate to achieve computation of over 1 billion elements per second on consumer-grade GPU cards. Dynamic physical accuracy of the system is validated by comparing results to Euler-Bernoulli beam theory, natural frequency predictions, and empirical data of a soft structure under large deformation

    Modelling Rod-like Flexible Biological Tissues for Medical Training

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    This paper outlines a framework for the modelling of slender rod-like biological tissue structures in both global and local scales. Volumetric discretization of a rod-like structure is expensive in computation and therefore is not ideal for applications where real-time performance is essential. In our approach, the Cosserat rod model is introduced to capture the global shape changes, which models the structure as a one-dimensional entity, while the local deformation is handled separately. In this way a good balance in accuracy and efficiency is achieved. These advantages make our method appropriate for the modelling of soft tissues for medical training applications

    On the speed of fast and slow rupture fronts along frictional interfaces

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    The transition from stick to slip at a dry frictional interface occurs through the breaking of the junctions between the two contacting surfaces. Typically, interactions between the junctions through the bulk lead to rupture fronts propagating from weak and/or highly stressed regions, whose junctions break first. Experiments find rupture fronts ranging from quasi-static fronts with speeds proportional to external loading rates, via fronts much slower than the Rayleigh wave speed, and fronts that propagate near the Rayleigh wave speed, to fronts that travel faster than the shear wave speed. The mechanisms behind and selection between these fronts are still imperfectly understood. Here we perform simulations in an elastic 2D spring--block model where the frictional interaction between each interfacial block and the substrate arises from a set of junctions modeled explicitly. We find that a proportionality between material slip speed and rupture front speed, previously reported for slow fronts, actually holds across the full range of front speeds we observe. We revisit a mechanism for slow slip in the model and demonstrate that fast slip and fast fronts have a different, inertial origin. We highlight the long transients in front speed even in homogeneous interfaces, and we study how both the local shear to normal stress ratio and the local strength are involved in the selection of front type and front speed. Lastly, we introduce an experimentally accessible integrated measure of block slip history, the Gini coefficient, and demonstrate that in the model it is a good predictor of the history-dependent local static friction coefficient of the interface. These results will contribute both to building a physically-based classification of the various types of fronts and to identifying the important mechanisms involved in the selection of their propagation speed.Comment: 29 pages, 21 figure
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