19 research outputs found

    16th International Conference on Computational and Mathematical Methods in Science and Engineering, CMMSE 2016

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    Producción CientíficaTransactional Memory (TM) is a technique that aims to mitigate the performance losses that are inherent to the serialization of accesses in critical sections. Some studies have shown that the use of TM may lead to performance improvements, despite the existence of management overheads. However, the relative performance of TM, with respect to classical critical sections management depends greatly on the actual percentage of times that the same data is handled simultaneously by two transactions. In this paper, we compare the relative performance of the critical sections provided by OpenMP with respect to two Software Transactional Memory (STM) implementations. These three methods are used to manage concurrent data accesses in ATLaS, a software-based, Thread-Level Speculation (TLS) system. The complexity of this application makes it extremely di cult to predict whether two transactions may conflict or not, and how many times the transactions will be executed. Our experimental results show that the STM solutions only deliver a performance comparable to OpenMP when there are almost no conflicts. In any other case, their performance losses make OpenMP the best alternative to manage critical sections.MICINN (Spain) and ERDF program of the European Union: HomProg-HetSys project (TIN2014-58876-P), CAPAP-H5 network (TIN2014-53522-REDT), and COST Program Action IC1305: Network for Sustainable Ultrascale Computing (NESUS)

    О некоторых задачах локализации в триангуляциях Делоне

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    We study some problems of nodes localization in a Delaunay triangulation and problem-solving procedures. For the problem of the set of nodes the computationally efficient approach that uses Euclidean minimum spanning tree of Delaunay triangulation is proposed. Efficient estimations for computational comlexity of the proposed methods in the average and in the worst cases are proved.computational geometry, geometric search, Delaunay triangulation, merging of overlapping triangulations, unregular discrete mesh, computational complexityРассматриваются постановки задач локализации узлов в триангуляциях Делоне и методы их решения. Для задачи локализации множества узлов предлагается подход, основанный на прослеживании Евклидова минимального остовного дерева триангуляции Делоне. Приводятся и доказываются оценки сложности предложенных методов в среднем и худшем случаях

    Kinetic and Dynamic Delaunay tetrahedralizations in three dimensions

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    We describe the implementation of algorithms to construct and maintain three-dimensional dynamic Delaunay triangulations with kinetic vertices using a three-simplex data structure. The code is capable of constructing the geometric dual, the Voronoi or Dirichlet tessellation. Initially, a given list of points is triangulated. Time evolution of the triangulation is not only governed by kinetic vertices but also by a changing number of vertices. We use three-dimensional simplex flip algorithms, a stochastic visibility walk algorithm for point location and in addition, we propose a new simple method of deleting vertices from an existing three-dimensional Delaunay triangulation while maintaining the Delaunay property. The dual Dirichlet tessellation can be used to solve differential equations on an irregular grid, to define partitions in cell tissue simulations, for collision detection etc.Comment: 29 pg (preprint), 12 figures, 1 table Title changed (mainly nomenclature), referee suggestions included, typos corrected, bibliography update

    A Fast Algorithm for Well-Spaced Points and Approximate Delaunay Graphs

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    We present a new algorithm that produces a well-spaced superset of points conforming to a given input set in any dimension with guaranteed optimal output size. We also provide an approximate Delaunay graph on the output points. Our algorithm runs in expected time O(2O(d)(nlogn+m))O(2^{O(d)}(n\log n + m)), where nn is the input size, mm is the output point set size, and dd is the ambient dimension. The constants only depend on the desired element quality bounds. To gain this new efficiency, the algorithm approximately maintains the Voronoi diagram of the current set of points by storing a superset of the Delaunay neighbors of each point. By retaining quality of the Voronoi diagram and avoiding the storage of the full Voronoi diagram, a simple exponential dependence on dd is obtained in the running time. Thus, if one only wants the approximate neighbors structure of a refined Delaunay mesh conforming to a set of input points, the algorithm will return a size 2O(d)m2^{O(d)}m graph in 2O(d)(nlogn+m)2^{O(d)}(n\log n + m) expected time. If mm is superlinear in nn, then we can produce a hierarchically well-spaced superset of size 2O(d)n2^{O(d)}n in 2O(d)nlogn2^{O(d)}n\log n expected time.Comment: Full versio

    Constructing Delaunay triangulations along space-filling curves

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    Incremental construction con BRIO using a space-filling curve order for insertion is a popular algorithm for constructing Delaunay triangulations. So far, it has only been analyzed for the case that a worst-case optimal point location data structure is used which is often avoided in implementations. In this paper, we analyze its running time for the more typical case that points are located by walking. We show that in the worst-case the algorithm needs quadratic time, but that this can only happen in degenerate cases. We show that the algorithm runs in O(n logn) time under realistic assumptions. Furthermore, we show that it runs in expected linear time for many random point distributions. This research was supported by the Deutsche Forschungsgemeinschaft within the European graduate program ’Combinatorics, Geometry, and Computation’ (No. GRK 588/2) and by the Netherlands’ Organisation for Scientific Research (NWO) under BRICKS/FOCUS grant number 642.065.503 and project no. 639.022.707

    Fast Randomized Point Location without Preprocessing in Two- and Three-Dimensional Delaunay Triangulations

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    This paper studies the point location problem in Delaunay triangulations without preprocessing and additional storage. The proposed procedure finds the query point simply by "walking through" the triangulation, after selecting a "good starting point" by random sampling. The analysis generalizes and extends a recent result for d = 2 dimensions by proving this procedure to take expected time close to O(n^(1/(d+1))) for point location in Delaunay triangulations of n random points in d = 3 dimensions. Empirical results in both two and three dimensions show that this procedure is efficient in practice

    Fast Randomized Point Location without Preprocessing in Two- and Three-dimensional Delaunay Triangulations

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    This paper studies the point location problem in Delaunay triangulations without preprocessing and additional storage. The proposed procedure finds the query point simply by "walking through" the triangulation, after selecting a "good starting point" by random sampling. The analysis generalizes and extends a recent result for d = 2 dimensions by proving this procedure to take expected time close to O(n 1=(d+1) ) for point location in Delaunay triangulations of n random points in d = 3 dimensions. Empirical results in both two and three dimensions show that this procedure is efficient in practice

    Practical Distribution-Sensitive Point Location in Triangulations

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    International audienceWe design, analyze, implement, and evaluate a distribution-sensitive point location algorithm based on the classical Jump & Walk, called Keep, Jump, & Walk. For a batch of query points, the main idea is to use previous queries to improve the current one. In practice, Keep, Jump, & Walk is ac- tually a very competitive method to locate points in a triangulation. We also study some constant- memory distribution-sensitive point location algorithms, which work well in practice with the classical space-filling heuristic for fast point location. Regarding point location in a Delaunay triangulation, we show how the Delaunay hierarchy can be used to answer, under some hypotheses, a query q with a O(log #(pq)) randomized expected complexity, where p is a previously located query and #(s) indicates the number of simplices crossed by the line segment s. The Delaunay hierarchy has O(nlogn) time complexity and O(n) memory complexity in the plane, and under certain realistic hypotheses these com- plexities generalize to any finite dimension. Finally, we combine the good distribution-sensitive behavior of Keep, Jump, & Walk, and the good complexity of the Delaunay hierarchy, into a novel point location algorithm called Keep, Jump, & Climb. To the best of our knowledge, Keep, Jump, & Climb is the first practical distribution-sensitive algorithm that works both in theory and in practice for Delaunay triangulations
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