12 research outputs found

    Weighted Combination of Sample Based and Block Based Intra Prediction in Video Coding

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    The latest standard within video compression, HEVC/H.265, was released during 2013 and provides a significant improvement from its predecessor AVC/H.264. However, with a constantly increasing demand for high denition video and streaming of large video files, there are still improvements that can be done. Difficult content in video sequences, for example smoke, leaves and water that moves irregularly, is being hard to predict and can be troublesome at the prediction stage in the video compression. In this thesis, carried out at Ericsson in Stockholm, the combination of sample based intra prediction (SBIP) and block based intra prediction (BBIP) is tested to see if it could improve the prediction of video sequences containing difficult content, here focusing on water. The combined methods are compared to HEVC intra prediction. All implementations have been done in Matlab. The results show that a combination reduces the Mean Squared Error (MSE) as well as could improve the Visual Information Fidelity (VIF) and the mean Structural Similarity (MSSIM). Moreover the visual quality was improved by more details and less blocking artefacts

    Piecewise mapping in HEVC lossless intra-prediction coding

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    The lossless intra-prediction coding modality of the High Efficiency Video Coding (HEVC) standard provides high coding performance while following frame-by-frame basis access to the coded data. This is of interest in many professional applications such as medical imaging, automotive vision and digital preservation in libraries and archives. Various improvements to lossless intra-prediction coding have been proposed recently, most of them based on sample-wise prediction using Differential Pulse Code Modulation (DPCM). Other recent proposals aim at further reducing the energy of intra-predicted residual blocks. However, the energy reduction achieved is frequently minimal due to the difficulty of correctly predicting the sign and magnitude of residual values. In this paper, we pursue a novel approach to this energy-reduction problem using piecewise mapping (pwm) functions. Specifically, we analyze the range of values in residual blocks and apply accordingly a pwm function to map specific residual values to unique lower values. We encode appropriate parameters associated with the pwm functions at the encoder, so that the corresponding inverse pwm functions at the decoder can map values back to the same residual values. These residual values are then used to reconstruct the original signal. This mapping is, therefore, reversible and introduces no losses. We evaluate the pwm functions on 4×4 residual blocks computed after DPCM-based prediction for lossless coding of a variety of camera-captured and screen content sequences. Evaluation results show that the pwm functions can attain maximum bit-rate reductions of 5.54% and 28.33% for screen content material compared to DPCM-based and block-wise intra-prediction, respectively. Compared to IntraBlock Copy, piecewise mapping can attain maximum bit-rate reductions of 11.48% for camera-captured material

    A Hybrid Texture Coding Method for Fast Texture Mapping

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    An efficient texture compression method is proposed based on a block matching process between the current block and the previously encoded blocks. Texture mapping is widely used to improve the quality of rendering results in real-time applications. For fast texture mapping, it is important to find an optimal trade-off between compression efficiency and computational complexity. Low-complexity methods (e.g., ETC1 and DXT1) have often been adopted in real-time rendering applications because conventional compression methods (e.g., JPEG) achieve a high compression ratio at the cost of high complexity. We propose a block matching-based compression method that can achieve a higher compression ratio than ETC1 and DXT1 while maintaining computational complexity lower than that of JPEG. Through a comparison between the proposed method and existing compression methods, we confirm our expectations on the performance of the proposed method

    Light field image coding with jointly estimated self-similarity bi-prediction

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    This paper proposes an efficient light field image coding (LFC) solution based on High Efficiency Video Coding (HEVC) and a novel Bi-prediction Self-Similarity (Bi-SS) estimation and compensation approach to efficiently explore the inherent non-local spatial correlation of this type of content, where two predictor blocks are jointly estimated from the same search window by using a locally optimal rate constrained algorithm. Moreover, a theoretical analysis of the proposed Bi-SS prediction is also presented, which shows that other non-local spatial prediction schemes proposed in literature are suboptimal in terms of Rate-Distortion (RD) performance and, for this reason, can be considered as restricted cases of the jointly estimated Bi-SS solution proposed here. These theoretical insights are shown to be consistent with the presented experimental results, and demonstrate that the proposed LFC scheme is able to outperform the benchmark solutions with significant gains with respect to HEVC (with up to 61.1% of bit savings) and other state-of-the-art LFC solutions in the literature (with up 16.9% of bit savings).info:eu-repo/semantics/acceptedVersio

    HEVC-based 3D holoscopic video coding using self-similarity compensated prediction

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    Holoscopic imaging, also known as integral, light field, and plenoptic imaging, is an appealing technology for glassless 3D video systems, which has recently emerged as a prospective candidate for future image and video applications, such as 3D television. However, to successfully introduce 3D holoscopic video applications into the market, adequate coding tools that can efficiently handle 3D holoscopic video are necessary. In this context, this paper discusses the requirements and challenges for 3D holoscopic video coding, and presents an efficient 3D holoscopic coding scheme based on High Efficiency Video Coding (HEVC). The proposed 3D holoscopic codec makes use of the self-similarity (SS) compensated prediction concept to efficiently explore the inherent correlation of the 3D holoscopic content in Intra- and Inter-coded frames, as well as a novel vector prediction scheme to take advantage of the peculiar characteristics of the SS prediction data. Extensive experiments were conducted, and have shown that the proposed solution is able to outperform HEVC as well as other coding solutions proposed in the literature. Moreover, a consistently better performance is also observed for a set of different quality metrics proposed in the literature for 3D holoscopic content, as well as for the visual quality of views synthesized from decompressed 3D holoscopic content.info:eu-repo/semantics/submittedVersio

    Weighted bi-prediction for light field image coding

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    Light field imaging based on a single-tier camera equipped with a microlens array – also known as integral, holoscopic, and plenoptic imaging – has currently risen up as a practical and prospective approach for future visual applications and services. However, successfully deploying actual light field imaging applications and services will require developing adequate coding solutions to efficiently handle the massive amount of data involved in these systems. In this context, self-similarity compensated prediction is a non-local spatial prediction scheme based on block matching that has been shown to achieve high efficiency for light field image coding based on the High Efficiency Video Coding (HEVC) standard. As previously shown by the authors, this is possible by simply averaging two predictor blocks that are jointly estimated from a causal search window in the current frame itself, referred to as self-similarity bi-prediction. However, theoretical analyses for motion compensated bi-prediction have suggested that it is still possible to achieve further rate-distortion performance improvements by adaptively estimating the weighting coefficients of the two predictor blocks. Therefore, this paper presents a comprehensive study of the rate-distortion performance for HEVC-based light field image coding when using different sets of weighting coefficients for self-similarity bi-prediction. Experimental results demonstrate that it is possible to extend the previous theoretical conclusions to light field image coding and show that the proposed adaptive weighting coefficient selection leads to up to 5 % of bit savings compared to the previous self-similarity bi-prediction scheme.info:eu-repo/semantics/acceptedVersio

    Dense light field coding: a survey

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    Light Field (LF) imaging is a promising solution for providing more immersive and closer to reality multimedia experiences to end-users with unprecedented creative freedom and flexibility for applications in different areas, such as virtual and augmented reality. Due to the recent technological advances in optics, sensor manufacturing and available transmission bandwidth, as well as the investment of many tech giants in this area, it is expected that soon many LF transmission systems will be available to both consumers and professionals. Recognizing this, novel standardization initiatives have recently emerged in both the Joint Photographic Experts Group (JPEG) and the Moving Picture Experts Group (MPEG), triggering the discussion on the deployment of LF coding solutions to efficiently handle the massive amount of data involved in such systems. Since then, the topic of LF content coding has become a booming research area, attracting the attention of many researchers worldwide. In this context, this paper provides a comprehensive survey of the most relevant LF coding solutions proposed in the literature, focusing on angularly dense LFs. Special attention is placed on a thorough description of the different LF coding methods and on the main concepts related to this relevant area. Moreover, comprehensive insights are presented into open research challenges and future research directions for LF coding.info:eu-repo/semantics/publishedVersio
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