25,127 research outputs found

    Relaxed Spatio-Temporal Deep Feature Aggregation for Real-Fake Expression Prediction

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    Frame-level visual features are generally aggregated in time with the techniques such as LSTM, Fisher Vectors, NetVLAD etc. to produce a robust video-level representation. We here introduce a learnable aggregation technique whose primary objective is to retain short-time temporal structure between frame-level features and their spatial interdependencies in the representation. Also, it can be easily adapted to the cases where there have very scarce training samples. We evaluate the method on a real-fake expression prediction dataset to demonstrate its superiority. Our method obtains 65% score on the test dataset in the official MAP evaluation and there is only one misclassified decision with the best reported result in the Chalearn Challenge (i.e. 66:7%) . Lastly, we believe that this method can be extended to different problems such as action/event recognition in future.Comment: Submitted to International Conference on Computer Vision Workshop

    Skeleton-Based Human Action Recognition with Global Context-Aware Attention LSTM Networks

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    Human action recognition in 3D skeleton sequences has attracted a lot of research attention. Recently, Long Short-Term Memory (LSTM) networks have shown promising performance in this task due to their strengths in modeling the dependencies and dynamics in sequential data. As not all skeletal joints are informative for action recognition, and the irrelevant joints often bring noise which can degrade the performance, we need to pay more attention to the informative ones. However, the original LSTM network does not have explicit attention ability. In this paper, we propose a new class of LSTM network, Global Context-Aware Attention LSTM (GCA-LSTM), for skeleton based action recognition. This network is capable of selectively focusing on the informative joints in each frame of each skeleton sequence by using a global context memory cell. To further improve the attention capability of our network, we also introduce a recurrent attention mechanism, with which the attention performance of the network can be enhanced progressively. Moreover, we propose a stepwise training scheme in order to train our network effectively. Our approach achieves state-of-the-art performance on five challenging benchmark datasets for skeleton based action recognition

    Activity Recognition and Prediction in Real Homes

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    In this paper, we present work in progress on activity recognition and prediction in real homes using either binary sensor data or depth video data. We present our field trial and set-up for collecting and storing the data, our methods, and our current results. We compare the accuracy of predicting the next binary sensor event using probabilistic methods and Long Short-Term Memory (LSTM) networks, include the time information to improve prediction accuracy, as well as predict both the next sensor event and its mean time of occurrence using one LSTM model. We investigate transfer learning between apartments and show that it is possible to pre-train the model with data from other apartments and achieve good accuracy in a new apartment straight away. In addition, we present preliminary results from activity recognition using low-resolution depth video data from seven apartments, and classify four activities - no movement, standing up, sitting down, and TV interaction - by using a relatively simple processing method where we apply an Infinite Impulse Response (IIR) filter to extract movements from the frames prior to feeding them to a convolutional LSTM network for the classification.Comment: 12 pages, Symposium of the Norwegian AI Society NAIS 201

    VIBE: Video Inference for Human Body Pose and Shape Estimation

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    Human motion is fundamental to understanding behavior. Despite progress on single-image 3D pose and shape estimation, existing video-based state-of-the-art methods fail to produce accurate and natural motion sequences due to a lack of ground-truth 3D motion data for training. To address this problem, we propose Video Inference for Body Pose and Shape Estimation (VIBE), which makes use of an existing large-scale motion capture dataset (AMASS) together with unpaired, in-the-wild, 2D keypoint annotations. Our key novelty is an adversarial learning framework that leverages AMASS to discriminate between real human motions and those produced by our temporal pose and shape regression networks. We define a temporal network architecture and show that adversarial training, at the sequence level, produces kinematically plausible motion sequences without in-the-wild ground-truth 3D labels. We perform extensive experimentation to analyze the importance of motion and demonstrate the effectiveness of VIBE on challenging 3D pose estimation datasets, achieving state-of-the-art performance. Code and pretrained models are available at https://github.com/mkocabas/VIBE.Comment: CVPR-2020 camera ready. Code is available at https://github.com/mkocabas/VIB
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