1,107 research outputs found
Route Planning in Transportation Networks
We survey recent advances in algorithms for route planning in transportation
networks. For road networks, we show that one can compute driving directions in
milliseconds or less even at continental scale. A variety of techniques provide
different trade-offs between preprocessing effort, space requirements, and
query time. Some algorithms can answer queries in a fraction of a microsecond,
while others can deal efficiently with real-time traffic. Journey planning on
public transportation systems, although conceptually similar, is a
significantly harder problem due to its inherent time-dependent and
multicriteria nature. Although exact algorithms are fast enough for interactive
queries on metropolitan transit systems, dealing with continent-sized instances
requires simplifications or heavy preprocessing. The multimodal route planning
problem, which seeks journeys combining schedule-based transportation (buses,
trains) with unrestricted modes (walking, driving), is even harder, relying on
approximate solutions even for metropolitan inputs.Comment: This is an updated version of the technical report MSR-TR-2014-4,
previously published by Microsoft Research. This work was mostly done while
the authors Daniel Delling, Andrew Goldberg, and Renato F. Werneck were at
Microsoft Research Silicon Valle
Tractable Pathfinding for the Stochastic On-Time Arrival Problem
We present a new and more efficient technique for computing the route that
maximizes the probability of on-time arrival in stochastic networks, also known
as the path-based stochastic on-time arrival (SOTA) problem. Our primary
contribution is a pathfinding algorithm that uses the solution to the
policy-based SOTA problem---which is of pseudo-polynomial-time complexity in
the time budget of the journey---as a search heuristic for the optimal path. In
particular, we show that this heuristic can be exceptionally efficient in
practice, effectively making it possible to solve the path-based SOTA problem
as quickly as the policy-based SOTA problem. Our secondary contribution is the
extension of policy-based preprocessing to path-based preprocessing for the
SOTA problem. In the process, we also introduce Arc-Potentials, a more
efficient generalization of Stochastic Arc-Flags that can be used for both
policy- and path-based SOTA. After developing the pathfinding and preprocessing
algorithms, we evaluate their performance on two different real-world networks.
To the best of our knowledge, these techniques provide the most efficient
computation strategy for the path-based SOTA problem for general probability
distributions, both with and without preprocessing.Comment: Submission accepted by the International Symposium on Experimental
Algorithms 2016 and published by Springer in the Lecture Notes in Computer
Science series on June 1, 2016. Includes typographical corrections and
modifications to pre-processing made after the initial submission to SODA'15
(July 7, 2014
Transit Node Routing Reconsidered
Transit Node Routing (TNR) is a fast and exact distance oracle for road
networks. We show several new results for TNR. First, we give a surprisingly
simple implementation fully based on Contraction Hierarchies that speeds up
preprocessing by an order of magnitude approaching the time for just finding a
CH (which alone has two orders of magnitude larger query time). We also develop
a very effective purely graph theoretical locality filter without any
compromise in query times. Finally, we show that a specialization to the online
many-to-one (or one-to-many) shortest path further speeds up query time by an
order of magnitude. This variant even has better query time than the fastest
known previous methods which need much more space.Comment: 19 pages, submitted to SEA'201
Arc-Flags in Dynamic Graphs
Computation of quickest paths has undergoing a rapid development in recent
years. It turns out that many high-performance route planning algorithms are
made up of several basic ingredients. However, not all of those ingredients have
been analyzed in a emph{dynamic} scenario where edge weights change after
preprocessing. In this work, we present how one of those ingredients, i.e.,
Arc-Flags can be applied in dynamic scenario
Dynamic Arc-Flags in Road Networks
International audienceIn this work we introduce a new data structure, named Road-Signs, which allows us to efficiently update the Arc-Flags of a graph in a dynamic scenario. Road-Signs can be used to compute Arc-Flags, can be efficiently updated and do not require large space consumption for many real-world graphs like, e.g., graphs arising from road networks. In detail, we define an algorithm to preprocess Road-Signs and an algorithm to update them each time that a weight increase operation occurs on an edge of the network. We also experimentally analyze the proposed algorithms in real-world road networks showing that they yields a significant speed-up in the updating phase of Arc-Flags, at the cost of a very small space and time overhead in the preprocessing phase
Fast Robust Shortest Path Computations
We develop a fast method to compute an optimal robust shortest path in large networks like road networks, a fundamental problem in traffic and logistics under uncertainty.
In the robust shortest path problem we are given an s-t-graph D(V,A) and for each arc a nominal length c(a) and a maximal increase d(a) of its length. We consider all scenarios in which for the increased lengths c(a) + bar{d}(a) we have bar{d}(a) <= d(a) and sum_{a in A} (bar{d}(a)/d(a)) <= Gamma. Each path is measured by the length in its worst-case scenario. A classic result [Bertsimas and Sim, 2003] minimizes this path length by solving (|A| + 1)-many shortest path problems. Easily, (|A| + 1) can be replaced by |Theta|, where Theta is the set of all different values d(a) and 0. Still, the approach remains impractical for large graphs.
Using the monotonicity of a part of the objective we devise a Divide and Conquer method to evaluate significantly fewer values of Theta. This methods generalizes to binary linear robust problems. Specifically for shortest paths we derive a lower bound to speed-up the Divide and Conquer of Theta. The bound is based on carefully using previous shortest path computations. We combine the approach with non-preprocessing based acceleration techniques for Dijkstra adapted to the robust case.
In a computational study we document the value of different accelerations tried in the algorithm engineering process. We also give an approximation scheme for the robust shortest path problem which computes a (1 + epsilon)-approximate solution requiring O(log(d^ / (1 + epsilon))) computations of the nominal problem where d^ := max d(A) / min (d(A){0})
Shortest Path and Distance Queries on Road Networks: An Experimental Evaluation
Computing the shortest path between two given locations in a road network is
an important problem that finds applications in various map services and
commercial navigation products. The state-of-the-art solutions for the problem
can be divided into two categories: spatial-coherence-based methods and
vertex-importance-based approaches. The two categories of techniques, however,
have not been compared systematically under the same experimental framework, as
they were developed from two independent lines of research that do not refer to
each other. This renders it difficult for a practitioner to decide which
technique should be adopted for a specific application. Furthermore, the
experimental evaluation of the existing techniques, as presented in previous
work, falls short in several aspects. Some methods were tested only on small
road networks with up to one hundred thousand vertices; some approaches were
evaluated using distance queries (instead of shortest path queries), namely,
queries that ask only for the length of the shortest path; a state-of-the-art
technique was examined based on a faulty implementation that led to incorrect
query results. To address the above issues, this paper presents a comprehensive
comparison of the most advanced spatial-coherence-based and
vertex-importance-based approaches. Using a variety of real road networks with
up to twenty million vertices, we evaluated each technique in terms of its
preprocessing time, space consumption, and query efficiency (for both shortest
path and distance queries). Our experimental results reveal the characteristics
of different techniques, based on which we provide guidelines on selecting
appropriate methods for various scenarios.Comment: VLDB201
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