17 research outputs found

    NeuralField-LDM: Scene Generation with Hierarchical Latent Diffusion Models

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    Automatically generating high-quality real world 3D scenes is of enormous interest for applications such as virtual reality and robotics simulation. Towards this goal, we introduce NeuralField-LDM, a generative model capable of synthesizing complex 3D environments. We leverage Latent Diffusion Models that have been successfully utilized for efficient high-quality 2D content creation. We first train a scene auto-encoder to express a set of image and pose pairs as a neural field, represented as density and feature voxel grids that can be projected to produce novel views of the scene. To further compress this representation, we train a latent-autoencoder that maps the voxel grids to a set of latent representations. A hierarchical diffusion model is then fit to the latents to complete the scene generation pipeline. We achieve a substantial improvement over existing state-of-the-art scene generation models. Additionally, we show how NeuralField-LDM can be used for a variety of 3D content creation applications, including conditional scene generation, scene inpainting and scene style manipulation.Comment: CVPR 202

    Highly efficient low-level feature extraction for video representation and retrieval.

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    PhDWitnessing the omnipresence of digital video media, the research community has raised the question of its meaningful use and management. Stored in immense multimedia databases, digital videos need to be retrieved and structured in an intelligent way, relying on the content and the rich semantics involved. Current Content Based Video Indexing and Retrieval systems face the problem of the semantic gap between the simplicity of the available visual features and the richness of user semantics. This work focuses on the issues of efficiency and scalability in video indexing and retrieval to facilitate a video representation model capable of semantic annotation. A highly efficient algorithm for temporal analysis and key-frame extraction is developed. It is based on the prediction information extracted directly from the compressed domain features and the robust scalable analysis in the temporal domain. Furthermore, a hierarchical quantisation of the colour features in the descriptor space is presented. Derived from the extracted set of low-level features, a video representation model that enables semantic annotation and contextual genre classification is designed. Results demonstrate the efficiency and robustness of the temporal analysis algorithm that runs in real time maintaining the high precision and recall of the detection task. Adaptive key-frame extraction and summarisation achieve a good overview of the visual content, while the colour quantisation algorithm efficiently creates hierarchical set of descriptors. Finally, the video representation model, supported by the genre classification algorithm, achieves excellent results in an automatic annotation system by linking the video clips with a limited lexicon of related keywords

    How to Compose a PhD Thesis in Music Composition

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    I start from the principle that composition is a historical lineage of techniques that have traditionally been applied to music but need not be. To illustrate this, I apply composition principles to the writing of this PhD thesis. In describing this process, I draw parallels between the music work I have composed during 2013-2017 and the process of thesis writing. Along the way, I show how quantization is not only central to my composition practice but fundamental to the act of composing; I rethink the basic epistemological principles of PhD research, using John Cage's ideology of chance and Arthur Koestler's idea of bisociation; I develop a new set of categories for classifying artworks that use combinatorics, under the umbrella neologism 'completism'; expand upon James Tenney's ideas to create a new typology of musical form based on completist principles; and finish by composing the bibliography, font, page-layout, semantics, word choice, and syntax of the Conclusion of this thesis

    EG-ICE 2021 Workshop on Intelligent Computing in Engineering

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    The 28th EG-ICE International Workshop 2021 brings together international experts working at the interface between advanced computing and modern engineering challenges. Many engineering tasks require open-world resolutions to support multi-actor collaboration, coping with approximate models, providing effective engineer-computer interaction, search in multi-dimensional solution spaces, accommodating uncertainty, including specialist domain knowledge, performing sensor-data interpretation and dealing with incomplete knowledge. While results from computer science provide much initial support for resolution, adaptation is unavoidable and most importantly, feedback from addressing engineering challenges drives fundamental computer-science research. Competence and knowledge transfer goes both ways

    EG-ICE 2021 Workshop on Intelligent Computing in Engineering

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    The 28th EG-ICE International Workshop 2021 brings together international experts working at the interface between advanced computing and modern engineering challenges. Many engineering tasks require open-world resolutions to support multi-actor collaboration, coping with approximate models, providing effective engineer-computer interaction, search in multi-dimensional solution spaces, accommodating uncertainty, including specialist domain knowledge, performing sensor-data interpretation and dealing with incomplete knowledge. While results from computer science provide much initial support for resolution, adaptation is unavoidable and most importantly, feedback from addressing engineering challenges drives fundamental computer-science research. Competence and knowledge transfer goes both ways

    Gaze-Based Human-Robot Interaction by the Brunswick Model

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    We present a new paradigm for human-robot interaction based on social signal processing, and in particular on the Brunswick model. Originally, the Brunswick model copes with face-to-face dyadic interaction, assuming that the interactants are communicating through a continuous exchange of non verbal social signals, in addition to the spoken messages. Social signals have to be interpreted, thanks to a proper recognition phase that considers visual and audio information. The Brunswick model allows to quantitatively evaluate the quality of the interaction using statistical tools which measure how effective is the recognition phase. In this paper we cast this theory when one of the interactants is a robot; in this case, the recognition phase performed by the robot and the human have to be revised w.r.t. the original model. The model is applied to Berrick, a recent open-source low-cost robotic head platform, where the gazing is the social signal to be considered

    Models and analysis of vocal emissions for biomedical applications

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    This book of Proceedings collects the papers presented at the 3rd International Workshop on Models and Analysis of Vocal Emissions for Biomedical Applications, MAVEBA 2003, held 10-12 December 2003, Firenze, Italy. The workshop is organised every two years, and aims to stimulate contacts between specialists active in research and industrial developments, in the area of voice analysis for biomedical applications. The scope of the Workshop includes all aspects of voice modelling and analysis, ranging from fundamental research to all kinds of biomedical applications and related established and advanced technologies

    Articulatory-based Speech Processing Methods for Foreign Accent Conversion

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    The objective of this dissertation is to develop speech processing methods that enable without altering their identity. We envision accent conversion primarily as a tool for pronunciation training, allowing non-native speakers to hear their native-accented selves. With this application in mind, we present two methods of accent conversion. The first assumes that the voice quality/identity of speech resides in the glottal excitation, while the linguistic content is contained in the vocal tract transfer function. Accent conversion is achieved by convolving the glottal excitation of a non-native speaker with the vocal tract transfer function of a native speaker. The result is perceived as 60 percent less accented, but it is no longer identified as the same individual. The second method of accent conversion selects segments of speech from a corpus of non-native speech based on their acoustic or articulatory similarity to segments from a native speaker. We predict that articulatory features provide a more speaker-independent representation of speech and are therefore better gauges of linguistic similarity across speakers. To test this hypothesis, we collected a custom database containing simultaneous recordings of speech and the positions of important articulators (e.g. lips, jaw, tongue) for a native and non-native speaker. Resequencing speech from a non-native speaker based on articulatory similarity with a native speaker achieved a 20 percent reduction in accent. The approach is particularly appealing for applications in pronunciation training because it modifies speech in a way that produces realistically achievable changes in accent (i.e., since the technique uses sounds already produced by the non-native speaker). A second contribution of this dissertation is the development of subjective and objective measures to assess the performance of accent conversion systems. This is a difficult problem because, in most cases, no ground truth exists. Subjective evaluation is further complicated by the interconnected relationship between accent and identity, but modifications of the stimuli (i.e. reverse speech and voice disguises) allow the two components to be separated. Algorithms to measure objectively accent, quality, and identity are shown to correlate well with their subjective counterparts
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