14 research outputs found

    Farthest-Polygon Voronoi Diagrams

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    Given a family of k disjoint connected polygonal sites in general position and of total complexity n, we consider the farthest-site Voronoi diagram of these sites, where the distance to a site is the distance to a closest point on it. We show that the complexity of this diagram is O(n), and give an O(n log^3 n) time algorithm to compute it. We also prove a number of structural properties of this diagram. In particular, a Voronoi region may consist of k-1 connected components, but if one component is bounded, then it is equal to the entire region

    Piecewise-Linear Farthest-Site Voronoi Diagrams

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    Voronoi diagrams induced by distance functions whose unit balls are convex polyhedra are piecewise-linear structures. Nevertheless, analyzing their combinatorial and algorithmic properties in dimensions three and higher is an intriguing problem. The situation turns easier when the farthest-site variants of such Voronoi diagrams are considered, where each site gets assigned the region of all points in space farthest from (rather than closest to) it. We give asymptotically tight upper and lower worst-case bounds on the combinatorial size of farthest-site Voronoi diagrams for convex polyhedral distance functions in general dimensions, and propose an optimal construction algorithm. Our approach is uniform in the sense that (1) it can be extended from point sites to sites that are convex polyhedra, (2) it covers the case where the distance function is additively and/or multiplicatively weighted, and (3) it allows an anisotropic scenario where each site gets allotted its particular convex distance polytope

    A Randomized Incremental Algorithm for the Hausdorff Voronoi Diagram of Non-crossing Clusters

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    In the Hausdorff Voronoi diagram of a family of \emph{clusters of points} in the plane, the distance between a point tt and a cluster PP is measured as the maximum distance between tt and any point in PP, and the diagram is defined in a nearest-neighbor sense for the input clusters. In this paper we consider %El."non-crossing" \emph{non-crossing} clusters in the plane, for which the combinatorial complexity of the Hausdorff Voronoi diagram is linear in the total number of points, nn, on the convex hulls of all clusters. We present a randomized incremental construction, based on point location, that computes this diagram in expected O(nlog⁥2n)O(n\log^2{n}) time and expected O(n)O(n) space. Our techniques efficiently handle non-standard characteristics of generalized Voronoi diagrams, such as sites of non-constant complexity, sites that are not enclosed in their Voronoi regions, and empty Voronoi regions. The diagram finds direct applications in VLSI computer-aided design.Comment: arXiv admin note: substantial text overlap with arXiv:1306.583

    Searching edges in the overlap of two plane graphs

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    Consider a pair of plane straight-line graphs, whose edges are colored red and blue, respectively, and let n be the total complexity of both graphs. We present a O(n log n)-time O(n)-space technique to preprocess such pair of graphs, that enables efficient searches among the red-blue intersections along edges of one of the graphs. Our technique has a number of applications to geometric problems. This includes: (1) a solution to the batched red-blue search problem [Dehne et al. 2006] in O(n log n) queries to the oracle; (2) an algorithm to compute the maximum vertical distance between a pair of 3D polyhedral terrains one of which is convex in O(n log n) time, where n is the total complexity of both terrains; (3) an algorithm to construct the Hausdorff Voronoi diagram of a family of point clusters in the plane in O((n+m) log^3 n) time and O(n+m) space, where n is the total number of points in all clusters and m is the number of crossings between all clusters; (4) an algorithm to construct the farthest-color Voronoi diagram of the corners of n axis-aligned rectangles in O(n log^2 n) time; (5) an algorithm to solve the stabbing circle problem for n parallel line segments in the plane in optimal O(n log n) time. All these results are new or improve on the best known algorithms.Comment: 22 pages, 6 figure

    Clustering with Neighborhoods

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    In the standard planar kk-center clustering problem, one is given a set PP of nn points in the plane, and the goal is to select kk center points, so as to minimize the maximum distance over points in PP to their nearest center. Here we initiate the systematic study of the clustering with neighborhoods problem, which generalizes the kk-center problem to allow the covered objects to be a set of general disjoint convex objects C\mathscr{C} rather than just a point set PP. For this problem we first show that there is a PTAS for approximating the number of centers. Specifically, if roptr_{opt} is the optimal radius for kk centers, then in nO(1/Δ2)n^{O(1/\varepsilon^2)} time we can produce a set of (1+Δ)k(1+\varepsilon)k centers with radius ≀ropt\leq r_{opt}. If instead one considers the standard goal of approximating the optimal clustering radius, while keeping kk as a hard constraint, we show that the radius cannot be approximated within any factor in polynomial time unless P=NP\mathsf{P=NP}, even when C\mathscr{C} is a set of line segments. When C\mathscr{C} is a set of unit disks we show the problem is hard to approximate within a factor of 13−32−3≈6.99\frac{\sqrt{13}-\sqrt{3}}{2-\sqrt{3}}\approx 6.99. This hardness result complements our main result, where we show that when the objects are disks, of possibly differing radii, there is a (5+23)≈8.46(5+2\sqrt{3})\approx 8.46 approximation algorithm. Additionally, for unit disks we give an O(nlog⁥k)+(k/Δ)O(k)O(n\log k)+(k/\varepsilon)^{O(k)} time (1+Δ)(1+\varepsilon)-approximation to the optimal radius, that is, an FPTAS for constant kk whose running time depends only linearly on nn. Finally, we show that the one dimensional version of the problem, even when intersections are allowed, can be solved exactly in O(nlog⁥n)O(n\log n) time

    Circles in the Water: Towards Island Group Labeling

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    Many algorithmic results are known for automated label placement on maps. However, algorithms to compute labels for groups of features, such as island groups, are largely missing. In this paper we address this issue by presenting new, efficient algorithms for island label placement in various settings. We consider straight-line and circular-arc labels that may or may not overlap a given set of islands. We concentrate on computing the line or circle that minimizes the maximum distance to the islands, measured by the closest distance. We experimentally test whether the generated labels are reasonable for various real-world island groups, and compare different options. The results are positive and validate our geometric formalizations

    Voronoi diagrams in the max-norm: algorithms, implementation, and applications

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    Voronoi diagrams and their numerous variants are well-established objects in computational geometry. They have proven to be extremely useful to tackle geometric problems in various domains such as VLSI CAD, Computer Graphics, Pattern Recognition, Information Retrieval, etc. In this dissertation, we study generalized Voronoi diagram of line segments as motivated by applications in VLSI Computer Aided Design. Our work has three directions: algorithms, implementation, and applications of the line-segment Voronoi diagrams. Our results are as follows: (1) Algorithms for the farthest Voronoi diagram of line segments in the Lp metric, 1 ≀ p ≀ ∞. Our main interest is the L2 (Euclidean) and the L∞ metric. We first introduce the farthest line-segment hull and its Gaussian map to characterize the regions of the farthest line-segment Voronoi diagram at infinity. We then adapt well-known techniques for the construction of a convex hull to compute the farthest line-segment hull, and therefore, the farthest segment Voronoi diagram. Our approach unifies techniques to compute farthest Voronoi diagrams for points and line segments. (2) The implementation of the L∞ Voronoi diagram of line segments in the Computational Geometry Algorithms Library (CGAL). Our software (approximately 17K lines of C++ code) is built on top of the existing CGAL package on the L2 (Euclidean) Voronoi diagram of line segments. It is accepted and integrated in the upcoming version of the library CGAL-4.7 and will be released in september 2015. We performed the implementation in the L∞ metric because we target applications in VLSI design, where shapes are predominantly rectilinear, and the L∞ segment Voronoi diagram is computationally simpler. (3) The application of our Voronoi software to tackle proximity-related problems in VLSI pattern analysis. In particular, we use the Voronoi diagram to identify critical locations in patterns of VLSI layout, which can be faulty during the printing process of a VLSI chip. We present experiments involving layout pieces that were provided by IBM Research, Zurich. Our Voronoi-based method was able to find all problematic locations in the provided layout pieces, very fast, and without any manual intervention

    Higher-order Voronoi diagrams of polygonal objects

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    Higher-order Voronoi diagrams are fundamental geometric structures which encode the k-nearest neighbor information. Thus, they aid in computations that require proximity information beyond the nearest neighbor. They are related to various favorite structures in computational geometry and are a fascinating combinatorial problem to study. While higher-order Voronoi diagrams of points have been studied a lot, they have not been considered for other types of sites. Points lack dimensionality which makes them unable to represent various real-life instances. Points are the simplest kind of geometric object and therefore higher- order Voronoi diagrams of points can be considered as the corner case of all higher-order Voronoi diagrams. The goal of this dissertation is to move away from the corner and bring the higher-order Voronoi diagram to more general geometric instances. We focus on certain polygonal objects as they provide flexibility and are able to represent real-life instances. Before this dissertation, higher-order Voronoi diagrams of polygonal objects had been studied only for the nearest neighbor and farthest Voronoi diagrams. In this dissertation we investigate structural and combinatorial properties and discover that the dimensionality of geometric objects manifests itself in numerous ways which do not exist in the case of points. We prove that the structural complexity of the order-k Voronoi diagram of non-crossing line segments is O(k(n-k)), as in the case of points. We study disjoint line segments, intersecting line segments, line segments forming a planar straight-line graph and extend the results to the Lp metric, 1<=p<=infty. We also establish the connection between two mathematical abstractions: abstract Voronoi diagrams and the Clarkson-Shor framework. We design several construction algorithms that cover the case of non-point sites. While computational geometry provides several approaches to study the structural complexity that give tight realizable bounds, developing an effective construction algorithm is still a challenging problem even for points. Most of the construction algorithms are designed to work with points as they utilize their simplicity and relations with data-structures that work specifically for points. We extend the iterative and the sweepline approaches that are quite efficient in constructing all order-i Voronoi diagrams, for i<=k and we also give three randomized construction algorithms for abstract higher-order Voronoi diagrams that deal specifically with the construction of the order-k Voronoi diagrams
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