47,599 research outputs found

    Matching Theory for Future Wireless Networks: Fundamentals and Applications

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    The emergence of novel wireless networking paradigms such as small cell and cognitive radio networks has forever transformed the way in which wireless systems are operated. In particular, the need for self-organizing solutions to manage the scarce spectral resources has become a prevalent theme in many emerging wireless systems. In this paper, the first comprehensive tutorial on the use of matching theory, a Nobelprize winning framework, for resource management in wireless networks is developed. To cater for the unique features of emerging wireless networks, a novel, wireless-oriented classification of matching theory is proposed. Then, the key solution concepts and algorithmic implementations of this framework are exposed. Then, the developed concepts are applied in three important wireless networking areas in order to demonstrate the usefulness of this analytical tool. Results show how matching theory can effectively improve the performance of resource allocation in all three applications discussed

    Multi-Path Alpha-Fair Resource Allocation at Scale in Distributed Software Defined Networks

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    The performance of computer networks relies on how bandwidth is shared among different flows. Fair resource allocation is a challenging problem particularly when the flows evolve over time. To address this issue, bandwidth sharing techniques that quickly react to the traffic fluctuations are of interest, especially in large scale settings with hundreds of nodes and thousands of flows. In this context, we propose a distributed algorithm based on the Alternating Direction Method of Multipliers (ADMM) that tackles the multi-path fair resource allocation problem in a distributed SDN control architecture. Our ADMM-based algorithm continuously generates a sequence of resource allocation solutions converging to the fair allocation while always remaining feasible, a property that standard primal-dual decomposition methods often lack. Thanks to the distribution of all computer intensive operations, we demonstrate that we can handle large instances at scale

    Throughput Optimization in High Speed Downlink Packet Access (HSDPA)

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    In this paper, we investigate throughput optimization in High Speed Downlink Packet Access (HSDPA). Specifically, we propose offline and online algorithms for adjusting the Channel Quality Indicator (CQI) used by the network to schedule data transmission. In the offline algorithm, a given target BLER is achieved by adjusting CQI based on ACK/NAK history. By sweeping through different target BLERs, we can find the throughput optimal BLER offline. This algorithm could be used not only to optimize throughput but also to enable fair resource allocation among mobile users in HSDPA. In the online algorithm, the CQI offset is adapted using an estimated short term throughput gradient without specifying a target BLER. An adaptive stepsize mechanism is proposed to track temporal variation of the environment. We investigate convergence behavior of both algorithms. Simulation results show that the proposed offline algorithm can achieve the given target BLER with good accuracy. Both algorithms yield up to 30% HSDPA throughput improvement over that with 10% target BLER

    Controlled Matching Game for Resource Allocation and User Association in WLANs

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    In multi-rate IEEE 802.11 WLANs, the traditional user association based on the strongest received signal and the well known anomaly of the MAC protocol can lead to overloaded Access Points (APs), and poor or heterogeneous performance. Our goal is to propose an alternative game-theoretic approach for association. We model the joint resource allocation and user association as a matching game with complementarities and peer effects consisting of selfish players solely interested in their individual throughputs. Using recent game-theoretic results we first show that various resource sharing protocols actually fall in the scope of the set of stability-inducing resource allocation schemes. The game makes an extensive use of the Nash bargaining and some of its related properties that allow to control the incentives of the players. We show that the proposed mechanism can greatly improve the efficiency of 802.11 with heterogeneous nodes and reduce the negative impact of peer effects such as its MAC anomaly. The mechanism can be implemented as a virtual connectivity management layer to achieve efficient APs-user associations without modification of the MAC layer

    A Secure and Fair Resource Sharing Model for Community Clouds

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    Cloud computing has gained a lot of importance and has been one of the most discussed segment of today\u27s IT industry. As enterprises explore the idea of using clouds, concerns have emerged related to cloud security and standardization. This thesis explores whether the Community Cloud Deployment Model can provide solutions to some of the concerns associated with cloud computing. A secure framework based on trust negotiations for resource sharing within the community is developed as a means to provide standardization and security while building trust during resource sharing within the community. Additionally, a model for fair sharing of resources is developed which makes the resource availability and usage transparent to the community so that members can make informed decisions about their own resource requirements based on the resource usage and availability within the community. Furthermore, the fair-share model discusses methods that can be employed to address situations when the demand for a resource is higher than the resource availability in the resource pool. Various methods that include reduction in the requested amount of resource, early release of the resources and taxing members have been studied, Based on comparisons of these methods along with the advantages and disadvantages of each model outlined, a hybrid method that only taxes members for unused resources is developed. All these methods have been studied through simulations

    Cross-layer Congestion Control, Routing and Scheduling Design in Ad Hoc Wireless Networks

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    This paper considers jointly optimal design of crosslayer congestion control, routing and scheduling for ad hoc wireless networks. We first formulate the rate constraint and scheduling constraint using multicommodity flow variables, and formulate resource allocation in networks with fixed wireless channels (or single-rate wireless devices that can mask channel variations) as a utility maximization problem with these constraints. By dual decomposition, the resource allocation problem naturally decomposes into three subproblems: congestion control, routing and scheduling that interact through congestion price. The global convergence property of this algorithm is proved. We next extend the dual algorithm to handle networks with timevarying channels and adaptive multi-rate devices. The stability of the resulting system is established, and its performance is characterized with respect to an ideal reference system which has the best feasible rate region at link layer. We then generalize the aforementioned results to a general model of queueing network served by a set of interdependent parallel servers with time-varying service capabilities, which models many design problems in communication networks. We show that for a general convex optimization problem where a subset of variables lie in a polytope and the rest in a convex set, the dual-based algorithm remains stable and optimal when the constraint set is modulated by an irreducible finite-state Markov chain. This paper thus presents a step toward a systematic way to carry out cross-layer design in the framework of “layering as optimization decomposition” for time-varying channel models

    QuickCast: Fast and Efficient Inter-Datacenter Transfers using Forwarding Tree Cohorts

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    Large inter-datacenter transfers are crucial for cloud service efficiency and are increasingly used by organizations that have dedicated wide area networks between datacenters. A recent work uses multicast forwarding trees to reduce the bandwidth needs and improve completion times of point-to-multipoint transfers. Using a single forwarding tree per transfer, however, leads to poor performance because the slowest receiver dictates the completion time for all receivers. Using multiple forwarding trees per transfer alleviates this concern--the average receiver could finish early; however, if done naively, bandwidth usage would also increase and it is apriori unclear how best to partition receivers, how to construct the multiple trees and how to determine the rate and schedule of flows on these trees. This paper presents QuickCast, a first solution to these problems. Using simulations on real-world network topologies, we see that QuickCast can speed up the average receiver's completion time by as much as 10×10\times while only using 1.04×1.04\times more bandwidth; further, the completion time for all receivers also improves by as much as 1.6×1.6\times faster at high loads.Comment: [Extended Version] Accepted for presentation in IEEE INFOCOM 2018, Honolulu, H
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