40,434 research outputs found

    Applicability of fair simulation

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    AbstractIn this paper we compare four notions of fair simulation: direct [9], delay [12], game [19], and exists [16]. Our comparison refers to three main aspects: The time complexity of constructing the fair simulation, the ability to use it for minimization, and the relationship between the fair simulations and universal branching-time logics. We developed a practical application that is based on this comparison. The application is a new implementation for the assume-guarantee modular framework presented By Grumberg at al. in [ACM Transactions on Programming Languages and Systems (TOPLAS), 16 (1994) 843]. The new implementation significantly improves the complexity of the framework

    Multicast Multigroup Beamforming for Per-antenna Power Constrained Large-scale Arrays

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    Large in the number of transmit elements, multi-antenna arrays with per-element limitations are in the focus of the present work. In this context, physical layer multigroup multicasting under per-antenna power constrains, is investigated herein. To address this complex optimization problem low-complexity alternatives to semi-definite relaxation are proposed. The goal is to optimize the per-antenna power constrained transmitter in a maximum fairness sense, which is formulated as a non-convex quadratically constrained quadratic problem. Therefore, the recently developed tool of feasible point pursuit and successive convex approximation is extended to account for practical per-antenna power constraints. Interestingly, the novel iterative method exhibits not only superior performance in terms of approaching the relaxed upper bound but also a significant complexity reduction, as the dimensions of the optimization variables increase. Consequently, multicast multigroup beamforming for large-scale array transmitters with per-antenna dedicated amplifiers is rendered computationally efficient and accurate. A preliminary performance evaluation in large-scale systems for which the semi-definite relaxation constantly yields non rank-1 solutions is presented.Comment: submitted to IEEE SPAWC 2015. arXiv admin note: substantial text overlap with arXiv:1406.755

    A Direct Estimation Approach to Sparse Linear Discriminant Analysis

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    This paper considers sparse linear discriminant analysis of high-dimensional data. In contrast to the existing methods which are based on separate estimation of the precision matrix \O and the difference \de of the mean vectors, we introduce a simple and effective classifier by estimating the product \O\de directly through constrained â„“1\ell_1 minimization. The estimator can be implemented efficiently using linear programming and the resulting classifier is called the linear programming discriminant (LPD) rule. The LPD rule is shown to have desirable theoretical and numerical properties. It exploits the approximate sparsity of \O\de and as a consequence allows cases where it can still perform well even when \O and/or \de cannot be estimated consistently. Asymptotic properties of the LPD rule are investigated and consistency and rate of convergence results are given. The LPD classifier has superior finite sample performance and significant computational advantages over the existing methods that require separate estimation of \O and \de. The LPD rule is also applied to analyze real datasets from lung cancer and leukemia studies. The classifier performs favorably in comparison to existing methods.Comment: 39 pages.To appear in Journal of the American Statistical Associatio

    Lagrangian reconstruction of cosmic velocity fields

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    We discuss a Lagrangian reconstruction method of the velocity field from galaxy redshift catalog that takes its root in the Euler equation. This results in a ``functional'' of the velocity field which must be minimized. This is helped by an algorithm solving the minimization of cost-flow problems. The results obtained by applying this method to cosmological problems are shown and boundary effects happening in real observational cases are then discussed. Finally, a statistical model of the errors made by the reconstruction method is proposed.Comment: 5 pages, 5 figures, contribution to the conference "Euler's Equations: 250 Years On" (see http://www.obs-nice.fr/etc7/EE250/); to be published in a special issue of Physica D containing the proceedings of that conferenc

    Buffered Simulation Games for B\"uchi Automata

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    Simulation relations are an important tool in automata theory because they provide efficiently computable approximations to language inclusion. In recent years, extensions of ordinary simulations have been studied, for instance multi-pebble and multi-letter simulations which yield better approximations and are still polynomial-time computable. In this paper we study the limitations of approximating language inclusion in this way: we introduce a natural extension of multi-letter simulations called buffered simulations. They are based on a simulation game in which the two players share a FIFO buffer of unbounded size. We consider two variants of these buffered games called continuous and look-ahead simulation which differ in how elements can be removed from the FIFO buffer. We show that look-ahead simulation, the simpler one, is already PSPACE-hard, i.e. computationally as hard as language inclusion itself. Continuous simulation is even EXPTIME-hard. We also provide matching upper bounds for solving these games with infinite state spaces.Comment: In Proceedings AFL 2014, arXiv:1405.527
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