8,544 research outputs found
SALSA: A Novel Dataset for Multimodal Group Behavior Analysis
Studying free-standing conversational groups (FCGs) in unstructured social
settings (e.g., cocktail party ) is gratifying due to the wealth of information
available at the group (mining social networks) and individual (recognizing
native behavioral and personality traits) levels. However, analyzing social
scenes involving FCGs is also highly challenging due to the difficulty in
extracting behavioral cues such as target locations, their speaking activity
and head/body pose due to crowdedness and presence of extreme occlusions. To
this end, we propose SALSA, a novel dataset facilitating multimodal and
Synergetic sociAL Scene Analysis, and make two main contributions to research
on automated social interaction analysis: (1) SALSA records social interactions
among 18 participants in a natural, indoor environment for over 60 minutes,
under the poster presentation and cocktail party contexts presenting
difficulties in the form of low-resolution images, lighting variations,
numerous occlusions, reverberations and interfering sound sources; (2) To
alleviate these problems we facilitate multimodal analysis by recording the
social interplay using four static surveillance cameras and sociometric badges
worn by each participant, comprising the microphone, accelerometer, bluetooth
and infrared sensors. In addition to raw data, we also provide annotations
concerning individuals' personality as well as their position, head, body
orientation and F-formation information over the entire event duration. Through
extensive experiments with state-of-the-art approaches, we show (a) the
limitations of current methods and (b) how the recorded multiple cues
synergetically aid automatic analysis of social interactions. SALSA is
available at http://tev.fbk.eu/salsa.Comment: 14 pages, 11 figure
Evaluating color texture descriptors under large variations of controlled lighting conditions
The recognition of color texture under varying lighting conditions is still
an open issue. Several features have been proposed for this purpose, ranging
from traditional statistical descriptors to features extracted with neural
networks. Still, it is not completely clear under what circumstances a feature
performs better than the others. In this paper we report an extensive
comparison of old and new texture features, with and without a color
normalization step, with a particular focus on how they are affected by small
and large variation in the lighting conditions. The evaluation is performed on
a new texture database including 68 samples of raw food acquired under 46
conditions that present single and combined variations of light color,
direction and intensity. The database allows to systematically investigate the
robustness of texture descriptors across a large range of variations of imaging
conditions.Comment: Submitted to the Journal of the Optical Society of America
Multi-View Face Recognition From Single RGBD Models of the Faces
This work takes important steps towards solving the following problem of current interest: Assuming that each individual in a population can be modeled by a single frontal RGBD face image, is it possible to carry out face recognition for such a population using multiple 2D images captured from arbitrary viewpoints? Although the general problem as stated above is extremely challenging, it encompasses subproblems that can be addressed today. The subproblems addressed in this work relate to: (1) Generating a large set of viewpoint dependent face images from a single RGBD frontal image for each individual; (2) using hierarchical approaches based on view-partitioned subspaces to represent the training data; and (3) based on these hierarchical approaches, using a weighted voting algorithm to integrate the evidence collected from multiple images of the same face as recorded from different viewpoints. We evaluate our methods on three datasets: a dataset of 10 people that we created and two publicly available datasets which include a total of 48 people. In addition to providing important insights into the nature of this problem, our results show that we are able to successfully recognize faces with accuracies of 95% or higher, outperforming existing state-of-the-art face recognition approaches based on deep convolutional neural networks
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Background suppressing Gabor energy filtering
In the field of facial emotion recognition, early research advanced with the use of Gabor filters. However, these filters lack generalization and result in undesirably large feature vector size. In recent work, more attention has been given to other local appearance features. Two desired characteristics in a facial appearance feature are generalization capability, and the compactness of representation. In this paper, we propose a novel texture feature inspired by Gabor energy filters, called background suppressing Gabor energy filtering. The feature has a generalization component that removes background texture. It has a reduced feature vector size due to maximal representation and soft orientation histograms, and it is awhite box representation. We demonstrate improved performance on the non-trivial Audio/Visual Emotion Challenge 2012 grand-challenge dataset by a factor of 7.17 over the Gabor filter on the development set. We also demonstrate applicability of our approach beyond facial emotion recognition which yields improved classification rate over the Gabor filter for four bioimaging datasets by an average of 8.22%
Change blindness: eradication of gestalt strategies
Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task
Review of Face Detection Systems Based Artificial Neural Networks Algorithms
Face detection is one of the most relevant applications of image processing
and biometric systems. Artificial neural networks (ANN) have been used in the
field of image processing and pattern recognition. There is lack of literature
surveys which give overview about the studies and researches related to the
using of ANN in face detection. Therefore, this research includes a general
review of face detection studies and systems which based on different ANN
approaches and algorithms. The strengths and limitations of these literature
studies and systems were included also.Comment: 16 pages, 12 figures, 1 table, IJMA Journa
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